View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021779 | AI War 2 | Bug - Gameplay | Oct 11, 2019 10:32 pm | Oct 16, 2019 4:26 pm | |
Reporter | kmunoz | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 0.900 Custom Fleets With Empty Slots | ||||
Summary | 0021779: The "stay put" option for flagships isn't always respected | ||||
Description | See attached save. I have a fleet set to attack-move and the flagship set to stay put. At first (first 15 minutes of the game or so) it listened, but now it won't. It goes where I point the fleet. | ||||
Tags | No tags attached. | ||||
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Only thing I can think of that changed is that this fleet (fleet 1) just got a new ship line, and it was around then that I noticed the problem. |
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And as soon as I moved the fleet to another planet from the one where I did the ship line hack, the bugged behavior went away. |
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I'm wondering: if you're using attack-move, are you actually issuing orders to move your fleet around the planet? If so, then the flagship is acting properly. As the tooltip notes (I think?), basically the flagship will still obey any direct orders you give it while in stay-put mode. But it won't take any mode-based actions on its own. So for instance, you could have it in stay-put mode and in pursuit mode, and it would not pursue anything. But any direct orders you give, it will follow. In attack-move mode, in stay-put mode combined with that, it would follow any direct movement orders you give, BUT it would not break off to pursue ships that you're passing, unlike the rest of your fleet. It would just go exactly where you told it, and not make any deviations unlike the rest of the fleet. My main guess is that this is what is happening and that things are working as intended, but that it's confusing. |
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Hm, that could be true, but it's not how I recall Pursuit mode working before. I could target a guard post while in Pursuit mode to have them start there, and the flagship would stay put. Maybe I'm misremembering, or this is intended behavior, in which case it's fine either way. |
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Are you observing this on transport, officer or support fleets (or all of them)? |
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Yep, for flagships with no guns they'll stay put if you give them a direct order to attack something, whereas things with guns will go chase the thing and shoot it. |
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I suspect the underlying issue is that I was trying to target units but clicked in a gap between units (are the targets the icons or the sprites underneath?). |
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The targets are technically the circle that is around the 3d models underneath. |
Date Modified | Username | Field | Change |
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Oct 11, 2019 10:32 pm | kmunoz | New Issue | |
Oct 11, 2019 10:32 pm | kmunoz | File Added: stay put.save | |
Oct 11, 2019 10:32 pm | kmunoz | File Added: stay put.savemet | |
Oct 11, 2019 10:33 pm | kmunoz | Note Added: 0053609 | |
Oct 11, 2019 10:38 pm | kmunoz | Note Added: 0053610 | |
Oct 14, 2019 1:35 pm | Chris_McElligottPark | Note Added: 0053653 | |
Oct 14, 2019 1:35 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 14, 2019 1:35 pm | Chris_McElligottPark | Status | new => feedback |
Oct 15, 2019 1:11 pm | kmunoz | Note Added: 0053699 | |
Oct 15, 2019 1:11 pm | kmunoz | Status | feedback => assigned |
Oct 15, 2019 1:24 pm | BadgerBadger | Note Added: 0053702 | |
Oct 15, 2019 1:54 pm | Chris_McElligottPark | Note Added: 0053704 | |
Oct 16, 2019 4:00 pm | kmunoz | Note Added: 0053751 | |
Oct 16, 2019 4:26 pm | Chris_McElligottPark | Note Added: 0053752 |