View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021805 | AI War 2 | Gameplay Issue | Oct 14, 2019 10:01 pm | Dec 30, 2019 6:29 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.003 Sortable Objectives | ||||
Fixed in Version | BETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming | ||||
Summary | 0021805: Factories do not rebuild when you take a planet back | ||||
Description | If you recapture a planet then the factories don't start to rebuild. They still think their fleet centerpiece is null. Reloading the game fixes it. | ||||
Tags | No tags attached. | ||||
related to | 0021821 | resolved | Chris_McElligottPark | Turrets not rebuilding while Command Station are operational |
has duplicate | 0022405 | resolved | Chris_McElligottPark | Rebuilding on a planet 'stuck' until save/reload |
related to | 0022246 | resolved | Chris_McElligottPark | Structures stuck rebuilding |
related to | 0022316 | resolved | Chris_McElligottPark | Mines upgraded by spending science on the planetary fleet lose their upgrade upon destruction |
related to | 0022367 | resolved | Chris_McElligottPark | Planetary construction stalling after GCA destruction |
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This affect all buildings except the command station. They're still waiting for a command station to be operational even when the station is already rebuilt. Changing the station type also fix this error. |
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I've added a new debug option "Show reason for blocked construction in tooltip." to help diagnose this. If we have trouble reproducing the bug we should ask people to turn this option on when they screenshot the problematic unit's tooltip. |
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I have a good reproduction scenario, I just don't have time today to work on this. |
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Also reported by RockyBst on the forums |
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As far as I can tell the problem is "sometimes" the centerpiece of the factories winds up "Null" even after the command station is rebuilt. I ran a test where I had a command station die and then rebuilt it and the factories just fine. However when I saved/reloaded the game with the command station dead then when I reloaded the game the Centerpiece was null. |
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Still a problem in 1.003 according to https://steamcommunity.com/app/573410/discussions/1/1693843461184843191/ - the first screenshot shows "DebugReason: CenterpieceNull". |
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This is definitely still a problem |
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Seems to happen when a planet is retaken under fire, your flagship starts the rebuilding process for everything and the still present defenders shoot the CS dead while it's under construction. Might be aggravated by having the planet start the fight with a Reconquest station on it. |
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No savegames, sounds like? I don't know if the fix that I just put in in 0022316 will fix this or not, but it might. If not a savegame would certainly be welcome. I'm guessing that the real problem is that the factories were being rebuilt into the PlayerLoose fleet rather than the planet's fleet. Loading a savegame should probably fix that now, but I'd like it to not happen in the first place and I'm not sure if it will or not just yet. |
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This is probably fixed now; if you can still hit it then let us know |
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Hit it. Loading the save fixes it though. |
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I'm not surprised that this still happens but doesn't survive a savegame. What I could really use is a savegame from right before the command station is rebuilt in a problematic fashion, if anyone has that. Essentially what I think is happening is this: 1. Stuff is working fine. 2. Command station dies. 3. Unknown something goes wrong as the command station is rebuilt, or right before or after? 4. Things don't build after that point. 5. But if you save now and load, it works as of 0022316. Prior to 0022316 it stayed broken. But what I need is a fix for item 3 on that list, so I need a savegame I guess sometime between stages 2 and 3. I have no idea what makes the command station go into the wrong fleet, but I bet that is what is happening. The good news is that I can use the savegame you have there from stage 5 to verify that's at least what is happening. |
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Try the saved game from bug 22367 - AI destroyed command and turrets on a planet, and there's two transports ready to move into the system. Setup involves a GCA dying. |
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I've got a save for you too. Rebuild the command station on Igni with fleet 3 next door. |
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Ryulong, that save is golden, thank you! I can repro the issue in under 10 seconds with it. I think I see a problem already with some data in there, and I'll keep fixing those things until this presumably goes away. I should be able to get that in tonight, finally. |
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Thank you! That save helped me find it. * Finally fixed a really annoying bug wherein command stations that got shot to remains and then rebuilt did not count properly (thus not letting anything else be built or rebuilt at their planet) until you saved and loaded the game. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 14, 2019 10:01 pm | BadgerBadger | New Issue | |
Oct 14, 2019 10:01 pm | BadgerBadger | Status | new => assigned |
Oct 14, 2019 10:01 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Oct 15, 2019 8:23 am | ArnaudB | Note Added: 0053689 | |
Oct 16, 2019 12:36 pm | BadgerBadger | Relationship added | related to 0021821 |
Oct 16, 2019 12:40 pm | Asteroid | Severity | minor => block |
Oct 16, 2019 3:06 pm | Asteroid | Note Added: 0053749 | |
Oct 16, 2019 3:09 pm | BadgerBadger | Note Added: 0053750 | |
Oct 18, 2019 12:28 pm | BadgerBadger | Note Added: 0053783 | |
Oct 18, 2019 12:45 pm | BadgerBadger | Note Added: 0053784 | |
Oct 18, 2019 1:08 pm | BadgerBadger | Note Edited: 0053784 | |
Nov 4, 2019 2:45 pm | Asteroid | Note Added: 0054334 | |
Nov 4, 2019 2:45 pm | Asteroid | Product Version | 0.951 Hotfixes => 1.003 Sortable Objectives |
Nov 19, 2019 6:37 pm | BadgerBadger | Relationship added | related to 0022246 |
Nov 19, 2019 6:38 pm | BadgerBadger | Note Added: 0054643 | |
Nov 30, 2019 2:40 pm | KDR_11k | Note Added: 0054756 | |
Dec 5, 2019 6:39 pm | Chris_McElligottPark | Relationship added | related to 0022316 |
Dec 6, 2019 3:27 pm | Chris_McElligottPark | Note Added: 0054865 | |
Dec 12, 2019 5:32 pm | BadgerBadger | Status | assigned => resolved |
Dec 12, 2019 5:32 pm | BadgerBadger | Resolution | open => fixed |
Dec 12, 2019 5:32 pm | BadgerBadger | Fixed in Version | => 1.014 High AIP Playstyle Viability |
Dec 12, 2019 5:32 pm | BadgerBadger | Note Added: 0054974 | |
Dec 12, 2019 7:38 pm | RocketAssistedPuffin | File Added: StructuresNotRebuilding.save | |
Dec 12, 2019 7:38 pm | RocketAssistedPuffin | Note Added: 0054975 | |
Dec 12, 2019 10:43 pm | BadgerBadger | Status | resolved => assigned |
Dec 13, 2019 8:36 pm | Chris_McElligottPark | Note Added: 0054989 | |
Dec 23, 2019 6:31 pm | Chris_McElligottPark | Relationship added | related to 0022405 |
Dec 23, 2019 10:59 pm | Sigma7 | Relationship added | related to 0022367 |
Dec 23, 2019 11:35 pm | Sigma7 | Note Added: 0055112 | |
Dec 24, 2019 12:43 am | Ryulong | File Added: command center rebuilding test.save | |
Dec 24, 2019 12:43 am | Ryulong | Note Added: 0055113 | |
Dec 24, 2019 12:20 pm | GrimerX | Relationship replaced | has duplicate 0022405 |
Dec 27, 2019 5:41 pm | Chris_McElligottPark | Note Added: 0055197 | |
Dec 30, 2019 6:29 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 30, 2019 6:29 pm | Chris_McElligottPark | Fixed in Version | 1.014 High AIP Playstyle Viability => BETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming |
Dec 30, 2019 6:29 pm | Chris_McElligottPark | Note Added: 0055218 |