View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022006 | AI War 2 | Suggestion | Oct 30, 2019 12:23 am | Nov 1, 2019 12:32 pm | |
Reporter | Ovalcircle | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.003 Sortable Objectives | ||||
Fixed in Version | 1.005 Answering Your Top Requests | ||||
Summary | 0022006: Different AI Tech up AIP levels for each difficulty. | ||||
Description | As you may know already, Orelius beat 10/10/10. It occurred to me that the AI tech up levels are the same for each difficulty and would have provided more of a challenge. This post isn't specifically for 10/10/10 games but in general. It had different values in Classic which made the game easier or harder depending on the difficulty. Just a suggestion. | ||||
Tags | No tags attached. | ||||
|
It wouldn't be too hard to move the "AIP for mark level" into the AIDifficulty instead of the mark level table. Chris, thoughts? |
|
I'm a huge fan of this! |
|
Done |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 30, 2019 12:23 am | Ovalcircle | New Issue | |
Oct 30, 2019 1:44 am | BadgerBadger | Note Added: 0054145 | |
Oct 30, 2019 5:20 pm | Chris_McElligottPark | Note Added: 0054179 | |
Oct 30, 2019 6:08 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 30, 2019 6:08 pm | BadgerBadger | Status | new => assigned |
Nov 1, 2019 12:32 pm | BadgerBadger | Status | assigned => resolved |
Nov 1, 2019 12:32 pm | BadgerBadger | Resolution | open => fixed |
Nov 1, 2019 12:32 pm | BadgerBadger | Fixed in Version | => 1.005 Answering Your Top Requests |
Nov 1, 2019 12:32 pm | BadgerBadger | Note Added: 0054245 |