View Issue Details

IDProjectCategoryLast Update
0022011AI War 2Bug - GameplaySep 24, 2020 6:18 pm
ReporterKahuna Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version1.001 Official Game Launch! 
Summary0022011: Melee ships unable to damage moving ships
DescriptionWhen a ship is flying away from a melee ship, the melee ship is unable to damage that ship and simply follows the ship right behind it.
TagsNo tags attached.

Relationships

related to 0022354 resolvedkeith.lamothe Melee units unable to hit fleeing units 
related to 0022139 resolvedkeith.lamothe Melee Units in Pursuit Mode can't hit moving targets 
related to 0022817 resolvedkeith.lamothe Melee units don't attack moving targets after initial attack 

Activities

BadgerBadger

Oct 30, 2019 12:39 pm

manager   ~0054156

So you're saying if a melee ship can't get in range of a target that's running away then it can't hit that target?

This doesn't sound like a bug to me, just a downside of melee ships.

Astilious

Dec 11, 2019 6:46 pm

reporter   ~0054956

The issue is that this occurs even if the fleeing ship is much slower than the melee ship. The melee ship follows just behind the target - which is out of range.

Astilious

Dec 11, 2019 6:52 pm

reporter   ~0054958

It's similar to this AIWC issue: https://bugtracker.arcengames.com/view.php?id=2291.

Ubifan

Feb 29, 2020 11:16 am

reporter   ~0056190

BadgerBadger, could it be that you misunderstand the problem we have with melee ships? Melee ships unable to attack because they are too slow to close the distance to a faster fleeing ship is not the issue here. The issue is that a vastly faster melee unit can never attack a fleeing/kiting ship.
Seeing a Speed 2200 Auto Bomb sticking closely to a Speed 500 Tank Astro Train but not able to detonate, just following with the same speed as the train looks just plain ridiculous. And most new people will probably not know that melee ships do no damage output on fleeing/kiting ships, which leads to a lot of threat when attacking enemy planets with a fleet mainly comprised of melee units.
All in all i would definitely call this a problem, even a major one because, in my eyes, the damage increase they (to my knowledge) have over their non-melee counterparts don't justify their literal uselessness in chasing every moving ship imaginable on top of having to close a distance in normal fights.

keith.lamothe

Sep 24, 2020 6:18 pm

administrator   ~0058664

Several melee changes were made from 2.509 to 2.512, and possibly other changes in the meantime have also impacted this, but either way I just retested this with some gangsaws chasing a fleeing sentinel gunboat, and they brought it down.

Issue History

Date Modified Username Field Change
Oct 30, 2019 12:36 pm Kahuna New Issue
Oct 30, 2019 12:39 pm BadgerBadger Note Added: 0054156
Dec 11, 2019 2:10 pm BadgerBadger Relationship added related to 0022354
Dec 11, 2019 2:10 pm BadgerBadger Relationship added related to 0022139
Dec 11, 2019 6:46 pm Astilious Note Added: 0054956
Dec 11, 2019 6:52 pm Astilious Note Added: 0054958
Feb 26, 2020 12:03 am BadgerBadger Relationship added related to 0022817
Feb 29, 2020 11:16 am Ubifan Note Added: 0056190
Sep 24, 2020 6:18 pm keith.lamothe Assigned To => keith.lamothe
Sep 24, 2020 6:18 pm keith.lamothe Status new => resolved
Sep 24, 2020 6:18 pm keith.lamothe Resolution open => fixed
Sep 24, 2020 6:18 pm keith.lamothe Note Added: 0058664