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IDProjectCategoryLast Update
0021687AI War 2Gameplay IdeaSep 28, 2019 12:07 pm
ReporterAsteroid Assigned To 
Status newResolutionopen 
Product Version0.891 Vast Tracts of... Ship Graphics 
Summary0021687: Add exponential factor to AIP effect
DescriptionAs Chris was mentioning recently (can't find the thread), adding an exponent to the effect of AIP on reinforcements, waves and the like would help preventing things from coming to a standstill mid-game.

I also personally think it'd make the game more exciting, as the impact of an AIP increase will be felt a lot more, just as reducing it through various means will be felt more. Currently how much additional strength increasing the AIP will add to wave strength is a linear factor that's very obvious to the player.
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BadgerBadger

Sep 26, 2019 7:53 pm

manager   ~0053281

This would not be hard if Chris blesses it.

wm46

Sep 26, 2019 11:05 pm

reporter   ~0053285

I don't even think AIP has an effect on reinforcement cap yet, only on reinforcement rate. I'm a bit glad since there can already be hundreds of ships per guardpost if there's swarmer types selected, but it's a bit weird that the only strengthening the AI gets in this game is in wave size and the "AI Special Forces".

BadgerBadger

Sep 26, 2019 11:57 pm

manager   ~0053287

You're right, AIP doesn't affect the cap. The cap calculation is done in AI.cs,
        public override FInt GetGuardingUnitAICostPurchaseCap( ReinforcementType reinforcementType, Planet planet)

The thing to do is probably to add an FInt to the AIDifficulty which is "reinforcementCapIncreasePerAIP" or something like that, then include that in the calculation.

RocketAssistedPuffin

Sep 28, 2019 12:07 pm

reporter   ~0053295

I'd note this is already kind of a thing? The AI minimum Mark level is permanently increased at certain gates, and unlike Classic I think it doesn't have any downsides (i.e no smaller wave of MK2 ships, it just flat out keeps the same unit count but they're MK2).

Issue History

Date Modified Username Field Change
Sep 26, 2019 7:44 pm Asteroid New Issue
Sep 26, 2019 7:53 pm BadgerBadger Note Added: 0053281
Sep 26, 2019 11:05 pm wm46 Note Added: 0053285
Sep 26, 2019 11:57 pm BadgerBadger Note Added: 0053287
Sep 27, 2019 9:28 pm Asteroid Severity major => minor
Sep 28, 2019 12:07 pm RocketAssistedPuffin Note Added: 0053295