View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022075 | AI War 2 | Suggestion | Nov 3, 2019 10:15 pm | Nov 3, 2019 10:49 pm | |
Reporter | Acuzik | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.003 Sortable Objectives | ||||
Summary | 0022075: Units shouldn't autoattack the AI Overlord (phase 1). | ||||
Description | I've finished a few games now, and I've found it really wise to take out the homeworld, then run away and repair before actually taking on the overlord. However, every time I've had either zombies shoot at the overlord, or my ships take a few passing shots as I load them back up. I haven't had them kill it yet, but its a spooky concern of mine. It seems like the overlord should be something you have to manually target, given that it is an extremely powerful and important target. | ||||
Tags | No tags attached. | ||||
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An issue regarding this came up a while ago and basically boiled down to this: The reason it is not forced to be manually targeted is because minor factions can't destroy ships/structures required for the player to manually target. For reference: https://bugtracker.arcengames.com/view.php?id=20134 Maybe something with the zombies can be done ¯\_(ツ)_/¯. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 3, 2019 10:15 pm | Acuzik | New Issue | |
Nov 3, 2019 10:49 pm | Ovalcircle | Note Added: 0054329 |