View Issue Details

IDProjectCategoryLast Update
0021954AI War 2GUIOct 27, 2019 12:32 pm
ReporterLjas Assigned To 
Status newResolutionopen 
Product Version1.002 ARSes, Instigators, and Tech Vaults, Oh My 
Summary0021954: Ship range indicator could use colour-coding
DescriptionHitting shift-Z in a fight is terribly uninformative right now.
The solid pink circles around every ship blend together, making it hard to discern anything from it.
It also doesn't show guard post ranges at all, which is arguably the most important function.

Suggestion to at least:
1) Make the circles slightly thinner
2) Use a dashed line instead
3) Color-code them according to faction
4) Show guardposts too
TagsNo tags attached.

Activities

RocketAssistedPuffin

Oct 26, 2019 10:58 am

reporter   ~0054020

Strangely, trying this I can see Guard Posts.

Ljas

Oct 26, 2019 11:11 am

reporter   ~0054022

Well, here's a screenshot without the guardpost ranges.

That said, I mislabeled the issue as 1.002, but I'm still on 1.001, if that matters.
20191026165738_1.jpg (540,529 bytes)

AnnoyingOrange

Oct 26, 2019 12:11 pm

reporter   ~0054024

Guardposts are shown at least some of the time, but it seems the range overlay stops working properly if there are too many ships on the planet and in that case some units don't have their range circle drawn.

RocketAssistedPuffin

Oct 26, 2019 7:24 pm

reporter   ~0054032

I found this:

* The range colors are no longer shown differently between player and enemy ships, as that was kind of confusing.
** The ranges of the different types of systems like tractor beams, weapons, gravity weapons, and so forth ARE all now shown even beyond just plaement mode, for your stuff and enemy stuff, and with colors to differentiate them.
** Also, if a planet has been hacked to reduce the range of turrets or guard posts, then that now shows in the range circles properly.
** Thanks to Asteroid for inspiring these changes.

So apparently the colours were removed on purpose in the past.

Ljas

Oct 26, 2019 7:32 pm

reporter   ~0054033

..How was that confusing? Now you can't tell at all what's going on.

RocketAssistedPuffin

Oct 26, 2019 7:44 pm

reporter   ~0054034

I don't know. I found the Mantis report that mentioned some of those notes and...that's it.

I don't want to try and revert it without knowing the reasoning. I'd guess so the colours of things like tractors aren't confused with different factions?

RocketAssistedPuffin

Oct 26, 2019 7:46 pm

reporter   ~0054035

Checked and there's the function to let you see the ranges of your selected units, but nothing for hostile units only. Would that be at all useful? I doubt I can manage to get that in (not a programmer), but figured I'd ask?

Ljas

Oct 27, 2019 5:06 am

reporter   ~0054037

Probably, yeah.

Asteroid

Oct 27, 2019 12:32 pm

reporter   ~0054042

This was the original request I made: https://bugtracker.arcengames.com/view.php?id=21616

All I wanted was to see ranges for effects like gravitic battlestations, the exact implementation was a Chris decision, personally I don't oppose changing it again.

Issue History

Date Modified Username Field Change
Oct 26, 2019 10:02 am Ljas New Issue
Oct 26, 2019 10:58 am RocketAssistedPuffin Note Added: 0054020
Oct 26, 2019 11:11 am Ljas File Added: 20191026165738_1.jpg
Oct 26, 2019 11:11 am Ljas Note Added: 0054022
Oct 26, 2019 12:11 pm AnnoyingOrange Note Added: 0054024
Oct 26, 2019 7:24 pm RocketAssistedPuffin Note Added: 0054032
Oct 26, 2019 7:32 pm Ljas Note Added: 0054033
Oct 26, 2019 7:44 pm RocketAssistedPuffin Note Added: 0054034
Oct 26, 2019 7:46 pm RocketAssistedPuffin Note Added: 0054035
Oct 27, 2019 5:06 am Ljas Note Added: 0054037
Oct 27, 2019 12:32 pm Asteroid Note Added: 0054042