View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022029 | AI War 2 | Suggestion | Oct 31, 2019 4:31 pm | Dec 30, 2019 5:32 pm | |
Reporter | NB_FlankStrike | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.003 Sortable Objectives | ||||
Fixed in Version | BETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming | ||||
Summary | 0022029: Instigator is trivial to attack | ||||
Description | Even if it is a 200 strength system, it is easy to pop in and assassinate. Perhaps significantly higher instigator hp in addition to an honor guard... or have instigator protected by guard posts similar to the super weapons. | ||||
Tags | No tags attached. | ||||
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Really? I find instigator bases are quite tanky and require a pretty signficant investment to take down. I've definitely lost fleets trying to assassinate them. |
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200k/400k hp... if you unload next to it with a 20 strength transport it is dead in about 4 seconds. |
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this should be a structure relatively easy to snipe down with hit and run tactics--i have no qualm with NB's tactics working out as they do Make a super-instigator base version that is fortified and armed and more notable (deadly) effect... this I could see being quite cool |
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I've added a firing delay for ships unloaded from a flagship. |
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that certainly helps |
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From Chris: "AI structures that thus now act as reinforcement points: Warden Fleet Base (again -- back to the same as the prior version that was last public anyway). Data Center Fortified Data Center Major Data Center Plasma Eye Ion Eye Troop Accelerator AI Fortress Raid Engine Alarm Post Magnifier Instigator Base Astro Train Depot Risk Analyzer All of those new ones above also now have always_is_ai_turret_spawn_point="true" on them. Yet more texture in the planets, as well as giving them more inherent defenses." |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 31, 2019 4:31 pm | NB_FlankStrike | New Issue | |
Oct 31, 2019 4:38 pm | BadgerBadger | Note Added: 0054216 | |
Oct 31, 2019 4:50 pm | NB_FlankStrike | Note Added: 0054217 | |
Oct 31, 2019 9:08 pm | ZeusAlmighty | Note Added: 0054233 | |
Nov 1, 2019 8:06 pm | BadgerBadger | Note Added: 0054264 | |
Nov 1, 2019 8:21 pm | NB_FlankStrike | Note Added: 0054267 | |
Dec 30, 2019 5:32 pm | RocketAssistedPuffin | Assigned To | => Chris_McElligottPark |
Dec 30, 2019 5:32 pm | RocketAssistedPuffin | Status | new => resolved |
Dec 30, 2019 5:32 pm | RocketAssistedPuffin | Resolution | open => fixed |
Dec 30, 2019 5:32 pm | RocketAssistedPuffin | Fixed in Version | => BETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming |
Dec 30, 2019 5:32 pm | RocketAssistedPuffin | Note Added: 0055215 |