View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022242 | AI War 2 | GUI | Nov 19, 2019 11:49 am | Nov 19, 2019 1:54 pm | |
Reporter | Peter Ebbesen | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.010 Extracting Those Archives | ||||
Fixed in Version | 1.011 SuperCat Swats Back | ||||
Summary | 0022242: Scrap Distant Units - consolidate items in list | ||||
Description | Currently the Scrap Distant Units interaction lists each individual unit in a long list. This does list all the units, so it does give full information, but it is just about the worst possible way to do so. (See e.g. attached screenshot where one sees part of a 62 entry long list consisting solely of Fusion Bombers and Heavy Fusion Bombers... when the only thing I was really interested in was a) testing the scrapping mechanics, and b) if any of my Muggers had been left behind, the latter of which shouldn't have required more than a quick glance) Since you've already got some consolidation code ready from the improvements to the metal flow interface, and since consistency in UI is good by default, it is time to apply it here. Sort by location alphabetically or by most units (you are going to choose most units, I just know you are) and consolidate units at location to list the total present and how many of each individual type. I.e. each entry in scrap distant units list gets this form: <planet-name> total distant units: %d <unit-type_1> %d <unit-type_2> ... %d <unit-type_n> | ||||
Tags | No tags attached. | ||||
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How's that look? |
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Possible improvements: It looks like a good start! How about adding: 1) " total distant units: %d" following each planetname (for quick overview purpose) 2) It would be nice if the shiptypes at each planet were sorted alphabetically by name rather than by whatever (to the player) meaningless internal number that determines which goes first; so Concussion Corvette, Forcefield Frigate, Fusion Bomber, V-Wing in that order where present... This is not of high importance since at most 5 different types are listed for each planet, but it does provide better "at a glance" reading of data and when things appear to be unsorted it *looks* sloppy. 3) Given that we are inspecting the ships of a specific fleet, if number follows shiptype rather than preceding, then the representation other places in game is "<shiptype><mark> x<amount/cap>" and should preferably be used here too So e.g Fusion Bomber mk5 x20/73 (with "Fusion Bomber" in white, "mk5" in red that is standard for mark 5 elsewhere, and "x20/73" in the light-greenish colour used elsewhere for ship numbers) |
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I've made sure that the unit types are sorted consistently and the planets give a total number of units. Otherwise there are too many things on fire for me to want to invest more time polishing here |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 19, 2019 11:49 am | Peter Ebbesen | New Issue | |
Nov 19, 2019 11:49 am | Peter Ebbesen | File Added: scrap_unit_consolidation.jpg | |
Nov 19, 2019 12:18 pm | BadgerBadger | Assigned To | => BadgerBadger |
Nov 19, 2019 12:18 pm | BadgerBadger | Status | new => resolved |
Nov 19, 2019 12:18 pm | BadgerBadger | Resolution | open => fixed |
Nov 19, 2019 12:18 pm | BadgerBadger | Fixed in Version | => 1.011 SuperCat Swats Back |
Nov 19, 2019 12:19 pm | BadgerBadger | File Added: RemoteShips.jpg | |
Nov 19, 2019 12:19 pm | BadgerBadger | Note Added: 0054635 | |
Nov 19, 2019 12:58 pm | Peter Ebbesen | Note Added: 0054636 | |
Nov 19, 2019 1:54 pm | BadgerBadger | Note Added: 0054639 |