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IDProjectCategoryLast Update
0022091AI War 2SuggestionNov 5, 2019 4:14 pm
ReporterNB_FlankStrike Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.003 Sortable Objectives 
Fixed in Version1.005 Answering Your Top Requests 
Summary0022091: ARS to Science hack is Utterly out of balance
DescriptionAt this cost and duration, I can't see any player EVER using it.
TagsNo tags attached.

Activities

NB_FlankStrike

Nov 4, 2019 9:07 pm

reporter  

science.png (170,110 bytes)   
science.png (170,110 bytes)   

Chris_McElligottPark

Nov 4, 2019 9:46 pm

administrator   ~0054350

I'm agreed on that. I can easily tweak the both of them. I'm personally inclined to say something like 10s for this and the re-roll ARS hack, and then... I dunno on the hacking points exchange rate. 15? 20? We don't want to make it too attractive.

Strategic Sage

Nov 4, 2019 9:51 pm

reporter   ~0054353

Why does the duration matter in terms of a player using it? It's a virtual non-concern for me in terms of whether to do a hack or not unless it's a massive amount of time. In terms of hacking points, I'd recommend about 25-30 with the whole future hacks are more expensive. At 15 it would be the same as a Covert Extraction and I think the ARS should be a lot harder to get science out of than that.

NB_FlankStrike

Nov 4, 2019 9:59 pm

reporter   ~0054354

tech vault to science is 20 hack and provides the same science

Also, you are consuming an ARS and not gaining the fleet advantage, so I would see it as requiring less hack points per science than covert extraction
Why should ARS be harder in your opinion?

Can any of you say you've ever done this hack in a game? Honestly?

Strategic Sage

Nov 4, 2019 10:20 pm

reporter   ~0054355

I think it should be harder because there are always going to be spare ARS in the galaxy - you're not going to have enough energy unless severely manipulating your economy to use them all, and maybe not even then. If they are also easier to get science from than a covert extraction the default number of ARS is severely OP and should be drastically reduced. The tech boost from a vault is not an apples-to-apples comparison IMO since the primary purpose of the vault - the research upgrade - is way more valuable than a single additional ship line from an ARS. But I wouldn't be opposed to that being tweaked either.

To answer your question, no I've never done an ARS-science hack. I agree with you that the hacking cost is too high; the number I recommended is just over half the current amount.

donblas

Nov 4, 2019 11:23 pm

developer   ~0054360

I've never done an ARS hack in game, getting another fleet slot, even if I used it to swap a "good" ship in it's place, was always better.

If anything, I think it should be cheaper / better.

BadgerBadger

Nov 5, 2019 12:16 am

manager   ~0054363

Last edited: Nov 5, 2019 12:16 am

When I added the "ARS to science " hack it wasn't intended to be in a finished and balanced state. It was just intended to have the code in for future easy balance adjustments. I am happy to have the ARS to Science hack be buffed enough that players feel they have a good choice.

NB_FlankStrike

Nov 5, 2019 2:38 am

reporter   ~0054365

I think it should be more valuable than planetary covert extraction... as you'd never run out of targets to hack planet wise in the whole galaxy, so why are they choicer morsels than the ARS?

RocketAssistedPuffin

Nov 5, 2019 4:51 am

reporter   ~0054367

I already buffed this, from the notes:

"Reduced cost of Convert ARS to Science."

It's 20 now.

Strategic Sage

Nov 5, 2019 6:43 am

reporter   ~0054368

Decision already made, but my stance is that the very fact that covert extraction is the baseline is exactly why ARS shouldn't give as much. For game balance, capturables whose primary purpose isn't science shouldn't give more than this baseline amount; rather it should be a lesser value so you can get something out of it if you don't want to take the main thing offered.

NB_FlankStrike

Nov 5, 2019 2:59 pm

reporter   ~0054374

(Also know issue is put to bed for now, but for discussion)
Thotimx, Why would it ever be that an almost inexhaustible source (planets) of hack-> science be worth less than a very finite source (ARS). If ARS is worse conversion than covert extraction, that simply means ---I will never even in thousands of hours of AI War 2 do hack ARS for science---.

Strategic Sage

Nov 5, 2019 4:14 pm

reporter   ~0054375

As for the why I've previously answered that, but it wouldn't mean it would never be worth using. Covert extraction escalates with the number of hacks done, and even if the ARS escalates as well per my proposal, there would still be points at which it was the better choice. It just wouldn't be the best choice for it initially.

Issue History

Date Modified Username Field Change
Nov 4, 2019 9:07 pm NB_FlankStrike New Issue
Nov 4, 2019 9:07 pm NB_FlankStrike File Added: science.png
Nov 4, 2019 9:46 pm Chris_McElligottPark Note Added: 0054350
Nov 4, 2019 9:51 pm Strategic Sage Note Added: 0054353
Nov 4, 2019 9:59 pm NB_FlankStrike Note Added: 0054354
Nov 4, 2019 10:20 pm Strategic Sage Note Added: 0054355
Nov 4, 2019 11:23 pm donblas Note Added: 0054360
Nov 5, 2019 12:16 am BadgerBadger Note Added: 0054363
Nov 5, 2019 12:16 am BadgerBadger Note Edited: 0054363
Nov 5, 2019 2:38 am NB_FlankStrike Note Added: 0054365
Nov 5, 2019 4:51 am RocketAssistedPuffin Note Added: 0054367
Nov 5, 2019 6:43 am Strategic Sage Note Added: 0054368
Nov 5, 2019 2:59 pm NB_FlankStrike Note Added: 0054374
Nov 5, 2019 3:25 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 5, 2019 3:25 pm Chris_McElligottPark Status new => resolved
Nov 5, 2019 3:25 pm Chris_McElligottPark Resolution open => fixed
Nov 5, 2019 3:25 pm Chris_McElligottPark Fixed in Version => 1.005 Answering Your Top Requests
Nov 5, 2019 4:14 pm Strategic Sage Note Added: 0054375