View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022306 | AI War 2 | Balance Issue | Dec 4, 2019 3:40 am | Mar 4, 2020 1:42 pm | |
Reporter | ArnaudB | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.011 SuperCat Swats Back | ||||
Fixed in Version | 2.007 Speed Boost | ||||
Summary | 0022306: Player-exploit to feed Dark Spire to Nanocaust | ||||
Description | Something I had in my last game, as the nanocaust effect can applies to Dark Spire ships. In one of my recent game this caused a snowball effect, where I had hacked a Dark Spire for ships, which the Nanocaust later was able to devour over and over reaching 2,4k+Strength in the planet in question. Now, this has some limitations given you want Nanocaust allied (I had hacked the one in question by then), and the Nanocausted Dark-Spire ships tend to stick around the planet with the Dark Spire generator constantly generating ships. This creates more defensive strongholds than offensive doom fleets. However you can easily cheese it at that point. All you need is let the Nanocaust snowball a bit on planet, then hack the generator again for more ships. This makes the snowballing worse and pretty much let you get as many Dark Spire ships as hacking points allow. tdlr: Dark-Spire ships probably shouldn't be available for Nanocaust. | ||||
Tags | No tags attached. | ||||
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From a balance point of view, once you have an allied nanocaust the game is probably over. I think you should pretty much always be able to win from that point, so I'm not sure if it makes sense to do balance elements of the game around that case. |
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Part of the problem is that the Nanocaust seem to keep their fleets around the Dark Spire system, rather than throw it at the AI or the player. Even if balance would be fine, I'm worried about performance. |
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If there are enemies to fight, the nanocaust will stay and fight them... |
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If you have a save game then I can take a look |
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Here. Those saves are close to victory so they run a lot better than earlier ones. Look for Giant snail in the center cluster, the only place with hostile ships. What specifically happens when you watch is that the Nanocaust kill the Dark Spire, then start leaving. However very quickly (at x7) more Dark Ships show up and the Nanocaust comes back. I made two save happening at about an hour difference. Ktugach on the neighboring left cluster has a Dark Spire generator similarly active (as in, it's always generating energy due to hacking it for ships), and I avoided the problem there by taking over the planet and nuking the ships as they came. Energy-expensive but I had judged it preferable early on, so close to my home command. I avoided hacking more generator when I saw the problem because two AIs and the warring two Nanocausts were already slowing things down. Anyway you can see the Nanocaust has 80-130 Dark Spire Eidolons on planet that go back and forth between the planets and nearby systems. They have been here for hours, and that's saying something in a twenty-hours long game. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 4, 2019 3:40 am | ArnaudB | New Issue | |
Dec 4, 2019 11:46 am | BadgerBadger | Note Added: 0054809 | |
Dec 4, 2019 12:00 pm | ArnaudB | Note Added: 0054811 | |
Dec 4, 2019 1:16 pm | BadgerBadger | Note Added: 0054818 | |
Dec 4, 2019 8:15 pm | BadgerBadger | Note Added: 0054823 | |
Dec 5, 2019 4:04 am | ArnaudB | File Added: Issues1.save | |
Dec 5, 2019 4:04 am | ArnaudB | File Added: Issues2.save | |
Dec 5, 2019 4:04 am | ArnaudB | Note Added: 0054827 | |
Mar 4, 2020 12:01 pm | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Mar 4, 2020 12:01 pm | RocketAssistedPuffin | Status | new => assigned |
Mar 4, 2020 1:42 pm | RocketAssistedPuffin | Status | assigned => resolved |
Mar 4, 2020 1:42 pm | RocketAssistedPuffin | Resolution | open => fixed |
Mar 4, 2020 1:42 pm | RocketAssistedPuffin | Fixed in Version | => 2.007 Speed Boost |