View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022182 | AI War 2 | Bug - Gameplay | Nov 11, 2019 5:48 pm | Nov 14, 2019 2:17 pm | |
Reporter | VengefulWight | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.007 The Player/AI Arms Race Intensifies | ||||
Summary | 0022182: Destroyed transports bypass 6 second weapon lockout | ||||
Description | Pretty self explanatory. A transport launching ships when destroyed does not lock those ships out for the 6 seconds you would get otherwise. | ||||
Tags | No tags attached. | ||||
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I don't have a problem with this, because in this case, you're donating to the AI's retaliation budget by doing it, and it's not spammable like some other methods were. |
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Given you cannot then use the transport again for a minimum of.... 5 minutes? And have to pay for repairs, and the fleet loses it's mobility bonus, protection, and you can't repeat the action, and you have to let the AI pound on the transport till it breaks, its nowhere near as abusive as unloading. Oh, and the AI will have a lot of firepower surrounding your transport, which it can immediately focus on the resulting fleet. So while, yes, it can be advantageous, it has quite a few downsides that make it less than practical. |
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My biggest concern to having the weapon lockout enabled for the "Transport crippled" case is it very much feels like we're kicking the player when they're down. In all likelihood they are already in trouble. |
Date Modified | Username | Field | Change |
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Nov 11, 2019 5:48 pm | VengefulWight | New Issue | |
Nov 11, 2019 8:40 pm | Chthonic One | Note Added: 0054523 | |
Nov 14, 2019 2:05 pm | Ranakastrasz | Note Added: 0054553 | |
Nov 14, 2019 2:17 pm | BadgerBadger | Note Added: 0054557 |