View Issue Details

IDProjectCategoryLast Update
0021897AI War 2Gameplay IssueOct 24, 2019 7:10 pm
ReporterBadgerBadger Assigned ToRocketAssistedPuffin  
Status resolvedResolutionfixed 
Product Version1.002 ARSes, Instigators, and Tech Vaults, Oh My 
Fixed in Version1.002 ARSes, Instigators, and Tech Vaults, Oh My 
Summary0021897: Ships in transports don't seem to use energy
DescriptionWhoops. You can see this by loading/unloading fleets and watching the energy usage change
TagsNo tags attached.

Activities

BadgerBadger

Oct 23, 2019 10:37 pm

manager  

testsaveforenergy.save (656,319 bytes)

wm46

Oct 24, 2019 9:44 am

reporter   ~0053921

I think I know the answer, you should be multiplying the energy cost by the amount of extra units stacked in TransportedShip, since now stacks get loaded into the transport and not individual units.

wm46

Oct 24, 2019 6:40 pm

reporter   ~0053931

I looked in the faction.cs code and this already seems to happen? I couldnt get this issue to occur in the current steam build.

RocketAssistedPuffin

Oct 24, 2019 6:48 pm

reporter   ~0053932

Tried it in dev just now and...yeah, I have it.

Odd. I played an entire game from start to finish and never had this.

BadgerBadger

Oct 24, 2019 6:51 pm

manager   ~0053933

Is it a dev-build only thing? Noone has made any changes to this area so far.

RocketAssistedPuffin

Oct 24, 2019 6:58 pm

reporter   ~0053934

Last edited: Oct 24, 2019 7:01 pm

Okay it's somewhere between revision 6648 and 6642.

EDIT: 6645 does not have it.

RocketAssistedPuffin

Oct 24, 2019 7:03 pm

reporter   ~0053935

Found.

It's when I made Transport Flagships take no energy. Somehow that means the units carried cost nothing either.

BadgerBadger

Oct 24, 2019 7:04 pm

manager   ~0053936

Last edited: Oct 24, 2019 7:04 pm

Ah, I know what it is. When Transports cost 0 energy the code no longer looks at them to determine whether they or their contents cost energy.

Issue History

Date Modified Username Field Change
Oct 23, 2019 10:37 pm BadgerBadger New Issue
Oct 23, 2019 10:37 pm BadgerBadger Status new => assigned
Oct 23, 2019 10:37 pm BadgerBadger Assigned To => BadgerBadger
Oct 23, 2019 10:37 pm BadgerBadger File Added: testsaveforenergy.save
Oct 24, 2019 9:44 am wm46 Note Added: 0053921
Oct 24, 2019 2:45 pm BadgerBadger Description Updated
Oct 24, 2019 6:40 pm wm46 Note Added: 0053931
Oct 24, 2019 6:48 pm RocketAssistedPuffin Note Added: 0053932
Oct 24, 2019 6:51 pm BadgerBadger Note Added: 0053933
Oct 24, 2019 6:58 pm RocketAssistedPuffin Note Added: 0053934
Oct 24, 2019 7:01 pm RocketAssistedPuffin Note Edited: 0053934
Oct 24, 2019 7:03 pm RocketAssistedPuffin Note Added: 0053935
Oct 24, 2019 7:04 pm BadgerBadger Note Added: 0053936
Oct 24, 2019 7:04 pm BadgerBadger Assigned To BadgerBadger => RocketAssistedPuffin
Oct 24, 2019 7:04 pm BadgerBadger Note Edited: 0053936
Oct 24, 2019 7:10 pm RocketAssistedPuffin Status assigned => resolved
Oct 24, 2019 7:10 pm RocketAssistedPuffin Resolution open => fixed
Oct 24, 2019 7:10 pm RocketAssistedPuffin Fixed in Version => 1.002 ARSes, Instigators, and Tech Vaults, Oh My