View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021687 | AI War 2 | Gameplay Idea | Sep 26, 2019 7:44 pm | Sep 28, 2019 12:07 pm | |
Reporter | Asteroid | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.891 Vast Tracts of... Ship Graphics | ||||
Summary | 0021687: Add exponential factor to AIP effect | ||||
Description | As Chris was mentioning recently (can't find the thread), adding an exponent to the effect of AIP on reinforcements, waves and the like would help preventing things from coming to a standstill mid-game. I also personally think it'd make the game more exciting, as the impact of an AIP increase will be felt a lot more, just as reducing it through various means will be felt more. Currently how much additional strength increasing the AIP will add to wave strength is a linear factor that's very obvious to the player. | ||||
Tags | No tags attached. | ||||
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This would not be hard if Chris blesses it. |
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I don't even think AIP has an effect on reinforcement cap yet, only on reinforcement rate. I'm a bit glad since there can already be hundreds of ships per guardpost if there's swarmer types selected, but it's a bit weird that the only strengthening the AI gets in this game is in wave size and the "AI Special Forces". |
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You're right, AIP doesn't affect the cap. The cap calculation is done in AI.cs, public override FInt GetGuardingUnitAICostPurchaseCap( ReinforcementType reinforcementType, Planet planet) The thing to do is probably to add an FInt to the AIDifficulty which is "reinforcementCapIncreasePerAIP" or something like that, then include that in the calculation. |
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I'd note this is already kind of a thing? The AI minimum Mark level is permanently increased at certain gates, and unlike Classic I think it doesn't have any downsides (i.e no smaller wave of MK2 ships, it just flat out keeps the same unit count but they're MK2). |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 26, 2019 7:44 pm | Asteroid | New Issue | |
Sep 26, 2019 7:53 pm | BadgerBadger | Note Added: 0053281 | |
Sep 26, 2019 11:05 pm | wm46 | Note Added: 0053285 | |
Sep 26, 2019 11:57 pm | BadgerBadger | Note Added: 0053287 | |
Sep 27, 2019 9:28 pm | Asteroid | Severity | major => minor |
Sep 28, 2019 12:07 pm | RocketAssistedPuffin | Note Added: 0053295 |