View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021870 | AI War 2 | Gameplay Issue | Oct 22, 2019 8:53 pm | Dec 26, 2019 5:09 pm | |
Reporter | Ovalcircle | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.001 Official Game Launch! | ||||
Fixed in Version | BETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming | ||||
Summary | 0021870: Dark Spire ignore Orbital Mass Drivers | ||||
Description | They get shot and don't care. | ||||
Tags | No tags attached. | ||||
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Currently both these and ion cannons are target_type_for_player="NeverAutotargetButAllowManualTarget" This means they are less likely to get killed by your forces at random (which means you can't hack to take them), but I think overall I'd probably rather have my units just kill them. If I want to hack for them its because the planet is really strong and my ships can't get to them to kill them. Or I can just make minor factions kill them by default. Assigning to Puffin to get his opinion |
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I think for now factions should just kill them. I have a feeling if player units kill them automatically then someone'd bring it up? |
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This might be too ambitious, but what if there were a little menu (minimized by default) (i) which was local to the planet, and it told your forces how to react to each special structure. There would be a label for 'Ion Cannon' and a checkbox next to it, a label for Orbital Mass Driver and a checkbox next to it, etc. Checked would mean 'autotarget' and unchecked would mean 'only attack when manually targeted'. By default they could all start off as checked. Most of the time players wouldn't need this level of control, but it would be nice to have it. -(i) It might also be integrated in an existing menu. Alternatively, it could be a global setting rather than local to the planet. I think that would sacrifice some degree of control but would probably be easier to implement. |
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Minor factions capturing those would be pretty cool and would allow the player to later recapture them... just my 2c. |
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* Ion Cannons and Orbital Mass Drivers will now be automatically targeted by units again, but are set to a low priority. ** They still seem to like shooting these first however, if they happen to be in the way. ** This lets factions destroy these again rather than being shot to bits, ignoring them. ** Feedback is appreciated - this is a fairly opinion heavy thing. |
Date Modified | Username | Field | Change |
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Oct 22, 2019 8:53 pm | Ovalcircle | New Issue | |
Oct 22, 2019 8:53 pm | Ovalcircle | File Added: 20191022201909_1.jpg | |
Oct 23, 2019 1:30 am | BadgerBadger | Note Added: 0053841 | |
Oct 23, 2019 1:30 am | BadgerBadger | Note Edited: 0053841 | |
Oct 23, 2019 1:30 am | BadgerBadger | Assigned To | => RocketAssistedPuffin |
Oct 23, 2019 1:30 am | BadgerBadger | Status | new => assigned |
Oct 23, 2019 7:55 am | RocketAssistedPuffin | Note Added: 0053848 | |
Oct 23, 2019 2:22 pm | Apthorpe | Note Added: 0053864 | |
Oct 23, 2019 6:27 pm | Asteroid | Note Added: 0053901 | |
Dec 26, 2019 4:44 pm | RocketAssistedPuffin | Status | assigned => resolved |
Dec 26, 2019 4:44 pm | RocketAssistedPuffin | Resolution | open => fixed |
Dec 26, 2019 4:44 pm | RocketAssistedPuffin | Fixed in Version | => BETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming |
Dec 26, 2019 4:44 pm | RocketAssistedPuffin | Note Added: 0055171 | |
Dec 26, 2019 5:09 pm | RocketAssistedPuffin | Note Edited: 0055171 |