View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021590 | AI War 2 | Gameplay Issue | Sep 6, 2019 7:18 pm | Nov 1, 2019 12:34 pm | |
Reporter | ZeusAlmighty | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.886 Zombie Homebodies | ||||
Fixed in Version | 1.005 Answering Your Top Requests | ||||
Summary | 0021590: Command Station Automation setting -- Shark Plots hurt player | ||||
Description | Background/problem: 1. Command stations are prime targets and so they often fall before the rest of your defenses. Bringing flagships back to an affected planet can lead to cases where the command station starts auto-constructing and then is immediately destroyed be present enemy forces 2. If you have shark plots enabled in particular, this leads to an un-fun snowball effect where they just keep triggering the shark effect Fix: Have an automation setting for *rebuilding* command stations. For those who don't play with shark setting this will probably be left on, but this becomes pretty essential with shark plots | ||||
Tags | No tags attached. | ||||
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In AIWC there was a long delay between being allowed to rebuild command stations. Would that work too? |
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that would probably work too, perhaps even better |
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Chris, what are your opinions on this? |
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I'd say so, as long as it also stops you from being able to just scrap the remains, then start a new one to bypass it, which I think already occurs to get around the current restriction...which...I think is a delay on being able to rebuild something? Which evidently isn't enough here. |
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What if command stations just took longer to build? That would make it harder for this to happen as well. |
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Would it be viable for things to get a production-speed bonus if there are no enemy ships present? I think that mechanic might have wider usage than just command stations basically, if i have cleared a planet I would like to get it setup quickly. If there are enemies present, normal build rates would apply |
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This might be done by the crippled repair delay? |
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Probably not, command stations don't cripple |
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Would it make sense to prevent command stations from rebuilding if there are enemy ships present? |
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Structures must be done building before killing them generates shark AIP |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 6, 2019 7:18 pm | ZeusAlmighty | New Issue | |
Sep 6, 2019 7:24 pm | BadgerBadger | Note Added: 0052901 | |
Sep 6, 2019 7:32 pm | ZeusAlmighty | Note Added: 0052903 | |
Sep 6, 2019 7:34 pm | BadgerBadger | Note Added: 0052904 | |
Sep 6, 2019 7:36 pm | RocketAssistedPuffin | Note Added: 0052905 | |
Sep 10, 2019 10:30 am | BadgerBadger | Note Added: 0052982 | |
Sep 10, 2019 1:23 pm | ZeusAlmighty | Note Added: 0052984 | |
Oct 29, 2019 11:35 am | RocketAssistedPuffin | Note Added: 0054107 | |
Oct 29, 2019 11:50 am | BadgerBadger | Note Added: 0054110 | |
Oct 29, 2019 1:17 pm | Chthonic One | Note Added: 0054118 | |
Nov 1, 2019 12:34 pm | BadgerBadger | Assigned To | => BadgerBadger |
Nov 1, 2019 12:34 pm | BadgerBadger | Status | new => resolved |
Nov 1, 2019 12:34 pm | BadgerBadger | Resolution | open => fixed |
Nov 1, 2019 12:34 pm | BadgerBadger | Fixed in Version | => 1.005 Answering Your Top Requests |
Nov 1, 2019 12:34 pm | BadgerBadger | Note Added: 0054247 |