View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021718 | AI War 2 | Suggestion | Oct 2, 2019 4:57 pm | Oct 2, 2019 7:55 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | won't fix | ||
Product Version | 0.894 Desaturation And Cross-Planet Move Orders | ||||
Fixed in Version | 0.895 Major Progress On Tutorials Framework | ||||
Summary | 0021718: Tutorial Request (MAYBE): Step condition for detecting camera pan and zoom. | ||||
Description | This is a step I have, and like the Assault Frigate people can advance past it without doing it. I note it as a "maybe" since...well, that seems slightly odd to detect? I don't know. Not super important - I have it just saying click here when you're happy. | ||||
Tags | No tags attached. | ||||
child of | 0021702 | resolved | Chris_McElligottPark | Tutorial framework requests parent (any other short-term ideas?) |
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I was on the fence with this one, but I think you're right that this should be left alone just because it's challenging to detect. The camera controls code are in a different project entirely that this can't directly reference, so detecting movement would be extra tricky compared to what you might think. |
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Yea, figured. I only know a bit from setting up a camera in Unity once, and the detection of the screen width and height made me wonder if that was maybe weird here. Works fine as is. |
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Cool beans. :) |
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I'm actually going to do this, after all. I like your tutorial intro with the controls, but I feel like it needs to be more steps and make sure the player does each thing. Paired with the different keybinds for them, it's a lot of info and I feel like it needs to be split into multiple steps that each have an actual condition. It's a minor sort of tweak that I can make myself later on, so don't worry about it from your end. I've figured out a way I can make the cameras tell the game itself about what they've done, versus the other way around. |
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Roger Roger. I was a bit concerned that I might have too many steps, in that someone might see something similar to 20ish steps and panic a little for a "Basic Controls" tutorial, but I see the point. I need to rework a bit of it - it now starts looking at the planet view and not galaxy. |
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** PlayerHasDoneAnyOnPlanetCameraAngling ** PlayerHasDoneAnyOnPlanetCameraPanning ** PlayerHasDoneAnyOnPlanetCameraZooming Fixed that stuff up some -- and right now it's 9 steps, yeah. I'd say trying to keep it really brief along those lines is a good idea. The steps not being TOO lengthy is I think good. I also think it's fine if you don't add more planets to this tutorial. No need to have every map be the same and just as full as the others. Once this one is done, you can forget about it so long as it keeps working, I figure. I'll fix the map view thing tonight, I noticed that also. Thanks! |
Date Modified | Username | Field | Change |
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Oct 2, 2019 4:57 pm | RocketAssistedPuffin | New Issue | |
Oct 2, 2019 4:57 pm | RocketAssistedPuffin | Relationship added | child of 0021702 |
Oct 2, 2019 5:09 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 2, 2019 5:09 pm | Chris_McElligottPark | Status | new => closed |
Oct 2, 2019 5:09 pm | Chris_McElligottPark | Resolution | open => won't fix |
Oct 2, 2019 5:09 pm | Chris_McElligottPark | Note Added: 0053401 | |
Oct 2, 2019 5:17 pm | RocketAssistedPuffin | Note Added: 0053403 | |
Oct 2, 2019 5:19 pm | Chris_McElligottPark | Note Added: 0053405 | |
Oct 2, 2019 6:57 pm | Chris_McElligottPark | Status | closed => assigned |
Oct 2, 2019 6:57 pm | Chris_McElligottPark | Note Added: 0053422 | |
Oct 2, 2019 7:36 pm | RocketAssistedPuffin | Note Added: 0053425 | |
Oct 2, 2019 7:55 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 2, 2019 7:55 pm | Chris_McElligottPark | Fixed in Version | => 0.895 Major Progress On Tutorials Framework |
Oct 2, 2019 7:55 pm | Chris_McElligottPark | Note Added: 0053426 |