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IDProjectCategoryLast Update
0002230AI War 1 / ClassicBug - OtherJan 4, 2011 1:39 pm
ReporterDraco Cretel Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.059 
Fixed in Version4.060 
Summary0002230: AI wormhole waiting follow up
DescriptionOkay, here is the AI waiting at wormhole problem or at least a bug of some sort. I was playing a game with two friends of mine and were with just using the base game. We had 7/7 teleport turtle and bully AIs. This was just with the base game.

My friend's home system was attacked from time to time, but for some reason when we killed the AI system right next to his the AI seemed to start sending only ??? waves even though we have at least 3 other hostile wormholes. All those wormholes had warp gates in them but it still did that, never sending direct attacks.

When the AI did this it send waves through other distant systems and to my friend's homeworld, but they never went through. Never went into the system when we were there with our fleets and even when we had nothing in his homeworld besides turrets and one M1 fortress.
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Draco Cretel

Jan 2, 2011 4:32 am

reporter  

Draco Cretel

Jan 2, 2011 4:33 am

reporter  

KDR_11k

Jan 2, 2011 5:59 am

reporter   ~0007328

I believe that's the bully AI trying to hit the weakest player and using the no wormholes logic because it can't attack him directly.

Draco Cretel

Jan 2, 2011 12:40 pm

reporter   ~0007333

That is true, but from what I understand of the waiting at wormhole logic the AI should have gone through since there were little to no ships in the homeworld. Unless the AI does not go into systems where heavy defenses are.

TechSY730

Jan 2, 2011 1:49 pm

reporter   ~0007334

Last edited: Jan 2, 2011 1:49 pm

Yes, the AI considers turrets in its calculation of whether it has a decent chance of winning

BigJake

Jan 3, 2011 12:06 am

reporter   ~0007340

Is that true? I routinely take my fleet out of a system to coax an AI fleet through the wormhole and into caps and caps of turrets. If turrets are counted, they must count for very little. In my experience, they seem to only take firepower in the system into account. Please correct me if I've been mistaken.

Draco Cretel

Jan 3, 2011 12:30 am

reporter  

Draco Cretel

Jan 3, 2011 12:30 am

reporter  

Draco Cretel

Jan 3, 2011 12:31 am

reporter  

Draco Cretel

Jan 3, 2011 12:34 am

reporter   ~0007341

Added three more screen shots. First one is of my friend's system and defences, Note the fortress. Second one is of what the AI is attacking with, two full carriers and one mostly full. Third is the listed firepower.

These were coming from a cross planet attack. They still have not attacked the system with those carriers, even after we popped all three with lightning warheads.

TechSY730

Jan 3, 2011 7:41 am

reporter   ~0007348

Oh, I missed the Mk. I fortress part of the description. Maybe I am wrong about the turrets thing, which seems very abusable if they don't consider it. Anywys, Mk. I fortresses currently have an exaggerated firepower rating, but they are still pretty scary, and the AI is correct in fearing it.

Chris_McElligottPark

Jan 4, 2011 1:39 pm

administrator   ~0007443

Thanks!

* Previously, when a bully or assassin AI type could not find a valid planet to attack belonging to the weakest/strongest player (respectively), they would warp in to ???. Now they will warp in against other players if their favorite target is not available.

Issue History

Date Modified Username Field Change
Jan 2, 2011 4:32 am Draco Cretel New Issue
Jan 2, 2011 4:32 am Draco Cretel File Added: Screenshot_2011_01_02_03_16_07.png
Jan 2, 2011 4:33 am Draco Cretel File Added: Screenshot_2011_01_02_03_51_01.png
Jan 2, 2011 5:59 am KDR_11k Note Added: 0007328
Jan 2, 2011 12:40 pm Draco Cretel Note Added: 0007333
Jan 2, 2011 1:49 pm TechSY730 Note Added: 0007334
Jan 2, 2011 1:49 pm TechSY730 Note Edited: 0007334
Jan 3, 2011 12:06 am BigJake Note Added: 0007340
Jan 3, 2011 12:30 am Draco Cretel File Added: Screenshot_2011_01_02_23_50_31.png
Jan 3, 2011 12:30 am Draco Cretel File Added: Screenshot_2011_01_02_23_50_25.png
Jan 3, 2011 12:31 am Draco Cretel File Added: Screenshot_2011_01_02_23_50_33.png
Jan 3, 2011 12:34 am Draco Cretel Note Added: 0007341
Jan 3, 2011 7:41 am TechSY730 Note Added: 0007348
Jan 4, 2011 1:39 pm Chris_McElligottPark Note Added: 0007443
Jan 4, 2011 1:39 pm Chris_McElligottPark Status new => resolved
Jan 4, 2011 1:39 pm Chris_McElligottPark Fixed in Version => 4.060
Jan 4, 2011 1:39 pm Chris_McElligottPark Resolution open => fixed
Jan 4, 2011 1:39 pm Chris_McElligottPark Assigned To => Chris_McElligottPark