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IDProjectCategoryLast Update
0021606AI War 2Note To TestSep 11, 2019 3:29 pm
ReporterRocketAssistedPuffin Assigned ToRocketAssistedPuffin  
Status resolvedResolutionfixed 
Product Version0.888 Astro Examination 
Fixed in Version0.888 Astro Examination 
Summary0021606: Astro Train buff and addition notes
DescriptionI don't really need this, but I figure I'll put it on here so anyone else can input.

Addition: "Prototypes"

Unique, boss themed versions of existing Guardian units. Generally one per Intensity, with the Ravenous Shadow taking Intensity 10, and likely nothing for 1.

Current set: (Few references in here, Fenrir and Warspite from Battle Engine Aquila, Reanimator and Warden from Starward Rogue, Umbra from Endless Space 2).

The Fenrir (Carrier Guardian) - Single target, very high damage and reload beam weapon, mainly attacks with a horde of fighters firing 2 missiles a salvo.
The Reanimator (Tethuida Guardian) - Zombifies targets, emits drones which sacrifice themselves to revive the zombies (Regenerator Golem effect).
The Warden (Forcefield Guardian) - Invulnerable if there are any Guard Posts present. Slow, short range, but pretty scary. (Idea: The Command Station is invulnerable while this is present - no quickly setting up your own Station to get this thing to go away).
Umbra (Stealth Guardian) - Ridiculously high Cloaking Points, high speed, slow reload, tractors? Maybe "Echo" Drones like its inspiration.
Agitator - Something that acts like an Alarm Post...but mobile. Maybe has an internal Warp Gate too, basically the Dire Commander Guardian from PrePivot.
Tempest (Tesla Guardian?) - Pulls enemies in, constant tesla explosions.
Shellshocker (Grenade Guardian) - Rapid, long range grenades with a Spider and Inhibiting effect.
Warspite (? Plasma Guardian?) - Somewhat flimsy artillery piece, long range barrages. When destroyed, spawns a much more vicious close range unit.

Buffs:

Trains to spawn more frequently (possibly twice as often i.e 30 minute to 15 minute), almost every Depot effect to require more Trains, and be increased to at least match Instigators (think they're pretty outdated right now). More frequent Trains means hopefully people'll actually see them in action.

Due to having more Trains, the loot needs a bit of a reduction maybe. Possibly the Stations need their +1AIP back as well, so setting up the Loot Railway has investment in it.

Effects that spawn units for Hunter and Warden Fleets need more unit types. Possibly let it gift to the new Praetorians as well. Some Prototypes make sense in some of these (i.e the Warden (probably needs different name) is better suited to being 100% defensive.)
TagsNo tags attached.

Activities

RocketAssistedPuffin

Sep 11, 2019 3:29 pm

reporter   ~0052999

=== Astro Trains ===

==== Prototypes ====

* A series of prototype versions of Guardians (and one Golem), usually with something odd or unique to them, only spawnable via Astro Train projects:
** Fenrir - Carrier Guardian advanced prototype - uses a long range, extremely high damage beam, while launching strong fighters.
** Reanimator - Tethuida Guardian advanced prototype - converts enemies into zombies, while launching drones that sacrifice themselves to reanimate allies in general.
** Umbra - Stealth Guardian advanced prototype - extremely hard to decloak, and fires numerous shield bypassing fusion bombs while launching cloaked drones.
** Shellshocker - Grenade Launcher Guardian advanced prototype - fires clusters of long range grenades, that cause engine stun and weapon reload malus effects.
** Custodian - Forcefield Guardian advanced prototype - high damage output general weaponry, and is invulnerable if there's a Guard Post present.
** Warspite - Advanced AI prototype of an Artillery Golem - fires rapid, cross planet Mass Driver shots.

==== Other Buffs ====

* Trains now spawn at different rates depending on Intensity:
** Low is 25 minutes
** Medium is 20 minutes
** High is 15 minutes

* Depots now spawn at different rates depending on Intensity:
** Low is 60 minutes
** Medium is 50 minutes
** High is 40 minutes

* Trains now Mark up with the main AI.

* Trains now have the Norris Effect (i.e it pushes forcefields).

* Trains now have a Fusion Bomb weapon, only usable versus structures and intended to help them clear out defenses attempting to trap them.

* Carrier Astro Trains now have more Drones, and are faster.

* The "regular weapons" Astro Train (now just called Combat) is slower, and has a bit more durability and weapon damage.

* A new type of Train called the "Tank", slower than the Combat Train, only has the new Fusion Bomb weapon, but much more durable.

* Maximum Depot count increased from 3 to 4.

* Greatly increased the impact of strength based Depot effects.

* Science and Hacking granted from destroying a Train reduced a bit.
** Since they can be more frequent.

Issue History

Date Modified Username Field Change
Sep 9, 2019 5:16 pm RocketAssistedPuffin New Issue
Sep 9, 2019 5:16 pm RocketAssistedPuffin Status new => assigned
Sep 9, 2019 5:16 pm RocketAssistedPuffin Assigned To => RocketAssistedPuffin
Sep 11, 2019 3:29 pm RocketAssistedPuffin Status assigned => resolved
Sep 11, 2019 3:29 pm RocketAssistedPuffin Resolution open => fixed
Sep 11, 2019 3:29 pm RocketAssistedPuffin Fixed in Version => 0.888 Astro Examination
Sep 11, 2019 3:29 pm RocketAssistedPuffin Note Added: 0052999