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IDProjectCategoryLast Update
0021839AI War 2GUIOct 18, 2019 10:32 am
ReporterOvalcircle Assigned ToRocketAssistedPuffin  
Status resolvedResolutionfixed 
Product Version0.953 Hotfixes For Certain Linux + Hardware Combinations 
Fixed in Version0.954 Hacking Log! 
Summary0021839: Dyson Sphere description needs consistent capitalization
DescriptionNo screenshot, I'm just going to upload the XML file. But dyson sphere is lowercase and capitalized in different parts of the same description. Consistency needed (for all of the descriptions).
TagsNo tags attached.

Activities

Ovalcircle

Oct 18, 2019 12:50 am

reporter  

Dyson.xml (13,857 bytes)   
<?xml version="1.0" encoding="utf-8"?>
<root>
  <entity name="DysonSphereGolem"
			tags="DysonSphere,Capturable,ShowsOnNormalDisplayMode,HackForShipType" voice_group="Zenith" gimbal_icon_size_multiplier="1.5"
			draw_in_galaxy_view="true"
			visuals="assets/_finalgamemeshes/aibuildings/dysonwarpgate.prefab"
			target_type_for_player="NeverTarget"
			icon_name="Official/Dyson_Sphere"
			category="Ship"
			size_scale="4.2"
			visuals_scale_multiplier="3"
			y_offset_of_icon="50"
			collision_priority="810"
			display_name="Dyson Sphere Golem Warp Gate"
			description="This tiny ancient relic is a wormhole controlled by the massive, living entity that has captured this local star. If you free the star from the AI, the dyson sphere will recognize your benign intent and will help you on nearby planets. If you take the star for yourself, the dyson sphere will attack you until you give up the star."
			behavior="Stationary"
			starting_mark_level="Markless"
            eligible_for_hacks="DownloadDysonShip,IncreaseDysonMaxStrength,IncreaseDysonProduction,DecreaseDysonProduction"
			cost_for_ai_to_purchase="100000"
			hull_points="600000" shield_points="400000" speed="Immobile"
			metal_cost="605000" energy_consumption="0"
			armor_mm="340" albedo="1" mass_tx="17"
			ship_or_structure_explosion_sfx="ShipLostMassive_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion"
			ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
			description_appender_dll="AIWarExternalCode"
			description_appender_type="Arcen.AIW2.External.DysonDescriptionAppender"
      exp_to_grant_on_death="-1"
      priority_as_ai_target="IgnoreMe" priority_as_frd_target="IgnoreMe" priority_to_protect="IgnoreMe"
			>
    <system name="TachyonArray" display_name="Incredible Tachyon Array"
				category="Passive" tachyon_points="50" tachyon_range="VeryTiny2" tachyon_hits_albedo_less_than="0.85"
				></system>
  </entity>
  <entity name="AntagonizedDysonSphereGolem"
			tags="AntagonizedDysonSphere,Capturable,ShowsOnNormalDisplayMode" voice_group="Zenith" gimbal_icon_size_multiplier="1.5"
			draw_in_galaxy_view="true"
			visuals="assets/_finalgamemeshes/aibuildings/dysonwarpgate.prefab"
			target_type_for_player="NeverTarget"
			icon_name="Official/Dyson_Sphere"
			category="Ship"
			size_scale="4.2"
			visuals_scale_multiplier="3"
			y_offset_of_icon="50"
			collision_priority="810"
			display_name="Antagonized Dyson Sphere Golem Warp Gate"
			description="This tiny ancient relic is a wormhole controlled by the massive, living entity that has captured this local star. If you free the star from the AI, the dyson sphere will recognize your benign intent and will help you on nearby planets. If you take the star for yourself, the dyson sphere will attack you until you give up the star. This Dyson Sphere is currently antagonized, and will stop at nothing to kill you."
			behavior="Stationary"
			starting_mark_level="Markless"
			cost_for_ai_to_purchase="100000"
			hull_points="600000" shield_points="400000" speed="Immobile"
			armor_mm="340" albedo="1" mass_tx="17"
			metal_cost="605000" energy_consumption="0"
			ship_or_structure_explosion_sfx="ShipLostMassive_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion"
			ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
			description_appender_dll="AIWarExternalCode"
			description_appender_type="Arcen.AIW2.External.AntagonizedDysonDescriptionAppender"
      exp_to_grant_on_death="-1"
      priority_as_ai_target="IgnoreMe" priority_as_frd_target="IgnoreMe" priority_to_protect="IgnoreMe"
			>
    <system name="TachyonArray" display_name="Incredible Tachyon Array"
				category="Passive" tachyon_points="50" tachyon_range="VeryTiny2" tachyon_hits_albedo_less_than="0.85"
				></system>
  </entity>

  <entity name="DysonAntagonizer"
			tags="DysonAntagonizer,ShowsOnNormalDisplayMode" voice_group="Zenith" gimbal_icon_size_multiplier="1.5"
			draw_in_galaxy_view="true"
			visuals="Assets/_FinalGameMeshes/AIBuildings/DysonAntagonizer/DysonAntagonizer.prefab"
			target_type_for_player="NeverAutotargetButAllowManualTarget"
			icon_name="Official/DysonAntagonizer"
			category="Ship"
			size_scale="5"
			visuals_scale_multiplier="9.5"
			y_offset_of_icon="50"
			collision_priority="810"
			display_name="Dyson Antagonizer"
			description="The AI has constructed a device that is radiating energy that resonates with the Dyson Sphere. The subspace waves emanating from the device appear to be responsible for the recent erratic signals from the Dyson Sphere. The higher Mark this structure is, the more ships the Antagonized Dyson Sphere will spawn."
			behavior="Stationary"
			starting_mark_level="Mark1"
			cost_for_ai_to_purchase="100000"
			hull_points="70000" shield_points="30000" speed="Immobile"
			armor_mm="200" albedo="1" mass_tx="10"
			metal_cost="605000" energy_consumption="0"
			ship_or_structure_explosion_sfx="ShipLostMassive_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion"
			ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
      exp_to_grant_on_death="-1"
                        priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="NotDangerous" priority_to_protect="BigFavoriteToy"
			>
  </entity>
  <entity name="WarpingInDysonAntagonizer"
			tags="WarpingInDysonAntagonizer,ShowsOnNormalDisplayMode" voice_group="Zenith" gimbal_icon_size_multiplier="1.5"
			draw_in_galaxy_view="true"
			visuals="Assets/_FinalGameMeshes/AIBuildings/DysonAntagonizer/DysonAntagonizer.prefab"
			target_type_for_player="NeverAutotargetButAllowManualTarget"
			icon_name="Official/DysonAntagonizer"
			category="Ship"
			size_scale="5"
			visuals_scale_multiplier="9.5"
			y_offset_of_icon="50"
			collision_priority="810"
			display_name="Warping In Dyson Antagonizer"
			description="The AI is building a structure that will cause all the Dyson Spheres in the galaxy to come after you. Kill it before it can finish warping in!."
			behavior="Stationary"
			starting_mark_level="Mark1"
			cost_for_ai_to_purchase="100000"
			hull_points="7000" shield_points="3000" speed="Immobile"
			armor_mm="200" albedo="1" mass_tx="10"
			metal_cost="605000" energy_consumption="0"
			ship_or_structure_explosion_sfx="ShipLostMassive_Explosion"
			ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion"
			ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
                        exp_to_grant_on_death="-1"
                        priority_as_ai_target="BigThreateningWeapon" priority_as_frd_target="NotDangerous" priority_to_protect="BigFavoriteToy"
			>
  </entity>


  <entity name="DysonSentinel"
          tags="DysonTierZero"
	  visuals="assets/_finalgamemeshes/spire/dysonsentinel/dysonsentinel.prefab"
	  icon_name="Official/DysonSentinel"
	  voice_group="Zenith"
	  size_scale="1"
	  visuals_scale_multiplier="0.5"
	  category="Ship" is_strikecraft="true"
	  collision_priority="100"
	  display_name="Dyson Sentinel"
	  strength_multiplier="0.19"
	  description="These small living rocks are used as a first line of defense for the Dyson Sphere."
	  starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Unused"
	  cost_for_ai_to_purchase="30"
	  hull_points="600" shield_points="1200" speed="AboveAverage2"
	  metal_cost="2000" energy_consumption="400"
	  armor_mm="60" albedo="0.8" engine_gx="7" mass_tx="0.21"
	  ship_or_structure_explosion_sfx="ShipMidsize_Explosion"
	  ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      exp_to_grant_on_death="-1"
    priority_as_ai_target="NormalFleetship" priority_as_frd_target="NormalFleetship" priority_to_protect="Expendable"
	  >
        <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot"
	    category="Weapon" firing_timing="OnlyInRange"
	    damage_per_shot="4150" range="AboveAverage1" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="true"
	    shot_type_data="DoubleShot_Gold"				
	    >
    </system>
  </entity>
      
  <entity name="DysonDefender"
    tags="DysonTierZero"
	  visuals="assets/_finalgamemeshes/spire/dysondefender/dysondefender.prefab"
	  icon_name="Official/DysonSentinel" icon_overlay="Official/DysonSentinel_Defender"
	  voice_group="Zenith"
	  size_scale="1"
	  visuals_scale_multiplier="0.3"
	  category="Ship" is_strikecraft="true"
	  collision_priority="100"
	  display_name="Dyson Defender"
	  description="These small living rocks are used as a first line of defense for the Dyson Sphere."
	  starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Fusion,Medium"
	  cost_for_ai_to_purchase="30"
	  hull_points="1800" shield_points="200" speed="Normal1"
	  metal_cost="2000" energy_consumption="500"
	  armor_mm="60" albedo="0.8" engine_gx="7" mass_tx="0.21"
	  ship_or_structure_explosion_sfx="ShipMidsize_Explosion"
	  ship_or_structure_explosion_if_on_other_planet_sfx="ShipLostOnOtherPlanet_Explosion"
      exp_to_grant_on_death="-1"
    priority_as_ai_target="NormalFleetship" priority_as_frd_target="NormalFleetship" priority_to_protect="Expendable"
	  >
    <system name="FusionBomb" display_name="Stellar Fusion Bomb"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="1500" range="Small4" shot_speed="Slow" rate_of_fire="ExtremelyLow" fires_salvos_sequentially="true"
				shot_type_data="FusionBomb"
				base_percent_damage_bypasses_personal_shields="1" 
				>
    </system>
  </entity>

  <entity name="DysonBulwark"
    tags="DysonTierOne"
	  special_entity_type="LargeShipYesStacks" gimbal_icon_size_multiplier="1.5"
	  visuals="assets/_finalgamemeshes/spire/dysonbulwark/dysonbulwark.prefab"
	  icon_name="Official/DysonSentinel" icon_overlay="Official/DysonSentinel_Bulwark"
	  uses_large_health_bar="true"
	  category="Ship"
	  size_scale="4.2"
	  visuals_scale_multiplier="0.9"
	  y_offset_of_icon="10"
	  collision_priority="100"
	  display_name="Dyson Bulwark"
	  description="These larger Dyson ships are the main heavy hitters for the Dyson Sphere"
	  blocks_enemy_claim_flows="true"
	  voice_group="Zenith"
	  starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Unused"
	  cost_for_ai_to_purchase="200"
	  hull_points="200000" shield_points="10000" speed="BelowAverage2"
	  metal_cost="80000" energy_consumption="2500"
	  armor_mm="90" albedo="0.8" engine_gx="18" mass_tx="6"
	  ship_or_structure_explosion_sfx="ShipGuardian_Explosion"
	  ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion"
	  ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
      exp_to_grant_on_death="-1"
    priority_as_ai_target="MidNasty" priority_as_frd_target="MidNasty" priority_to_protect="SlightlyLessExpendable"
	  >
    <system name="Grenade" display_name="Grenade"
	    category="Weapon" firing_timing="OnlyInRange"
	    damage_per_shot="4400" range="Small4" shot_speed="Normal" rate_of_fire="Normal" fires_salvos_sequentially="true"
	    shot_type_data="FlakShotAOEBurstAtEnd"
	    area_of_effect_size="500"				
	    maximum_number_of_targets_hit_per_shot="3"
	    >
    </system>
    <system name="LaserPulse" display_name="Laser Pulse"
	    category="Weapon" firing_timing="OnlyInRange"
	    damage_per_shot="4150" range="AboveAverage1" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="true"
	    shot_type_data="LaserPulse_RedLevel2"				
	    >
    </system>

  </entity>

  <entity name="DysonBastion"
          tags="DysonTierTwo"
	  special_entity_type="LargeShipYesStacks" gimbal_icon_size_multiplier="1.7"
	  visuals="assets/_finalgamemeshes/spire/dysonbastion/dysonbastion.prefab"
	  icon_name="Official/DysonSentinel" icon_overlay="Official/DysonSentinel_Bastion"
	  uses_large_health_bar="true"
	  category="Ship"
	  size_scale="7.75"
	  visuals_scale_multiplier="1.5"
	  y_offset_of_icon="24"
	  collision_priority="100"
	  display_name="Dyson Bastion"
	  description="These huge Dyson ships are only produced to deal with the most persistent trespassers"
	  blocks_enemy_claim_flows="true"
	  voice_group="Zenith"
	  starting_mark_level="Mark1" tech_upgrades_that_benefit_me="Unused"
	  cost_for_ai_to_purchase="800"
	  hull_points="2000000" shield_points="10000" speed="BelowAverage2"
	  metal_cost="800000" energy_consumption="9000"
	  armor_mm="90" albedo="0.8" engine_gx="18" mass_tx="7"
	  ship_or_structure_explosion_sfx="ShipGuardian_Explosion"
	  ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion"
	  ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"
      exp_to_grant_on_death="-1"
    priority_as_ai_target="MidNasty" priority_as_frd_target="MidNasty" priority_to_protect="SlightlyLessExpendable"
	  >
    <system name="BallisticDoubleshot" display_name="Ballistic Doubleshot"
				category="Weapon" firing_timing="OnlyInRange"
				damage_per_shot="50000" range="High2" shot_speed="Normal" rate_of_fire="Low" fires_salvos_sequentially="true"
				shot_type_data="DoubleShot_Gold"				
				>
    </system>
    <system name="LaserPulse" display_name="Laser Pulse"
	    category="Weapon" firing_timing="OnlyInRange"
	    damage_per_shot="10150" range="AboveAverage1" shot_speed="Normal" rate_of_fire="High" fires_salvos_sequentially="true"
	    shot_type_data="LaserPulse_RedLevel3"				
	    >
    </system>

  </entity>

  
</root>
Dyson.xml (13,857 bytes)   

Ovalcircle

Oct 18, 2019 12:52 am

reporter   ~0053773

Note: The descriptions for the DysonBastion and DysonBulwark need periods at the end of them.

RocketAssistedPuffin

Oct 18, 2019 10:32 am

reporter   ~0053776

Done, thank you.

Issue History

Date Modified Username Field Change
Oct 18, 2019 12:50 am Ovalcircle New Issue
Oct 18, 2019 12:50 am Ovalcircle File Added: Dyson.xml
Oct 18, 2019 12:52 am Ovalcircle Note Added: 0053773
Oct 18, 2019 10:32 am RocketAssistedPuffin Assigned To => RocketAssistedPuffin
Oct 18, 2019 10:32 am RocketAssistedPuffin Status new => resolved
Oct 18, 2019 10:32 am RocketAssistedPuffin Resolution open => fixed
Oct 18, 2019 10:32 am RocketAssistedPuffin Fixed in Version => 0.954 Hacking Log!
Oct 18, 2019 10:32 am RocketAssistedPuffin Note Added: 0053776