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IDProjectCategoryLast Update
0002207AI War 1 / ClassicSuggestion - Game MechanicsJan 3, 2011 11:44 am
ReporterPrezombie Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version4.058 
Summary0002207: Should warp gates need supply to function?
DescriptionAs it is, warp gates don't need supply to bring in units, only to be built. This means one easy way to recover a system colonized far away from any other player system, is to build a warp gate or three before the colony dies.

I like the idea of using them as beachheads foundations, but how about only in supplied systems, to prevent this sort of cheap backup plan?
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Moonshine Fox

Dec 29, 2010 2:55 pm

reporter   ~0007215

It needs some thinking through, but I'm definately inclined in favor for this. Have a cheap backup plan to instantly swarm a system is not something I'd like to see.

signata

Dec 29, 2010 5:58 pm

reporter   ~0007233

Last edited: Dec 29, 2010 5:59 pm

Maybe, instead of shutting them down, increase paralysis duration on non-supply? I think paralysis combined with the natural throttling of production rates stems off the worst potentials for abuse in this system, as-is. Unless you have 20 factories spitting out units (and an economy that can take the ferocious spike that would warrant) there isn't going to be much "swarming" going on. Increasing paralysis interval would put a lid on extreme cases like the above.

Chris_McElligottPark

Dec 30, 2010 10:23 am

administrator   ~0007251

Yes, I wrestled with this before creating them, too. I decided to do it the way I did because this requires a lot less micro: every time you lose a planet you don't have to rebuild these. The reason that is SO important is that if these get killed, then you suddenly have ships collecting on planets that you totally didn't expect, and then you have this major chore of cleanup to go through with getting them to the right spots from all over, etc.

In terms of the paralysis-on-arriving, that already is doubled when you are on a planet you don't control (neutral or enemy), which strikes me as enough of a penalty. Beyond that, having a penalty for lack of supply just seems excessive.

Sunshine

Dec 31, 2010 12:20 am

reporter   ~0007283

That and you can't warp a colony ship through these, so while you may be able to pour enough ships through to retake the planet (unlikely given the 2 min paralysis), you STILL need to find a way to get a colony ship back over to the planet to fully retake it.

Issue History

Date Modified Username Field Change
Dec 29, 2010 2:10 am Prezombie New Issue
Dec 29, 2010 2:55 pm Moonshine Fox Note Added: 0007215
Dec 29, 2010 5:58 pm signata Note Added: 0007233
Dec 29, 2010 5:58 pm signata Note Edited: 0007233
Dec 29, 2010 5:59 pm signata Note Edited: 0007233
Dec 30, 2010 10:23 am Chris_McElligottPark Note Added: 0007251
Dec 30, 2010 10:23 am Chris_McElligottPark Status new => resolved
Dec 30, 2010 10:23 am Chris_McElligottPark Resolution open => no change required
Dec 30, 2010 10:23 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 31, 2010 12:20 am Sunshine Note Added: 0007283
Jan 3, 2011 11:44 am Chris_McElligottPark Status resolved => closed