View Issue Details

IDProjectCategoryLast Update
0021870AI War 2Gameplay IssueDec 26, 2019 5:09 pm
ReporterOvalcircle Assigned ToRocketAssistedPuffin  
Status resolvedResolutionfixed 
Product Version1.001 Official Game Launch! 
Fixed in VersionBETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming 
Summary0021870: Dark Spire ignore Orbital Mass Drivers
DescriptionThey get shot and don't care.
TagsNo tags attached.

Activities

Ovalcircle

Oct 22, 2019 8:53 pm

reporter  

20191022201909_1.jpg (205,917 bytes)   
20191022201909_1.jpg (205,917 bytes)   

BadgerBadger

Oct 23, 2019 1:30 am

manager   ~0053841

Last edited: Oct 23, 2019 1:30 am

Currently both these and ion cannons are
                        target_type_for_player="NeverAutotargetButAllowManualTarget"

This means they are less likely to get killed by your forces at random (which means you can't hack to take them), but I think overall I'd probably rather have my units just kill them. If I want to hack for them its because the planet is really strong and my ships can't get to them to kill them.

Or I can just make minor factions kill them by default.

Assigning to Puffin to get his opinion

RocketAssistedPuffin

Oct 23, 2019 7:55 am

reporter   ~0053848

I think for now factions should just kill them. I have a feeling if player units kill them automatically then someone'd bring it up?

Apthorpe

Oct 23, 2019 2:22 pm

reporter   ~0053864

This might be too ambitious, but what if there were a little menu (minimized by default) (i) which was local to the planet, and it told your forces how to react to each special structure. There would be a label for 'Ion Cannon' and a checkbox next to it, a label for Orbital Mass Driver and a checkbox next to it, etc. Checked would mean 'autotarget' and unchecked would mean 'only attack when manually targeted'. By default they could all start off as checked. Most of the time players wouldn't need this level of control, but it would be nice to have it.
-(i) It might also be integrated in an existing menu.

Alternatively, it could be a global setting rather than local to the planet. I think that would sacrifice some degree of control but would probably be easier to implement.

Asteroid

Oct 23, 2019 6:27 pm

reporter   ~0053901

Minor factions capturing those would be pretty cool and would allow the player to later recapture them... just my 2c.

RocketAssistedPuffin

Dec 26, 2019 4:44 pm

reporter   ~0055171

Last edited: Dec 26, 2019 5:09 pm

* Ion Cannons and Orbital Mass Drivers will now be automatically targeted by units again, but are set to a low priority.
** They still seem to like shooting these first however, if they happen to be in the way.
** This lets factions destroy these again rather than being shot to bits, ignoring them.
** Feedback is appreciated - this is a fairly opinion heavy thing.

Issue History

Date Modified Username Field Change
Oct 22, 2019 8:53 pm Ovalcircle New Issue
Oct 22, 2019 8:53 pm Ovalcircle File Added: 20191022201909_1.jpg
Oct 23, 2019 1:30 am BadgerBadger Note Added: 0053841
Oct 23, 2019 1:30 am BadgerBadger Note Edited: 0053841
Oct 23, 2019 1:30 am BadgerBadger Assigned To => RocketAssistedPuffin
Oct 23, 2019 1:30 am BadgerBadger Status new => assigned
Oct 23, 2019 7:55 am RocketAssistedPuffin Note Added: 0053848
Oct 23, 2019 2:22 pm Apthorpe Note Added: 0053864
Oct 23, 2019 6:27 pm Asteroid Note Added: 0053901
Dec 26, 2019 4:44 pm RocketAssistedPuffin Status assigned => resolved
Dec 26, 2019 4:44 pm RocketAssistedPuffin Resolution open => fixed
Dec 26, 2019 4:44 pm RocketAssistedPuffin Fixed in Version => BETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming
Dec 26, 2019 4:44 pm RocketAssistedPuffin Note Added: 0055171
Dec 26, 2019 5:09 pm RocketAssistedPuffin Note Edited: 0055171