View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022153 | AI War 2 | Bug - Gameplay | Nov 9, 2019 5:59 pm | Nov 14, 2019 4:29 pm | |
Reporter | vinco | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.007 The Player/AI Arms Race Intensifies | ||||
Fixed in Version | 1.008 Golems And Arks Come Marching In | ||||
Summary | 0022153: Unknown bug - log paste here | ||||
Description | Occurred in the middle of a large battle after a wave was launched at one of my other worlds. 11/9/2019 5:56:47 PM Error in PreFillFactionBasedData inner entity loop innerDebugStage: 1200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass22_0.<PreFillFactionBasedData>b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x001ee] in <618b10d74bae45f981eb15ba9e618517>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass22_0.<PreFillFactionBasedData>b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 Saved immediately after and attached. Closest prior save also attached. | ||||
Tags | No tags attached. | ||||
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I didn't notice anything actually wrong besides the in-game bug notification, so I can't provide more detail. |
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Thanks! * Fixed another rare nullref exception that could happen in the target list planning because of cross-threading stuff. It actually would have self-repaired after that one frame, but the popup is annoying and it slowed down some targeting logic by about 1/4 of a second. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 9, 2019 5:59 pm | vinco | New Issue | |
Nov 9, 2019 5:59 pm | vinco | File Added: bug.savemet | |
Nov 9, 2019 5:59 pm | vinco | File Added: bug.save | |
Nov 9, 2019 5:59 pm | vinco | File Added: Autosave.16800.save | |
Nov 9, 2019 5:59 pm | vinco | File Added: Autosave.16800.savemet | |
Nov 9, 2019 7:08 pm | vinco | Note Added: 0054484 | |
Nov 14, 2019 4:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 14, 2019 4:29 pm | Chris_McElligottPark | Status | new => resolved |
Nov 14, 2019 4:29 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 14, 2019 4:29 pm | Chris_McElligottPark | Fixed in Version | => 1.008 Golems And Arks Come Marching In |
Nov 14, 2019 4:29 pm | Chris_McElligottPark | Note Added: 0054570 |