View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022241 | AI War 2 | Suggestion | Nov 19, 2019 11:35 am | Nov 20, 2019 8:22 am | |
Reporter | deo | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.010 Extracting Those Archives | ||||
Summary | 0022241: Lack of planet-move flag | ||||
Description | in first AI you could put a flag on the planet which indicates where newly warped units will move Now they all just stand near wormhole which can be fatal would like to have such feature again | ||||
Tags | No tags attached. | ||||
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If you want your ships to move to a specific spot on a remote planet then go to the destination planet and click on that location and your ships will move from their current planet to that location on the destination planet. Or do you mean that every time your ships enter a planet they would go to a specific spot on that planet? I don't remember AIWC having that mechanic (or at least I never used it). |
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>If you want your ships to move to a specific spot on a remote planet then go to the destination planet and click on that location and your ships will move from their current planet to that location on the destination planet. this case not working because ships selection drop randomly even if you ctrl+click wormhole from another planet and click specific location - the result is some ships at arrival still stuck near wh >Or do you mean that every time your ships enter a planet they would go to a specific spot on that planet? I don't remember AIWC having that mechanic (or at least I never used it). yea there was one |
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I think you might be talking about Rally Posts here. I'm not having the described problem with cross-planet moves myself, so I can't help on that one. They move where I instruct them to on the destination planet. |
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yes, rally posts, anyway this task not about issues when micromanaging fleets movement, its about reducing one layer of mm, because it feels enough just selecting stuff, going to galaxy view and click on planet, without going into planet for specific spot EACH TIME this is mostly concerns your highly forified planets where wait waves or going for repair/rebuild, those not chaning often |
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i remember in aiw1 those rally posts were also used by neutral faction, like dyson, and even zombies, so you could manupulate and for example keep zombies/allies at specific planet as long as you want probably this shouldn't be same in aiw2 |
Date Modified | Username | Field | Change |
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Nov 19, 2019 11:35 am | deo | New Issue | |
Nov 19, 2019 11:52 am | BadgerBadger | Note Added: 0054633 | |
Nov 19, 2019 1:31 pm | deo | Note Added: 0054637 | |
Nov 20, 2019 5:26 am | Strategic Sage | Note Added: 0054647 | |
Nov 20, 2019 6:30 am | deo | Note Added: 0054648 | |
Nov 20, 2019 8:22 am | deo | Note Added: 0054649 |