View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021897 | AI War 2 | Gameplay Issue | Oct 23, 2019 10:37 pm | Oct 24, 2019 7:10 pm | |
Reporter | BadgerBadger | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.002 ARSes, Instigators, and Tech Vaults, Oh My | ||||
Fixed in Version | 1.002 ARSes, Instigators, and Tech Vaults, Oh My | ||||
Summary | 0021897: Ships in transports don't seem to use energy | ||||
Description | Whoops. You can see this by loading/unloading fleets and watching the energy usage change | ||||
Tags | No tags attached. | ||||
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I think I know the answer, you should be multiplying the energy cost by the amount of extra units stacked in TransportedShip, since now stacks get loaded into the transport and not individual units. |
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I looked in the faction.cs code and this already seems to happen? I couldnt get this issue to occur in the current steam build. |
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Tried it in dev just now and...yeah, I have it. Odd. I played an entire game from start to finish and never had this. |
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Is it a dev-build only thing? Noone has made any changes to this area so far. |
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Okay it's somewhere between revision 6648 and 6642. EDIT: 6645 does not have it. |
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Found. It's when I made Transport Flagships take no energy. Somehow that means the units carried cost nothing either. |
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Ah, I know what it is. When Transports cost 0 energy the code no longer looks at them to determine whether they or their contents cost energy. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 23, 2019 10:37 pm | BadgerBadger | New Issue | |
Oct 23, 2019 10:37 pm | BadgerBadger | Status | new => assigned |
Oct 23, 2019 10:37 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 23, 2019 10:37 pm | BadgerBadger | File Added: testsaveforenergy.save | |
Oct 24, 2019 9:44 am | wm46 | Note Added: 0053921 | |
Oct 24, 2019 2:45 pm | BadgerBadger | Description Updated | |
Oct 24, 2019 6:40 pm | wm46 | Note Added: 0053931 | |
Oct 24, 2019 6:48 pm | RocketAssistedPuffin | Note Added: 0053932 | |
Oct 24, 2019 6:51 pm | BadgerBadger | Note Added: 0053933 | |
Oct 24, 2019 6:58 pm | RocketAssistedPuffin | Note Added: 0053934 | |
Oct 24, 2019 7:01 pm | RocketAssistedPuffin | Note Edited: 0053934 | |
Oct 24, 2019 7:03 pm | RocketAssistedPuffin | Note Added: 0053935 | |
Oct 24, 2019 7:04 pm | BadgerBadger | Note Added: 0053936 | |
Oct 24, 2019 7:04 pm | BadgerBadger | Assigned To | BadgerBadger => RocketAssistedPuffin |
Oct 24, 2019 7:04 pm | BadgerBadger | Note Edited: 0053936 | |
Oct 24, 2019 7:10 pm | RocketAssistedPuffin | Status | assigned => resolved |
Oct 24, 2019 7:10 pm | RocketAssistedPuffin | Resolution | open => fixed |
Oct 24, 2019 7:10 pm | RocketAssistedPuffin | Fixed in Version | => 1.002 ARSes, Instigators, and Tech Vaults, Oh My |