View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021807 | AI War 2 | Gameplay Idea | Oct 14, 2019 11:48 pm | Oct 15, 2019 6:00 pm | |
Reporter | Asteroid | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.950 First Press Build | ||||
Fixed in Version | 0.952 A Little Help From Scary Friends | ||||
Summary | 0021807: Suggestion: Anti-Zombie threat should go back to sleep if no more threat is present | ||||
Description | Putting in Badger's idea from Discord: right now the AI can generate threat against lots of minor factions say, zombies what if the AI were to periodically check "Hey all Threat forces, if you are against some types of factions, just become guards again" this would mean that if your zombies wandered away to fight stuff all the Threat they kicked up would just go back to guarding afterwards | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 14, 2019 11:48 pm | Asteroid | New Issue | |
Oct 15, 2019 1:44 am | BadgerBadger | Assigned To | => BadgerBadger |
Oct 15, 2019 1:44 am | BadgerBadger | Status | new => assigned |
Oct 15, 2019 6:00 pm | BadgerBadger | Status | assigned => resolved |
Oct 15, 2019 6:00 pm | BadgerBadger | Resolution | open => fixed |
Oct 15, 2019 6:00 pm | BadgerBadger | Fixed in Version | => 0.952 A Little Help From Scary Friends |
Oct 15, 2019 6:00 pm | BadgerBadger | Note Added: 0053714 |