View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021847 | AI War 2 | GUI | Oct 19, 2019 12:06 am | Oct 21, 2019 11:00 am | |
Reporter | Ovalcircle | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.954 Hacking Log! | ||||
Fixed in Version | 1.001 Official Game Launch! | ||||
Summary | 0021847: Change the Description of the Dark Spire Ward | ||||
Description | The description says Dark Spire ships can't go on the planet if there is a ward. Which is obviously false, since in the screenshot: A. You can literally see them on the planet and B. so many Dark Spire ships showed up over and over that they cleared out all of the Dire Guardians on the planet. Maybe change it something like "As long as this ward remains on the planet, Dark Spire ships will immediately explode if they travel here" or something like that. | ||||
Tags | No tags attached. | ||||
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I should just move the "Blow up units" code to the main sim thread instead of the long range planning thread. |
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Anyone have a save game with Dark Spire ships heading onto a planet with a dark spire ward? |
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Here. Dark Spire ships about to go onto the AI homeworld in bottom left. |
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There is no Dark Spire Ward on that planet |
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Fixed |
Date Modified | Username | Field | Change |
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Oct 19, 2019 12:06 am | Ovalcircle | New Issue | |
Oct 19, 2019 12:06 am | Ovalcircle | File Added: 20191018235043_1.jpg | |
Oct 19, 2019 3:00 pm | BadgerBadger | Note Added: 0053798 | |
Oct 19, 2019 3:46 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 19, 2019 3:46 pm | BadgerBadger | Status | new => assigned |
Oct 20, 2019 11:32 pm | BadgerBadger | Note Added: 0053808 | |
Oct 21, 2019 6:25 am | Ovalcircle | File Added: loss.save | |
Oct 21, 2019 6:25 am | Ovalcircle | File Added: loss.savemet | |
Oct 21, 2019 6:25 am | Ovalcircle | Note Added: 0053809 | |
Oct 21, 2019 10:38 am | BadgerBadger | Note Added: 0053810 | |
Oct 21, 2019 11:00 am | BadgerBadger | Status | assigned => resolved |
Oct 21, 2019 11:00 am | BadgerBadger | Resolution | open => fixed |
Oct 21, 2019 11:00 am | BadgerBadger | Fixed in Version | => 1.001 Official Game Launch! |
Oct 21, 2019 11:00 am | BadgerBadger | Note Added: 0053813 |