View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022378 | AI War 2 | Bug - Gameplay | Dec 17, 2019 8:19 pm | Dec 18, 2019 12:15 am | |
Reporter | Endovior | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.017 Random AI Types | ||||
Fixed in Version | 1.018-1.021 Methodical Achievement | ||||
Summary | 0022378: Marauders Error: Specified Cast is not valid. | ||||
Description | Started a new game in 1.017 with heavy factions, started getting the following error every few seconds after building my second command station: specialFactionContext_37_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid. Screenshot and debug log attached. | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (154,276 bytes)
12/12/2019 11:20:17 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/12/2019 11:20:17 AM Boot up FleetOS (0.2781s) 12/12/2019 11:20:17 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2019 11:20:17 AM Check System Logs For Rogue Intelligence (0.0250s) 12/12/2019 11:20:17 AM Game Version: 1.014 12/12/2019 11:20:17 AM Eject Trash Into Hyperspace (0.1080s) 12/12/2019 11:20:17 AM Expansions: The Spire Rises (NOT INSTALLED) 12/12/2019 11:20:17 AM Check For Extra Modules (0.0071s) 12/12/2019 11:20:17 AM Bring Cloaking Systems Online (0.0090s) 12/12/2019 11:20:17 AM Remembering Alamo (0.0130s) 12/12/2019 11:20:17 AM Generating Framerates (0.0050s) 12/12/2019 11:20:17 AM Recalculate Speed Of Light (0.0120s) 12/12/2019 11:20:17 AM Check Nearby Stellar Masses (0.0130s) 12/12/2019 11:20:17 AM Resolution changed to fullscreen 1080x1920 12/12/2019 11:20:17 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2019 11:20:17 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/12/2019 11:20:17 AM Refresh Optical Lensing (0.0080s) 12/12/2019 11:20:17 AM Revise Fundamental Physical Laws (0.0230s) 12/12/2019 11:20:17 AM Boot Audio Comms (0.0080s) 12/12/2019 11:20:17 AM Establish Individual Audio Links (0.0110s) 12/12/2019 11:20:17 AM Prepare Explosions and Crackles (0.2030s) 12/12/2019 11:20:17 AM Optimize Comfort On Command Decks (0.0730s) 12/12/2019 11:20:17 AM Calculate Odds Of Success (0.0310s) 12/12/2019 11:20:18 AM Briefly Panic (0.1490s) 12/12/2019 11:20:18 AM Install Confidence Routines (0.2160s) 12/12/2019 11:20:18 AM Bring Commander Interface Online (0.0780s) 12/12/2019 11:20:18 AM Motivate All Crews (0.0270s) 12/12/2019 11:20:18 AM Externalizing Patterns (0.0120s) 12/12/2019 11:20:18 AM Disengaging Constants (0.0240s) 12/12/2019 11:20:18 AM Late Axionic Computations (0.0420s) 12/12/2019 11:20:18 AM Connecting to Fleet Command (0.0060s) 12/12/2019 11:20:18 AM Thinking Of Advice (0.0060s) 12/12/2019 11:20:18 AM Degaussing Advice (0.0110s) 12/12/2019 11:20:18 AM Naming All Known Planets (0.0050s) 12/12/2019 11:20:18 AM Remembering Speeds (0.0080s) 12/12/2019 11:20:18 AM Prioritizing Targets (0.0070s) 12/12/2019 11:20:18 AM Rebooting Sensor Arrays (0.0070s) 12/12/2019 11:20:18 AM Unloading Prismatic Grid (0.0070s) 12/12/2019 11:20:18 AM Thinking Of Objectives (0.0065s) 12/12/2019 11:20:18 AM Re-Aligning Objectives (0.0070s) 12/12/2019 11:20:18 AM Inhibiting Visual Scans (0.0100s) 12/12/2019 11:20:18 AM Synthesizing Vocals (0.0060s) 12/12/2019 11:20:18 AM Ventilating Scenarios (0.0070s) 12/12/2019 11:20:18 AM Decontaminating Targeting Systems (0.0070s) 12/12/2019 11:20:18 AM Ejecting Tactical Core (0.0070s) 12/12/2019 11:20:18 AM Calibrating Formations (0.0060s) 12/12/2019 11:20:18 AM Intercepting Galactic Maps (0.0080s) 12/12/2019 11:20:18 AM Sterilizing Test Chamber (0.0080s) 12/12/2019 11:20:18 AM Faction Diagnostics (0.0090s) 12/12/2019 11:20:18 AM Buffering Hackers (0.0130s) 12/12/2019 11:20:18 AM Inverting Death (0.0060s) 12/12/2019 11:20:18 AM Linear Field Variance (0.0950s) 12/12/2019 11:20:18 AM Charging Marks (0.0070s) 12/12/2019 11:20:18 AM Range Manifolds (0.0060s) 12/12/2019 11:20:18 AM Purging ROFs (0.0070s) 12/12/2019 11:20:18 AM Manipulating Speeds (0.0090s) 12/12/2019 11:20:18 AM Detecting Projectiles (0.0060s) 12/12/2019 11:20:18 AM Grouping Flow Fields (0.0080s) 12/12/2019 11:20:18 AM Modulating Flow Field Groups (0.0110s) 12/12/2019 11:20:18 AM Designing Fleets (0.0160s) 12/12/2019 11:20:18 AM Thinking Of Technologies (0.0060s) 12/12/2019 11:20:18 AM Categorizing Starboard Sensors (0.0050s) 12/12/2019 11:20:18 AM Injecting Galactic Variables (0.0100s) 12/12/2019 11:20:18 AM Discharging Colored Ions (0.0210s) 12/12/2019 11:20:18 AM Replicating Ion Colors (0.0040s) 12/12/2019 11:20:19 AM Investigating Starfields (0.1640s) 12/12/2019 11:20:19 AM Scouring Distant Planets (0.5663s) 12/12/2019 11:20:19 AM Investigating Map Signatures (0.0150s) 12/12/2019 11:20:19 AM Collating Solar Systems (0.0070s) 12/12/2019 11:20:19 AM Categorizing All Planets (0.0040s) 12/12/2019 11:20:19 AM Organizing Commands (0.0170s) 12/12/2019 11:20:19 AM Calculating Firing Cones (0.0040s) 12/12/2019 11:20:20 AM Divulge Ship Part Schematics To Enemy (0.4141s) 12/12/2019 11:20:21 AM Printing Paper Copies Of All Data Banks (1.4954s) 12/12/2019 11:20:21 AM Issuing Orders (0.0037s) 12/12/2019 11:20:21 AM Augmenting Infusers (0.0080s) 12/12/2019 11:20:21 AM Infusing (0.0170s) 12/12/2019 11:20:21 AM Post-Proton Surge (0.0040s) 12/12/2019 11:20:21 AM Calibrate Weapons Arrays (0.0140s) 12/12/2019 11:20:21 AM Stimulate Modulation (0.0150s) 12/12/2019 11:20:21 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/12/2019 11:20:22 AM Load Surrogates (0.8439s) 12/12/2019 11:20:22 AM Load Historical Documents (0.0030s) 12/12/2019 11:20:22 AM 5.4 seconds total load time. Boot up FleetOS (0.3s) Scouring Distant Planets (0.6s) Divulge Ship Part Schematics To Enemy (0.4s) Printing Paper Copies Of All Data Banks (1.5s) Load Surrogates (0.8s) 12/12/2019 11:20:22 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/12/2019 11:20:41 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:20:41 AM World Created, Launching Server 12/12/2019 11:20:42 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:20:42 AM Successfully opened host socket 12/12/2019 11:22:31 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:22:31 AM World Created, Launching Server 12/12/2019 11:22:31 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 12/12/2019 11:22:31 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:26:35 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:26:35 AM World Created, Launching Server 12/12/2019 11:26:35 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 12/12/2019 11:26:35 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:34:28 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:34:28 AM World Created, Launching Server 12/12/2019 11:34:28 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 12/12/2019 11:34:28 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:43:09 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:43:09 AM World Created, Launching Server 12/12/2019 11:43:09 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:51:33 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:51:33 AM World Created, Launching Server 12/12/2019 11:51:33 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:56:32 AM Start Generate Partial Map with Concentric and seed 419667477 and planet count 80 and 17 factions 12/12/2019 11:56:32 AM World Created, Launching Server 12/12/2019 12:02:15 PM Start Generate Partial Map with Concentric and seed 419667477 and planet count 80 and 17 factions 12/12/2019 12:02:15 PM World Created, Launching Server 12/12/2019 12:02:59 PM Start Generate Partial Map with Concentric and seed 419667477 and planet count 80 and 22 factions 12/12/2019 12:02:59 PM Generate Partial Map Complete 12/12/2019 12:03:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/12/2019 2:06:21 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/12/2019 2:06:21 PM Boot up FleetOS (0.2757s) 12/12/2019 2:06:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2019 2:06:21 PM Check System Logs For Rogue Intelligence (0.0260s) 12/12/2019 2:06:21 PM Game Version: 1.014 12/12/2019 2:06:21 PM Eject Trash Into Hyperspace (0.0840s) 12/12/2019 2:06:21 PM Expansions: The Spire Rises (NOT INSTALLED) 12/12/2019 2:06:21 PM Check For Extra Modules (0.0080s) 12/12/2019 2:06:21 PM Bring Cloaking Systems Online (0.0330s) 12/12/2019 2:06:21 PM Remembering Alamo (0.0154s) 12/12/2019 2:06:21 PM Generating Framerates (0.0047s) 12/12/2019 2:06:21 PM Recalculate Speed Of Light (0.0130s) 12/12/2019 2:06:21 PM Check Nearby Stellar Masses (0.0150s) 12/12/2019 2:06:21 PM No resolution change was required. 12/12/2019 2:06:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2019 2:06:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/12/2019 2:06:21 PM Refresh Optical Lensing (0.0080s) 12/12/2019 2:06:21 PM Revise Fundamental Physical Laws (0.0260s) 12/12/2019 2:06:21 PM Boot Audio Comms (0.0100s) 12/12/2019 2:06:21 PM Establish Individual Audio Links (0.0090s) 12/12/2019 2:06:21 PM Prepare Explosions and Crackles (0.1633s) 12/12/2019 2:06:22 PM Optimize Comfort On Command Decks (0.2658s) 12/12/2019 2:06:22 PM Calculate Odds Of Success (0.0310s) 12/12/2019 2:06:22 PM Briefly Panic (0.3041s) 12/12/2019 2:06:22 PM Install Confidence Routines (0.2136s) 12/12/2019 2:06:22 PM Bring Commander Interface Online (0.0866s) 12/12/2019 2:06:22 PM Motivate All Crews (0.0267s) 12/12/2019 2:06:22 PM Externalizing Patterns (0.0130s) 12/12/2019 2:06:22 PM Disengaging Constants (0.0308s) 12/12/2019 2:06:23 PM Late Axionic Computations (0.1069s) 12/12/2019 2:06:23 PM Connecting to Fleet Command (0.0070s) 12/12/2019 2:06:23 PM Thinking Of Advice (0.0073s) 12/12/2019 2:06:23 PM Degaussing Advice (0.0166s) 12/12/2019 2:06:23 PM Naming All Known Planets (0.0050s) 12/12/2019 2:06:23 PM Remembering Speeds (0.0080s) 12/12/2019 2:06:23 PM Prioritizing Targets (0.0060s) 12/12/2019 2:06:23 PM Rebooting Sensor Arrays (0.0070s) 12/12/2019 2:06:23 PM Unloading Prismatic Grid (0.0073s) 12/12/2019 2:06:23 PM Thinking Of Objectives (0.0068s) 12/12/2019 2:06:23 PM Re-Aligning Objectives (0.0080s) 12/12/2019 2:06:23 PM Inhibiting Visual Scans (0.0104s) 12/12/2019 2:06:23 PM Synthesizing Vocals (0.0070s) 12/12/2019 2:06:23 PM Ventilating Scenarios (0.0060s) 12/12/2019 2:06:23 PM Decontaminating Targeting Systems (0.0080s) 12/12/2019 2:06:23 PM Ejecting Tactical Core (0.0080s) 12/12/2019 2:06:23 PM Calibrating Formations (0.0050s) 12/12/2019 2:06:23 PM Intercepting Galactic Maps (0.0090s) 12/12/2019 2:06:23 PM Sterilizing Test Chamber (0.0080s) 12/12/2019 2:06:23 PM Faction Diagnostics (0.0104s) 12/12/2019 2:06:23 PM Buffering Hackers (0.0140s) 12/12/2019 2:06:23 PM Inverting Death (0.0070s) 12/12/2019 2:06:23 PM Linear Field Variance (0.0989s) 12/12/2019 2:06:23 PM Charging Marks (0.0070s) 12/12/2019 2:06:23 PM Range Manifolds (0.0080s) 12/12/2019 2:06:23 PM Purging ROFs (0.0060s) 12/12/2019 2:06:23 PM Manipulating Speeds (0.0090s) 12/12/2019 2:06:23 PM Detecting Projectiles (0.0070s) 12/12/2019 2:06:23 PM Grouping Flow Fields (0.0070s) 12/12/2019 2:06:23 PM Modulating Flow Field Groups (0.0140s) 12/12/2019 2:06:23 PM Designing Fleets (0.0220s) 12/12/2019 2:06:23 PM Thinking Of Technologies (0.0070s) 12/12/2019 2:06:23 PM Categorizing Starboard Sensors (0.0060s) 12/12/2019 2:06:23 PM Injecting Galactic Variables (0.0090s) 12/12/2019 2:06:23 PM Discharging Colored Ions (0.0230s) 12/12/2019 2:06:23 PM Replicating Ion Colors (0.0060s) 12/12/2019 2:06:23 PM Investigating Starfields (0.5299s) 12/12/2019 2:06:25 PM Detecting Distant Planets (1.9039s) 12/12/2019 2:06:25 PM Investigating Map Signatures (0.0170s) 12/12/2019 2:06:25 PM Collating Solar Systems (0.0070s) 12/12/2019 2:06:25 PM Categorizing All Planets (0.0050s) 12/12/2019 2:06:25 PM Organizing Commands (0.0180s) 12/12/2019 2:06:25 PM Calculating Firing Cones (0.0040s) 12/12/2019 2:06:26 PM Jailbreaking Favorite Ship Parts (0.6095s) 12/12/2019 2:06:30 PM Compensate for Neutrino Variance (3.6035s) 12/12/2019 2:06:30 PM Issuing Orders (0.0050s) 12/12/2019 2:06:30 PM Augmenting Infusers (0.0080s) 12/12/2019 2:06:30 PM Infusing (0.0200s) 12/12/2019 2:06:30 PM Post-Proton Surge (0.0050s) 12/12/2019 2:06:30 PM Calibrate Weapons Arrays (0.0140s) 12/12/2019 2:06:30 PM Stimulate Modulation (0.0150s) 12/12/2019 2:06:30 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/12/2019 2:06:31 PM Load Surrogates (0.8392s) 12/12/2019 2:06:31 PM Load Historical Documents (0.0030s) 12/12/2019 2:06:31 PM 9.8 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.5s) Detecting Distant Planets (1.9s) Jailbreaking Favorite Ship Parts (0.6s) Compensate for Neutrino Variance (3.6s) Load Surrogates (0.8s) 12/12/2019 2:06:31 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/12/2019 2:14:28 PM Added the faction AIReserves. 12/12/2019 2:14:28 PM PlayerAccount Endovior has now been put in control of faction 11. 12/12/2019 2:14:28 PM PlayerAccount Endovior has now been put in control of faction 11. 12/12/2019 2:14:28 PM Successfully opened host socket 12/12/2019 2:14:28 PM Start Generate FULL Map with Realistic and seed 941168337 and planet count 80 and 17 factions 12/12/2019 2:14:28 PM Generate FULL Map Complete 12/12/2019 3:55:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/12/2019 7:41:36 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/12/2019 7:41:36 PM Boot up FleetOS (0.2643s) 12/12/2019 7:41:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2019 7:41:36 PM Check System Logs For Rogue Intelligence (0.0244s) 12/12/2019 7:41:36 PM Game Version: 1.014 12/12/2019 7:41:36 PM Eject Trash Into Hyperspace (0.0620s) 12/12/2019 7:41:36 PM Expansions: The Spire Rises (NOT INSTALLED) 12/12/2019 7:41:36 PM Check For Extra Modules (0.0080s) 12/12/2019 7:41:36 PM Bring Cloaking Systems Online (0.0400s) 12/12/2019 7:41:36 PM Remembering Alamo (0.0140s) 12/12/2019 7:41:36 PM Generating Framerates (0.0040s) 12/12/2019 7:41:36 PM Recalculate Speed Of Light (0.0130s) 12/12/2019 7:41:36 PM Check Nearby Stellar Masses (0.0140s) 12/12/2019 7:41:36 PM No resolution change was required. 12/12/2019 7:41:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2019 7:41:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/12/2019 7:41:36 PM Refresh Optical Lensing (0.0080s) 12/12/2019 7:41:36 PM Revise Fundamental Physical Laws (0.0170s) 12/12/2019 7:41:36 PM Boot Audio Comms (0.0080s) 12/12/2019 7:41:36 PM Establish Individual Audio Links (0.0080s) 12/12/2019 7:41:36 PM Prepare Explosions and Crackles (0.1580s) 12/12/2019 7:41:36 PM Optimize Comfort On Command Decks (0.0700s) 12/12/2019 7:41:36 PM Calculate Odds Of Success (0.0300s) 12/12/2019 7:41:36 PM Briefly Panic (0.1600s) 12/12/2019 7:41:37 PM Install Confidence Routines (0.2130s) 12/12/2019 7:41:37 PM Bring Commander Interface Online (0.0779s) 12/12/2019 7:41:37 PM Motivate All Crews (0.0260s) 12/12/2019 7:41:37 PM Externalizing Patterns (0.0120s) 12/12/2019 7:41:37 PM Disengaging Constants (0.0240s) 12/12/2019 7:41:37 PM Late Axionic Computations (0.0420s) 12/12/2019 7:41:37 PM Connecting to Fleet Command (0.0050s) 12/12/2019 7:41:37 PM Thinking Of Advice (0.0060s) 12/12/2019 7:41:37 PM Degaussing Advice (0.0120s) 12/12/2019 7:41:37 PM Naming All Known Planets (0.0050s) 12/12/2019 7:41:37 PM Remembering Speeds (0.0075s) 12/12/2019 7:41:37 PM Prioritizing Targets (0.0060s) 12/12/2019 7:41:37 PM Rebooting Sensor Arrays (0.0080s) 12/12/2019 7:41:37 PM Unloading Prismatic Grid (0.0067s) 12/12/2019 7:41:37 PM Thinking Of Objectives (0.0070s) 12/12/2019 7:41:37 PM Re-Aligning Objectives (0.0070s) 12/12/2019 7:41:37 PM Inhibiting Visual Scans (0.0100s) 12/12/2019 7:41:37 PM Synthesizing Vocals (0.0050s) 12/12/2019 7:41:37 PM Ventilating Scenarios (0.0070s) 12/12/2019 7:41:37 PM Decontaminating Targeting Systems (0.0070s) 12/12/2019 7:41:37 PM Ejecting Tactical Core (0.0080s) 12/12/2019 7:41:37 PM Calibrating Formations (0.0060s) 12/12/2019 7:41:37 PM Intercepting Galactic Maps (0.0080s) 12/12/2019 7:41:37 PM Sterilizing Test Chamber (0.0080s) 12/12/2019 7:41:37 PM Faction Diagnostics (0.0090s) 12/12/2019 7:41:37 PM Buffering Hackers (0.0130s) 12/12/2019 7:41:37 PM Inverting Death (0.0060s) 12/12/2019 7:41:37 PM Linear Field Variance (0.0970s) 12/12/2019 7:41:37 PM Charging Marks (0.0110s) 12/12/2019 7:41:37 PM Range Manifolds (0.0060s) 12/12/2019 7:41:37 PM Purging ROFs (0.0070s) 12/12/2019 7:41:37 PM Manipulating Speeds (0.0080s) 12/12/2019 7:41:37 PM Detecting Projectiles (0.0060s) 12/12/2019 7:41:37 PM Grouping Flow Fields (0.0090s) 12/12/2019 7:41:37 PM Modulating Flow Field Groups (0.0120s) 12/12/2019 7:41:37 PM Designing Fleets (0.0160s) 12/12/2019 7:41:37 PM Thinking Of Technologies (0.0060s) 12/12/2019 7:41:37 PM Categorizing Starboard Sensors (0.0060s) 12/12/2019 7:41:37 PM Injecting Galactic Variables (0.0090s) 12/12/2019 7:41:37 PM Discharging Colored Ions (0.0210s) 12/12/2019 7:41:37 PM Replicating Ion Colors (0.0050s) 12/12/2019 7:41:37 PM Investigating Starfields (0.1690s) 12/12/2019 7:41:38 PM Breaking Distant Planets (0.5637s) 12/12/2019 7:41:38 PM Investigating Map Signatures (0.0150s) 12/12/2019 7:41:38 PM Collating Solar Systems (0.0060s) 12/12/2019 7:41:38 PM Categorizing All Planets (0.0040s) 12/12/2019 7:41:38 PM Organizing Commands (0.0180s) 12/12/2019 7:41:38 PM Calculating Firing Cones (0.0030s) 12/12/2019 7:41:38 PM Finding Old Ship Parts (0.4218s) 12/12/2019 7:41:40 PM Investigating Meaning Of Life (1.4987s) 12/12/2019 7:41:40 PM Issuing Orders (0.0040s) 12/12/2019 7:41:40 PM Augmenting Infusers (0.0080s) 12/12/2019 7:41:40 PM Infusing (0.0180s) 12/12/2019 7:41:40 PM Post-Proton Surge (0.0040s) 12/12/2019 7:41:40 PM Calibrate Weapons Arrays (0.0140s) 12/12/2019 7:41:40 PM Stimulate Modulation (0.0140s) 12/12/2019 7:41:40 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/12/2019 7:41:41 PM Load Surrogates (0.8112s) 12/12/2019 7:41:41 PM Load Historical Documents (0.0020s) 12/12/2019 7:41:41 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Breaking Distant Planets (0.6s) Finding Old Ship Parts (0.4s) Investigating Meaning Of Life (1.5s) Load Surrogates (0.8s) 12/12/2019 7:41:41 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/12/2019 7:41:45 PM Successfully opened host socket 12/12/2019 10:33:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/13/2019 12:54:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/13/2019 12:54:20 PM Boot up FleetOS (0.2691s) 12/13/2019 12:54:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/13/2019 12:54:20 PM Check System Logs For Rogue Intelligence (0.0230s) 12/13/2019 12:54:21 PM Game Version: 1.014 12/13/2019 12:54:21 PM Eject Trash Into Hyperspace (0.0680s) 12/13/2019 12:54:21 PM Expansions: The Spire Rises (NOT INSTALLED) 12/13/2019 12:54:21 PM Check For Extra Modules (0.0080s) 12/13/2019 12:54:21 PM Bring Cloaking Systems Online (0.0234s) 12/13/2019 12:54:21 PM Remembering Alamo (0.0120s) 12/13/2019 12:54:21 PM Generating Framerates (0.0040s) 12/13/2019 12:54:21 PM Recalculate Speed Of Light (0.0130s) 12/13/2019 12:54:21 PM Check Nearby Stellar Masses (0.0160s) 12/13/2019 12:54:21 PM No resolution change was required. 12/13/2019 12:54:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2019 12:54:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/13/2019 12:54:21 PM Refresh Optical Lensing (0.0080s) 12/13/2019 12:54:21 PM Revise Fundamental Physical Laws (0.0190s) 12/13/2019 12:54:21 PM Boot Audio Comms (0.0080s) 12/13/2019 12:54:21 PM Establish Individual Audio Links (0.0080s) 12/13/2019 12:54:21 PM Prepare Explosions and Crackles (0.1590s) 12/13/2019 12:54:21 PM Optimize Comfort On Command Decks (0.0710s) 12/13/2019 12:54:21 PM Calculate Odds Of Success (0.0300s) 12/13/2019 12:54:21 PM Briefly Panic (0.1590s) 12/13/2019 12:54:21 PM Install Confidence Routines (0.2271s) 12/13/2019 12:54:21 PM Bring Commander Interface Online (0.0750s) 12/13/2019 12:54:21 PM Motivate All Crews (0.0270s) 12/13/2019 12:54:21 PM Externalizing Patterns (0.0130s) 12/13/2019 12:54:21 PM Disengaging Constants (0.0230s) 12/13/2019 12:54:21 PM Late Axionic Computations (0.0430s) 12/13/2019 12:54:21 PM Connecting to Fleet Command (0.0050s) 12/13/2019 12:54:21 PM Thinking Of Advice (0.0070s) 12/13/2019 12:54:21 PM Degaussing Advice (0.0110s) 12/13/2019 12:54:21 PM Naming All Known Planets (0.0040s) 12/13/2019 12:54:21 PM Remembering Speeds (0.0080s) 12/13/2019 12:54:21 PM Prioritizing Targets (0.0070s) 12/13/2019 12:54:21 PM Rebooting Sensor Arrays (0.0070s) 12/13/2019 12:54:22 PM Unloading Prismatic Grid (0.0070s) 12/13/2019 12:54:22 PM Thinking Of Objectives (0.0068s) 12/13/2019 12:54:22 PM Re-Aligning Objectives (0.0070s) 12/13/2019 12:54:22 PM Inhibiting Visual Scans (0.0100s) 12/13/2019 12:54:22 PM Synthesizing Vocals (0.0050s) 12/13/2019 12:54:22 PM Ventilating Scenarios (0.0070s) 12/13/2019 12:54:22 PM Decontaminating Targeting Systems (0.0070s) 12/13/2019 12:54:22 PM Ejecting Tactical Core (0.0080s) 12/13/2019 12:54:22 PM Calibrating Formations (0.0060s) 12/13/2019 12:54:22 PM Intercepting Galactic Maps (0.0080s) 12/13/2019 12:54:22 PM Sterilizing Test Chamber (0.0090s) 12/13/2019 12:54:22 PM Faction Diagnostics (0.0090s) 12/13/2019 12:54:22 PM Buffering Hackers (0.0130s) 12/13/2019 12:54:22 PM Inverting Death (0.0070s) 12/13/2019 12:54:22 PM Linear Field Variance (0.0990s) 12/13/2019 12:54:22 PM Charging Marks (0.0070s) 12/13/2019 12:54:22 PM Range Manifolds (0.0070s) 12/13/2019 12:54:22 PM Purging ROFs (0.0060s) 12/13/2019 12:54:22 PM Manipulating Speeds (0.0090s) 12/13/2019 12:54:22 PM Detecting Projectiles (0.0050s) 12/13/2019 12:54:22 PM Grouping Flow Fields (0.0080s) 12/13/2019 12:54:22 PM Modulating Flow Field Groups (0.0130s) 12/13/2019 12:54:22 PM Designing Fleets (0.0120s) 12/13/2019 12:54:22 PM Thinking Of Technologies (0.0060s) 12/13/2019 12:54:22 PM Categorizing Starboard Sensors (0.0060s) 12/13/2019 12:54:22 PM Injecting Galactic Variables (0.0098s) 12/13/2019 12:54:22 PM Discharging Colored Ions (0.0210s) 12/13/2019 12:54:22 PM Replicating Ion Colors (0.0050s) 12/13/2019 12:54:22 PM Investigating Starfields (0.1720s) 12/13/2019 12:54:23 PM Milking Distant Planets (0.5891s) 12/13/2019 12:54:23 PM Investigating Map Signatures (0.0110s) 12/13/2019 12:54:23 PM Collating Solar Systems (0.0080s) 12/13/2019 12:54:23 PM Categorizing All Planets (0.0040s) 12/13/2019 12:54:23 PM Organizing Commands (0.0170s) 12/13/2019 12:54:23 PM Calculating Firing Cones (0.0040s) 12/13/2019 12:54:23 PM Fumbling With Ship Parts (0.4191s) 12/13/2019 12:54:25 PM Detecting Antimatter (1.4980s) 12/13/2019 12:54:25 PM Issuing Orders (0.0040s) 12/13/2019 12:54:25 PM Augmenting Infusers (0.0080s) 12/13/2019 12:54:25 PM Infusing (0.0174s) 12/13/2019 12:54:25 PM Post-Proton Surge (0.0040s) 12/13/2019 12:54:25 PM Calibrate Weapons Arrays (0.0150s) 12/13/2019 12:54:25 PM Stimulate Modulation (0.0150s) 12/13/2019 12:54:25 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/13/2019 12:54:25 PM Load Surrogates (0.8212s) 12/13/2019 12:54:25 PM Load Historical Documents (0.0030s) 12/13/2019 12:54:25 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Milking Distant Planets (0.6s) Fumbling With Ship Parts (0.4s) Detecting Antimatter (1.5s) Load Surrogates (0.8s) 12/13/2019 12:54:26 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/13/2019 12:54:34 PM Successfully opened host socket 12/13/2019 12:57:40 PM Exception in entity tooltip text generation at stage 5461:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength_OutOfConstructionApplied () [0x000f5] in <ecd6d0ef6f9c48889c941b70e34d0290>:0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength () [0x0001d] in <ecd6d0ef6f9c48889c941b70e34d0290>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x07fd6] in <8e6ab6b289514b4299d4c4936408065c>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <8e6ab6b289514b4299d4c4936408065c>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <8e6ab6b289514b4299d4c4936408065c>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <8e6ab6b289514b4299d4c4936408065c>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/13/2019 1:42:26 PM No resolution change was required. 12/13/2019 1:42:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2019 1:42:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/13/2019 2:52:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/13/2019 7:17:07 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/13/2019 7:17:07 PM Boot up FleetOS (0.2703s) 12/13/2019 7:17:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/13/2019 7:17:07 PM Check System Logs For Rogue Intelligence (0.0233s) 12/13/2019 7:17:07 PM Game Version: 1.014 12/13/2019 7:17:07 PM Eject Trash Into Hyperspace (0.0639s) 12/13/2019 7:17:07 PM Expansions: The Spire Rises (NOT INSTALLED) 12/13/2019 7:17:07 PM Check For Extra Modules (0.0080s) 12/13/2019 7:17:07 PM Bring Cloaking Systems Online (0.0378s) 12/13/2019 7:17:07 PM Remembering Alamo (0.0150s) 12/13/2019 7:17:07 PM Generating Framerates (0.0050s) 12/13/2019 7:17:07 PM Recalculate Speed Of Light (0.0120s) 12/13/2019 7:17:07 PM Check Nearby Stellar Masses (0.0140s) 12/13/2019 7:17:07 PM No resolution change was required. 12/13/2019 7:17:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2019 7:17:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/13/2019 7:17:07 PM Refresh Optical Lensing (0.0080s) 12/13/2019 7:17:07 PM Revise Fundamental Physical Laws (0.0180s) 12/13/2019 7:17:07 PM Boot Audio Comms (0.0080s) 12/13/2019 7:17:07 PM Establish Individual Audio Links (0.0090s) 12/13/2019 7:17:08 PM Prepare Explosions and Crackles (0.1580s) 12/13/2019 7:17:08 PM Optimize Comfort On Command Decks (0.0680s) 12/13/2019 7:17:08 PM Calculate Odds Of Success (0.0320s) 12/13/2019 7:17:08 PM Briefly Panic (0.1510s) 12/13/2019 7:17:08 PM Install Confidence Routines (0.2190s) 12/13/2019 7:17:08 PM Bring Commander Interface Online (0.0775s) 12/13/2019 7:17:08 PM Motivate All Crews (0.0260s) 12/13/2019 7:17:08 PM Externalizing Patterns (0.0120s) 12/13/2019 7:17:08 PM Disengaging Constants (0.0220s) 12/13/2019 7:17:08 PM Late Axionic Computations (0.0410s) 12/13/2019 7:17:08 PM Connecting to Fleet Command (0.0050s) 12/13/2019 7:17:08 PM Thinking Of Advice (0.0070s) 12/13/2019 7:17:08 PM Degaussing Advice (0.0110s) 12/13/2019 7:17:08 PM Naming All Known Planets (0.0040s) 12/13/2019 7:17:08 PM Remembering Speeds (0.0082s) 12/13/2019 7:17:08 PM Prioritizing Targets (0.0070s) 12/13/2019 7:17:08 PM Rebooting Sensor Arrays (0.0070s) 12/13/2019 7:17:08 PM Unloading Prismatic Grid (0.0060s) 12/13/2019 7:17:08 PM Thinking Of Objectives (0.0080s) 12/13/2019 7:17:08 PM Re-Aligning Objectives (0.0070s) 12/13/2019 7:17:08 PM Inhibiting Visual Scans (0.0100s) 12/13/2019 7:17:08 PM Synthesizing Vocals (0.0050s) 12/13/2019 7:17:08 PM Ventilating Scenarios (0.0070s) 12/13/2019 7:17:08 PM Decontaminating Targeting Systems (0.0070s) 12/13/2019 7:17:08 PM Ejecting Tactical Core (0.0070s) 12/13/2019 7:17:08 PM Calibrating Formations (0.0070s) 12/13/2019 7:17:08 PM Intercepting Galactic Maps (0.0080s) 12/13/2019 7:17:08 PM Sterilizing Test Chamber (0.0080s) 12/13/2019 7:17:08 PM Faction Diagnostics (0.0110s) 12/13/2019 7:17:08 PM Buffering Hackers (0.0130s) 12/13/2019 7:17:08 PM Inverting Death (0.0060s) 12/13/2019 7:17:09 PM Linear Field Variance (0.0990s) 12/13/2019 7:17:09 PM Charging Marks (0.0060s) 12/13/2019 7:17:09 PM Range Manifolds (0.0070s) 12/13/2019 7:17:09 PM Purging ROFs (0.0060s) 12/13/2019 7:17:09 PM Manipulating Speeds (0.0080s) 12/13/2019 7:17:09 PM Detecting Projectiles (0.0060s) 12/13/2019 7:17:09 PM Grouping Flow Fields (0.0080s) 12/13/2019 7:17:09 PM Modulating Flow Field Groups (0.0130s) 12/13/2019 7:17:09 PM Designing Fleets (0.0120s) 12/13/2019 7:17:09 PM Thinking Of Technologies (0.0060s) 12/13/2019 7:17:09 PM Categorizing Starboard Sensors (0.0060s) 12/13/2019 7:17:09 PM Injecting Galactic Variables (0.0110s) 12/13/2019 7:17:09 PM Discharging Colored Ions (0.0200s) 12/13/2019 7:17:09 PM Replicating Ion Colors (0.0050s) 12/13/2019 7:17:09 PM Investigating Starfields (0.1620s) 12/13/2019 7:17:09 PM Rejecting Distant Planets (0.5691s) 12/13/2019 7:17:09 PM Investigating Map Signatures (0.0110s) 12/13/2019 7:17:09 PM Collating Solar Systems (0.0070s) 12/13/2019 7:17:09 PM Categorizing All Planets (0.0040s) 12/13/2019 7:17:09 PM Organizing Commands (0.0170s) 12/13/2019 7:17:09 PM Calculating Firing Cones (0.0040s) 12/13/2019 7:17:10 PM Offending Sentient Ship Parts (0.4201s) 12/13/2019 7:17:11 PM Feeding Random Generator Monkeys (1.5147s) 12/13/2019 7:17:11 PM Issuing Orders (0.0037s) 12/13/2019 7:17:11 PM Augmenting Infusers (0.0080s) 12/13/2019 7:17:11 PM Infusing (0.0183s) 12/13/2019 7:17:11 PM Post-Proton Surge (0.0037s) 12/13/2019 7:17:11 PM Calibrate Weapons Arrays (0.0150s) 12/13/2019 7:17:11 PM Stimulate Modulation (0.0170s) 12/13/2019 7:17:11 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/13/2019 7:17:12 PM Load Surrogates (0.8218s) 12/13/2019 7:17:12 PM Load Historical Documents (0.0030s) 12/13/2019 7:17:12 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Rejecting Distant Planets (0.6s) Offending Sentient Ship Parts (0.4s) Feeding Random Generator Monkeys (1.5s) Load Surrogates (0.8s) 12/13/2019 7:17:12 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/14/2019 5:33:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/14/2019 5:33:12 PM Boot up FleetOS (0.2661s) 12/14/2019 5:33:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/14/2019 5:33:12 PM Check System Logs For Rogue Intelligence (0.0240s) 12/14/2019 5:33:12 PM Game Version: 1.016 12/14/2019 5:33:12 PM Eject Trash Into Hyperspace (0.0640s) 12/14/2019 5:33:12 PM Expansions: The Spire Rises (NOT INSTALLED) 12/14/2019 5:33:12 PM Check For Extra Modules (0.0090s) 12/14/2019 5:33:12 PM Bring Cloaking Systems Online (0.0474s) 12/14/2019 5:33:12 PM Remembering Alamo (0.0110s) 12/14/2019 5:33:12 PM Generating Framerates (0.0040s) 12/14/2019 5:33:12 PM Recalculate Speed Of Light (0.0120s) 12/14/2019 5:33:12 PM Check Nearby Stellar Masses (0.0150s) 12/14/2019 5:33:12 PM No resolution change was required. 12/14/2019 5:33:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2019 5:33:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/14/2019 5:33:12 PM Refresh Optical Lensing (0.0080s) 12/14/2019 5:33:12 PM Revise Fundamental Physical Laws (0.0170s) 12/14/2019 5:33:12 PM Boot Audio Comms (0.0090s) 12/14/2019 5:33:12 PM Establish Individual Audio Links (0.0080s) 12/14/2019 5:33:13 PM Prepare Explosions and Crackles (0.1600s) 12/14/2019 5:33:13 PM Optimize Comfort On Command Decks (0.0690s) 12/14/2019 5:33:13 PM Calculate Odds Of Success (0.0320s) 12/14/2019 5:33:13 PM Briefly Panic (0.1720s) 12/14/2019 5:33:13 PM Install Confidence Routines (0.2090s) 12/14/2019 5:33:13 PM Bring Commander Interface Online (0.0750s) 12/14/2019 5:33:13 PM Motivate All Crews (0.0240s) 12/14/2019 5:33:13 PM Externalizing Patterns (0.0150s) 12/14/2019 5:33:13 PM Disengaging Constants (0.0240s) 12/14/2019 5:33:13 PM Late Axionic Computations (0.0400s) 12/14/2019 5:33:13 PM Connecting to Fleet Command (0.0050s) 12/14/2019 5:33:13 PM Thinking Of Advice (0.0070s) 12/14/2019 5:33:13 PM Degaussing Advice (0.0107s) 12/14/2019 5:33:13 PM Naming All Known Planets (0.0050s) 12/14/2019 5:33:13 PM Remembering Speeds (0.0080s) 12/14/2019 5:33:13 PM Prioritizing Targets (0.0070s) 12/14/2019 5:33:13 PM Rebooting Sensor Arrays (0.0070s) 12/14/2019 5:33:13 PM Unloading Prismatic Grid (0.0070s) 12/14/2019 5:33:13 PM Thinking Of Objectives (0.0070s) 12/14/2019 5:33:13 PM Re-Aligning Objectives (0.0070s) 12/14/2019 5:33:13 PM Inhibiting Visual Scans (0.0100s) 12/14/2019 5:33:13 PM Synthesizing Vocals (0.0050s) 12/14/2019 5:33:13 PM Ventilating Scenarios (0.0070s) 12/14/2019 5:33:13 PM Decontaminating Targeting Systems (0.0080s) 12/14/2019 5:33:13 PM Ejecting Tactical Core (0.0070s) 12/14/2019 5:33:13 PM Calibrating Formations (0.0060s) 12/14/2019 5:33:13 PM Intercepting Galactic Maps (0.0080s) 12/14/2019 5:33:13 PM Sterilizing Test Chamber (0.0080s) 12/14/2019 5:33:13 PM Faction Diagnostics (0.0100s) 12/14/2019 5:33:13 PM Buffering Hackers (0.0120s) 12/14/2019 5:33:13 PM Inverting Death (0.0070s) 12/14/2019 5:33:13 PM Linear Field Variance (0.0960s) 12/14/2019 5:33:13 PM Charging Marks (0.0070s) 12/14/2019 5:33:13 PM Range Manifolds (0.0090s) 12/14/2019 5:33:13 PM Purging ROFs (0.0060s) 12/14/2019 5:33:13 PM Manipulating Speeds (0.0080s) 12/14/2019 5:33:13 PM Detecting Projectiles (0.0060s) 12/14/2019 5:33:13 PM Grouping Flow Fields (0.0070s) 12/14/2019 5:33:13 PM Modulating Flow Field Groups (0.0130s) 12/14/2019 5:33:13 PM Designing Fleets (0.0120s) 12/14/2019 5:33:13 PM Thinking Of Technologies (0.0060s) 12/14/2019 5:33:13 PM Categorizing Starboard Sensors (0.0060s) 12/14/2019 5:33:14 PM Injecting Galactic Variables (0.0100s) 12/14/2019 5:33:14 PM Discharging Colored Ions (0.0200s) 12/14/2019 5:33:14 PM Replicating Ion Colors (0.0050s) 12/14/2019 5:33:14 PM Investigating Starfields (0.1630s) 12/14/2019 5:33:14 PM Mopping Up Distant Planets (0.5802s) 12/14/2019 5:33:14 PM Investigating Map Signatures (0.0110s) 12/14/2019 5:33:14 PM Collating Solar Systems (0.0070s) 12/14/2019 5:33:14 PM Categorizing All Planets (0.0040s) 12/14/2019 5:33:14 PM Organizing Commands (0.0177s) 12/14/2019 5:33:14 PM Calculating Firing Cones (0.0040s) 12/14/2019 5:33:15 PM Demoting Insubordinate Ship Parts (0.4235s) 12/14/2019 5:33:16 PM Investigate Tachyons (1.5349s) 12/14/2019 5:33:16 PM Issuing Orders (0.0040s) 12/14/2019 5:33:16 PM Augmenting Infusers (0.0080s) 12/14/2019 5:33:16 PM Infusing (0.0170s) 12/14/2019 5:33:16 PM Post-Proton Surge (0.0050s) 12/14/2019 5:33:16 PM Calibrate Weapons Arrays (0.0140s) 12/14/2019 5:33:16 PM Stimulate Modulation (0.0190s) 12/14/2019 5:33:16 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/14/2019 5:33:17 PM Load Surrogates (0.8202s) 12/14/2019 5:33:17 PM Load Historical Documents (0.0030s) 12/14/2019 5:33:17 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Mopping Up Distant Planets (0.6s) Demoting Insubordinate Ship Parts (0.4s) Investigate Tachyons (1.5s) Load Surrogates (0.8s) 12/14/2019 5:33:17 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/14/2019 5:33:20 PM Successfully opened host socket 12/14/2019 8:13:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/15/2019 9:41:34 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/15/2019 9:41:34 PM Boot up FleetOS (0.2631s) 12/15/2019 9:41:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/15/2019 9:41:34 PM Check System Logs For Rogue Intelligence (0.0240s) 12/15/2019 9:41:34 PM Game Version: 1.016 12/15/2019 9:41:34 PM Eject Trash Into Hyperspace (0.0630s) 12/15/2019 9:41:34 PM Expansions: The Spire Rises (NOT INSTALLED) 12/15/2019 9:41:34 PM Check For Extra Modules (0.0070s) 12/15/2019 9:41:34 PM Bring Cloaking Systems Online (0.0300s) 12/15/2019 9:41:34 PM Remembering Alamo (0.0120s) 12/15/2019 9:41:34 PM Generating Framerates (0.0050s) 12/15/2019 9:41:34 PM Recalculate Speed Of Light (0.0130s) 12/15/2019 9:41:34 PM Check Nearby Stellar Masses (0.0150s) 12/15/2019 9:41:34 PM No resolution change was required. 12/15/2019 9:41:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/15/2019 9:41:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/15/2019 9:41:34 PM Refresh Optical Lensing (0.0090s) 12/15/2019 9:41:34 PM Revise Fundamental Physical Laws (0.0180s) 12/15/2019 9:41:34 PM Boot Audio Comms (0.0100s) 12/15/2019 9:41:34 PM Establish Individual Audio Links (0.0110s) 12/15/2019 9:41:34 PM Prepare Explosions and Crackles (0.1590s) 12/15/2019 9:41:34 PM Optimize Comfort On Command Decks (0.0690s) 12/15/2019 9:41:34 PM Calculate Odds Of Success (0.0320s) 12/15/2019 9:41:34 PM Briefly Panic (0.1550s) 12/15/2019 9:41:34 PM Install Confidence Routines (0.2145s) 12/15/2019 9:41:35 PM Bring Commander Interface Online (0.0740s) 12/15/2019 9:41:35 PM Motivate All Crews (0.0250s) 12/15/2019 9:41:35 PM Externalizing Patterns (0.0120s) 12/15/2019 9:41:35 PM Disengaging Constants (0.0280s) 12/15/2019 9:41:35 PM Late Axionic Computations (0.0410s) 12/15/2019 9:41:35 PM Connecting to Fleet Command (0.0050s) 12/15/2019 9:41:35 PM Thinking Of Advice (0.0070s) 12/15/2019 9:41:35 PM Degaussing Advice (0.0110s) 12/15/2019 9:41:35 PM Naming All Known Planets (0.0050s) 12/15/2019 9:41:35 PM Remembering Speeds (0.0076s) 12/15/2019 9:41:35 PM Prioritizing Targets (0.0060s) 12/15/2019 9:41:35 PM Rebooting Sensor Arrays (0.0070s) 12/15/2019 9:41:35 PM Unloading Prismatic Grid (0.0070s) 12/15/2019 9:41:35 PM Thinking Of Objectives (0.0070s) 12/15/2019 9:41:35 PM Re-Aligning Objectives (0.0070s) 12/15/2019 9:41:35 PM Inhibiting Visual Scans (0.0100s) 12/15/2019 9:41:35 PM Synthesizing Vocals (0.0050s) 12/15/2019 9:41:35 PM Ventilating Scenarios (0.0070s) 12/15/2019 9:41:35 PM Decontaminating Targeting Systems (0.0070s) 12/15/2019 9:41:35 PM Ejecting Tactical Core (0.0080s) 12/15/2019 9:41:35 PM Calibrating Formations (0.0060s) 12/15/2019 9:41:35 PM Intercepting Galactic Maps (0.0080s) 12/15/2019 9:41:35 PM Sterilizing Test Chamber (0.0080s) 12/15/2019 9:41:35 PM Faction Diagnostics (0.0100s) 12/15/2019 9:41:35 PM Buffering Hackers (0.0120s) 12/15/2019 9:41:35 PM Inverting Death (0.0060s) 12/15/2019 9:41:35 PM Linear Field Variance (0.1020s) 12/15/2019 9:41:35 PM Charging Marks (0.0070s) 12/15/2019 9:41:35 PM Range Manifolds (0.0070s) 12/15/2019 9:41:35 PM Purging ROFs (0.0100s) 12/15/2019 9:41:35 PM Manipulating Speeds (0.0070s) 12/15/2019 9:41:35 PM Detecting Projectiles (0.0060s) 12/15/2019 9:41:35 PM Grouping Flow Fields (0.0070s) 12/15/2019 9:41:35 PM Modulating Flow Field Groups (0.0100s) 12/15/2019 9:41:35 PM Designing Fleets (0.0130s) 12/15/2019 9:41:35 PM Thinking Of Technologies (0.0060s) 12/15/2019 9:41:35 PM Categorizing Starboard Sensors (0.0060s) 12/15/2019 9:41:35 PM Injecting Galactic Variables (0.0100s) 12/15/2019 9:41:35 PM Discharging Colored Ions (0.0200s) 12/15/2019 9:41:35 PM Replicating Ion Colors (0.0050s) 12/15/2019 9:41:35 PM Investigating Starfields (0.1660s) 12/15/2019 9:41:36 PM Crawling Distant Planets (0.5786s) 12/15/2019 9:41:36 PM Investigating Map Signatures (0.0110s) 12/15/2019 9:41:36 PM Collating Solar Systems (0.0070s) 12/15/2019 9:41:36 PM Categorizing All Planets (0.0040s) 12/15/2019 9:41:36 PM Organizing Commands (0.0170s) 12/15/2019 9:41:36 PM Calculating Firing Cones (0.0040s) 12/15/2019 9:41:36 PM Jailbreaking Favorite Ship Parts (0.4266s) 12/15/2019 9:41:38 PM Toy With Natives On Nearby Planet (1.6191s) 12/15/2019 9:41:38 PM Issuing Orders (0.0040s) 12/15/2019 9:41:38 PM Augmenting Infusers (0.0080s) 12/15/2019 9:41:38 PM Infusing (0.0204s) 12/15/2019 9:41:38 PM Post-Proton Surge (0.0040s) 12/15/2019 9:41:38 PM Calibrate Weapons Arrays (0.0140s) 12/15/2019 9:41:38 PM Stimulate Modulation (0.0150s) 12/15/2019 9:41:38 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/15/2019 9:41:39 PM Load Surrogates (0.8361s) 12/15/2019 9:41:39 PM Load Historical Documents (0.0030s) 12/15/2019 9:41:39 PM 5.4 seconds total load time. Boot up FleetOS (0.3s) Crawling Distant Planets (0.6s) Jailbreaking Favorite Ship Parts (0.4s) Toy With Natives On Nearby Planet (1.6s) Load Surrogates (0.8s) 12/15/2019 9:41:39 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/15/2019 9:41:41 PM Successfully opened host socket 12/15/2019 11:47:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/15/2019 11:47:02 PM Successfully opened host socket 12/16/2019 2:17:36 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 11:43:35 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2019 11:43:35 AM Boot up FleetOS (0.2670s) 12/16/2019 11:43:35 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2019 11:43:35 AM Check System Logs For Rogue Intelligence (0.0230s) 12/16/2019 11:43:35 AM Game Version: 1.016 12/16/2019 11:43:35 AM Eject Trash Into Hyperspace (0.0670s) 12/16/2019 11:43:35 AM Expansions: The Spire Rises (NOT INSTALLED) 12/16/2019 11:43:35 AM Check For Extra Modules (0.0080s) 12/16/2019 11:43:36 AM Bring Cloaking Systems Online (0.0360s) 12/16/2019 11:43:36 AM Remembering Alamo (0.0120s) 12/16/2019 11:43:36 AM Generating Framerates (0.0050s) 12/16/2019 11:43:36 AM Recalculate Speed Of Light (0.0110s) 12/16/2019 11:43:36 AM Check Nearby Stellar Masses (0.0150s) 12/16/2019 11:43:36 AM No resolution change was required. 12/16/2019 11:43:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 11:43:36 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 11:43:36 AM Refresh Optical Lensing (0.0070s) 12/16/2019 11:43:36 AM Revise Fundamental Physical Laws (0.0160s) 12/16/2019 11:43:36 AM Boot Audio Comms (0.0080s) 12/16/2019 11:43:36 AM Establish Individual Audio Links (0.0090s) 12/16/2019 11:43:36 AM Prepare Explosions and Crackles (0.1580s) 12/16/2019 11:43:36 AM Optimize Comfort On Command Decks (0.0680s) 12/16/2019 11:43:36 AM Calculate Odds Of Success (0.0310s) 12/16/2019 11:43:36 AM Briefly Panic (0.1610s) 12/16/2019 11:43:36 AM Install Confidence Routines (0.2160s) 12/16/2019 11:43:36 AM Bring Commander Interface Online (0.0830s) 12/16/2019 11:43:36 AM Motivate All Crews (0.0240s) 12/16/2019 11:43:36 AM Externalizing Patterns (0.0150s) 12/16/2019 11:43:36 AM Disengaging Constants (0.0240s) 12/16/2019 11:43:36 AM Late Axionic Computations (0.0410s) 12/16/2019 11:43:36 AM Connecting to Fleet Command (0.0050s) 12/16/2019 11:43:36 AM Thinking Of Advice (0.0070s) 12/16/2019 11:43:36 AM Degaussing Advice (0.0110s) 12/16/2019 11:43:36 AM Naming All Known Planets (0.0050s) 12/16/2019 11:43:36 AM Remembering Speeds (0.0080s) 12/16/2019 11:43:36 AM Prioritizing Targets (0.0060s) 12/16/2019 11:43:36 AM Rebooting Sensor Arrays (0.0069s) 12/16/2019 11:43:36 AM Unloading Prismatic Grid (0.0080s) 12/16/2019 11:43:36 AM Thinking Of Objectives (0.0070s) 12/16/2019 11:43:36 AM Re-Aligning Objectives (0.0068s) 12/16/2019 11:43:36 AM Inhibiting Visual Scans (0.0100s) 12/16/2019 11:43:37 AM Synthesizing Vocals (0.0050s) 12/16/2019 11:43:37 AM Ventilating Scenarios (0.0070s) 12/16/2019 11:43:37 AM Decontaminating Targeting Systems (0.0070s) 12/16/2019 11:43:37 AM Ejecting Tactical Core (0.0080s) 12/16/2019 11:43:37 AM Calibrating Formations (0.0060s) 12/16/2019 11:43:37 AM Intercepting Galactic Maps (0.0080s) 12/16/2019 11:43:37 AM Sterilizing Test Chamber (0.0080s) 12/16/2019 11:43:37 AM Faction Diagnostics (0.0095s) 12/16/2019 11:43:37 AM Buffering Hackers (0.0120s) 12/16/2019 11:43:37 AM Inverting Death (0.0070s) 12/16/2019 11:43:37 AM Linear Field Variance (0.0980s) 12/16/2019 11:43:37 AM Charging Marks (0.0080s) 12/16/2019 11:43:37 AM Range Manifolds (0.0060s) 12/16/2019 11:43:37 AM Purging ROFs (0.0073s) 12/16/2019 11:43:37 AM Manipulating Speeds (0.0077s) 12/16/2019 11:43:37 AM Detecting Projectiles (0.0060s) 12/16/2019 11:43:37 AM Grouping Flow Fields (0.0080s) 12/16/2019 11:43:37 AM Modulating Flow Field Groups (0.0110s) 12/16/2019 11:43:37 AM Designing Fleets (0.0150s) 12/16/2019 11:43:37 AM Thinking Of Technologies (0.0070s) 12/16/2019 11:43:37 AM Categorizing Starboard Sensors (0.0050s) 12/16/2019 11:43:37 AM Injecting Galactic Variables (0.0100s) 12/16/2019 11:43:37 AM Discharging Colored Ions (0.0200s) 12/16/2019 11:43:37 AM Replicating Ion Colors (0.0050s) 12/16/2019 11:43:37 AM Investigating Starfields (0.1620s) 12/16/2019 11:43:38 AM Verifying Distant Planets (0.5661s) 12/16/2019 11:43:38 AM Investigating Map Signatures (0.0150s) 12/16/2019 11:43:38 AM Collating Solar Systems (0.0060s) 12/16/2019 11:43:38 AM Categorizing All Planets (0.0040s) 12/16/2019 11:43:38 AM Organizing Commands (0.0180s) 12/16/2019 11:43:38 AM Calculating Firing Cones (0.0040s) 12/16/2019 11:43:38 AM Demoting Insubordinate Ship Parts (0.4181s) 12/16/2019 11:43:39 AM Run Ground Wires To All Spacecraft (1.4632s) 12/16/2019 11:43:39 AM Issuing Orders (0.0040s) 12/16/2019 11:43:39 AM Augmenting Infusers (0.0080s) 12/16/2019 11:43:39 AM Infusing (0.0170s) 12/16/2019 11:43:39 AM Post-Proton Surge (0.0040s) 12/16/2019 11:43:39 AM Calibrate Weapons Arrays (0.0150s) 12/16/2019 11:43:40 AM Stimulate Modulation (0.0150s) 12/16/2019 11:43:40 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/16/2019 11:43:40 AM Load Surrogates (0.8222s) 12/16/2019 11:43:40 AM Load Historical Documents (0.0030s) 12/16/2019 11:43:40 AM 5.2 seconds total load time. Boot up FleetOS (0.3s) Verifying Distant Planets (0.6s) Demoting Insubordinate Ship Parts (0.4s) Run Ground Wires To All Spacecraft (1.5s) Load Surrogates (0.8s) 12/16/2019 11:43:40 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 11:43:48 AM Successfully opened host socket 12/16/2019 12:12:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 2:37:10 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2019 2:37:10 PM Boot up FleetOS (0.2631s) 12/16/2019 2:37:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2019 2:37:10 PM Check System Logs For Rogue Intelligence (0.0225s) 12/16/2019 2:37:10 PM Game Version: 1.016 12/16/2019 2:37:10 PM Eject Trash Into Hyperspace (0.0660s) 12/16/2019 2:37:10 PM Expansions: The Spire Rises (NOT INSTALLED) 12/16/2019 2:37:10 PM Check For Extra Modules (0.0080s) 12/16/2019 2:37:10 PM Bring Cloaking Systems Online (0.0340s) 12/16/2019 2:37:10 PM Remembering Alamo (0.0120s) 12/16/2019 2:37:10 PM Generating Framerates (0.0040s) 12/16/2019 2:37:10 PM Recalculate Speed Of Light (0.0120s) 12/16/2019 2:37:10 PM Check Nearby Stellar Masses (0.0150s) 12/16/2019 2:37:10 PM No resolution change was required. 12/16/2019 2:37:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 2:37:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 2:37:10 PM Refresh Optical Lensing (0.0090s) 12/16/2019 2:37:10 PM Revise Fundamental Physical Laws (0.0170s) 12/16/2019 2:37:10 PM Boot Audio Comms (0.0090s) 12/16/2019 2:37:10 PM Establish Individual Audio Links (0.0080s) 12/16/2019 2:37:10 PM Prepare Explosions and Crackles (0.1580s) 12/16/2019 2:37:10 PM Optimize Comfort On Command Decks (0.0700s) 12/16/2019 2:37:11 PM Calculate Odds Of Success (0.0290s) 12/16/2019 2:37:11 PM Briefly Panic (0.1560s) 12/16/2019 2:37:11 PM Install Confidence Routines (0.2040s) 12/16/2019 2:37:11 PM Bring Commander Interface Online (0.0750s) 12/16/2019 2:37:11 PM Motivate All Crews (0.0250s) 12/16/2019 2:37:11 PM Externalizing Patterns (0.0140s) 12/16/2019 2:37:11 PM Disengaging Constants (0.0250s) 12/16/2019 2:37:11 PM Late Axionic Computations (0.0400s) 12/16/2019 2:37:11 PM Connecting to Fleet Command (0.0050s) 12/16/2019 2:37:11 PM Thinking Of Advice (0.0060s) 12/16/2019 2:37:11 PM Degaussing Advice (0.0121s) 12/16/2019 2:37:11 PM Naming All Known Planets (0.0040s) 12/16/2019 2:37:11 PM Remembering Speeds (0.0080s) 12/16/2019 2:37:11 PM Prioritizing Targets (0.0061s) 12/16/2019 2:37:11 PM Rebooting Sensor Arrays (0.0070s) 12/16/2019 2:37:11 PM Unloading Prismatic Grid (0.0070s) 12/16/2019 2:37:11 PM Thinking Of Objectives (0.0070s) 12/16/2019 2:37:11 PM Re-Aligning Objectives (0.0077s) 12/16/2019 2:37:11 PM Inhibiting Visual Scans (0.0100s) 12/16/2019 2:37:11 PM Synthesizing Vocals (0.0060s) 12/16/2019 2:37:11 PM Ventilating Scenarios (0.0060s) 12/16/2019 2:37:11 PM Decontaminating Targeting Systems (0.0070s) 12/16/2019 2:37:11 PM Ejecting Tactical Core (0.0080s) 12/16/2019 2:37:11 PM Calibrating Formations (0.0060s) 12/16/2019 2:37:11 PM Intercepting Galactic Maps (0.0077s) 12/16/2019 2:37:11 PM Sterilizing Test Chamber (0.0080s) 12/16/2019 2:37:11 PM Faction Diagnostics (0.0099s) 12/16/2019 2:37:11 PM Buffering Hackers (0.0120s) 12/16/2019 2:37:11 PM Inverting Death (0.0060s) 12/16/2019 2:37:11 PM Linear Field Variance (0.0970s) 12/16/2019 2:37:11 PM Charging Marks (0.0070s) 12/16/2019 2:37:11 PM Range Manifolds (0.0070s) 12/16/2019 2:37:11 PM Purging ROFs (0.0060s) 12/16/2019 2:37:11 PM Manipulating Speeds (0.0080s) 12/16/2019 2:37:11 PM Detecting Projectiles (0.0060s) 12/16/2019 2:37:11 PM Grouping Flow Fields (0.0070s) 12/16/2019 2:37:11 PM Modulating Flow Field Groups (0.0140s) 12/16/2019 2:37:11 PM Designing Fleets (0.0120s) 12/16/2019 2:37:11 PM Thinking Of Technologies (0.0070s) 12/16/2019 2:37:11 PM Categorizing Starboard Sensors (0.0050s) 12/16/2019 2:37:11 PM Injecting Galactic Variables (0.0100s) 12/16/2019 2:37:11 PM Discharging Colored Ions (0.0200s) 12/16/2019 2:37:11 PM Replicating Ion Colors (0.0050s) 12/16/2019 2:37:12 PM Investigating Starfields (0.1649s) 12/16/2019 2:37:12 PM Milking Distant Planets (0.5746s) 12/16/2019 2:37:12 PM Investigating Map Signatures (0.0110s) 12/16/2019 2:37:12 PM Collating Solar Systems (0.0070s) 12/16/2019 2:37:12 PM Categorizing All Planets (0.0040s) 12/16/2019 2:37:12 PM Organizing Commands (0.0170s) 12/16/2019 2:37:12 PM Calculating Firing Cones (0.0040s) 12/16/2019 2:37:13 PM Discontinue Your Favorite Ship Parts (0.4256s) 12/16/2019 2:37:14 PM Issue Sufficient Warnings (1.4618s) 12/16/2019 2:37:14 PM Issuing Orders (0.0050s) 12/16/2019 2:37:14 PM Augmenting Infusers (0.0070s) 12/16/2019 2:37:14 PM Infusing (0.0170s) 12/16/2019 2:37:14 PM Post-Proton Surge (0.0050s) 12/16/2019 2:37:14 PM Calibrate Weapons Arrays (0.0140s) 12/16/2019 2:37:14 PM Stimulate Modulation (0.0150s) 12/16/2019 2:37:14 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/16/2019 2:37:15 PM Load Surrogates (0.8192s) 12/16/2019 2:37:15 PM Load Historical Documents (0.0030s) 12/16/2019 2:37:15 PM 5.2 seconds total load time. Boot up FleetOS (0.3s) Milking Distant Planets (0.6s) Discontinue Your Favorite Ship Parts (0.4s) Issue Sufficient Warnings (1.5s) Load Surrogates (0.8s) 12/16/2019 2:37:15 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 2:37:20 PM Successfully opened host socket 12/16/2019 3:48:15 PM Exception in entity tooltip text generation at stage 5461:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength_OutOfConstructionApplied () [0x000f5] in <fa1b2ea934844b6e98ca10f32eead88c>:0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength () [0x0001d] in <fa1b2ea934844b6e98ca10f32eead88c>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x07fd6] in <47c9ca745eab49c6a928c2b29c3e1847>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <47c9ca745eab49c6a928c2b29c3e1847>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <47c9ca745eab49c6a928c2b29c3e1847>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <47c9ca745eab49c6a928c2b29c3e1847>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 4:34:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 7:28:37 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2019 7:28:37 PM Boot up FleetOS (0.2711s) 12/16/2019 7:28:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2019 7:28:37 PM Check System Logs For Rogue Intelligence (0.0290s) 12/16/2019 7:28:38 PM Game Version: 1.016 12/16/2019 7:28:38 PM Eject Trash Into Hyperspace (0.0690s) 12/16/2019 7:28:38 PM Expansions: The Spire Rises (NOT INSTALLED) 12/16/2019 7:28:38 PM Check For Extra Modules (0.0080s) 12/16/2019 7:28:38 PM Bring Cloaking Systems Online (0.0330s) 12/16/2019 7:28:38 PM Remembering Alamo (0.0130s) 12/16/2019 7:28:38 PM Generating Framerates (0.0050s) 12/16/2019 7:28:38 PM Recalculate Speed Of Light (0.0120s) 12/16/2019 7:28:38 PM Check Nearby Stellar Masses (0.0150s) 12/16/2019 7:28:38 PM No resolution change was required. 12/16/2019 7:28:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 7:28:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 7:28:38 PM Refresh Optical Lensing (0.0090s) 12/16/2019 7:28:38 PM Revise Fundamental Physical Laws (0.0190s) 12/16/2019 7:28:38 PM Boot Audio Comms (0.0080s) 12/16/2019 7:28:38 PM Establish Individual Audio Links (0.0090s) 12/16/2019 7:28:38 PM Prepare Explosions and Crackles (0.1580s) 12/16/2019 7:28:38 PM Optimize Comfort On Command Decks (0.0780s) 12/16/2019 7:28:38 PM Calculate Odds Of Success (0.0310s) 12/16/2019 7:28:38 PM Briefly Panic (0.1540s) 12/16/2019 7:28:38 PM Install Confidence Routines (0.2030s) 12/16/2019 7:28:38 PM Bring Commander Interface Online (0.0800s) 12/16/2019 7:28:38 PM Motivate All Crews (0.0270s) 12/16/2019 7:28:38 PM Externalizing Patterns (0.0120s) 12/16/2019 7:28:38 PM Disengaging Constants (0.0230s) 12/16/2019 7:28:38 PM Late Axionic Computations (0.0420s) 12/16/2019 7:28:38 PM Connecting to Fleet Command (0.0050s) 12/16/2019 7:28:38 PM Thinking Of Advice (0.0070s) 12/16/2019 7:28:38 PM Degaussing Advice (0.0110s) 12/16/2019 7:28:38 PM Naming All Known Planets (0.0050s) 12/16/2019 7:28:38 PM Remembering Speeds (0.0070s) 12/16/2019 7:28:38 PM Prioritizing Targets (0.0070s) 12/16/2019 7:28:39 PM Rebooting Sensor Arrays (0.0070s) 12/16/2019 7:28:39 PM Unloading Prismatic Grid (0.0066s) 12/16/2019 7:28:39 PM Thinking Of Objectives (0.0080s) 12/16/2019 7:28:39 PM Re-Aligning Objectives (0.0070s) 12/16/2019 7:28:39 PM Inhibiting Visual Scans (0.0100s) 12/16/2019 7:28:39 PM Synthesizing Vocals (0.0050s) 12/16/2019 7:28:39 PM Ventilating Scenarios (0.0070s) 12/16/2019 7:28:39 PM Decontaminating Targeting Systems (0.0070s) 12/16/2019 7:28:39 PM Ejecting Tactical Core (0.0080s) 12/16/2019 7:28:39 PM Calibrating Formations (0.0060s) 12/16/2019 7:28:39 PM Intercepting Galactic Maps (0.0093s) 12/16/2019 7:28:39 PM Sterilizing Test Chamber (0.0080s) 12/16/2019 7:28:39 PM Faction Diagnostics (0.0110s) 12/16/2019 7:28:39 PM Buffering Hackers (0.0130s) 12/16/2019 7:28:39 PM Inverting Death (0.0060s) 12/16/2019 7:28:39 PM Linear Field Variance (0.0975s) 12/16/2019 7:28:39 PM Charging Marks (0.0070s) 12/16/2019 7:28:39 PM Range Manifolds (0.0070s) 12/16/2019 7:28:39 PM Purging ROFs (0.0060s) 12/16/2019 7:28:39 PM Manipulating Speeds (0.0082s) 12/16/2019 7:28:39 PM Detecting Projectiles (0.0060s) 12/16/2019 7:28:39 PM Grouping Flow Fields (0.0080s) 12/16/2019 7:28:39 PM Modulating Flow Field Groups (0.0118s) 12/16/2019 7:28:39 PM Designing Fleets (0.0140s) 12/16/2019 7:28:39 PM Thinking Of Technologies (0.0060s) 12/16/2019 7:28:39 PM Categorizing Starboard Sensors (0.0060s) 12/16/2019 7:28:39 PM Injecting Galactic Variables (0.0090s) 12/16/2019 7:28:39 PM Discharging Colored Ions (0.0210s) 12/16/2019 7:28:39 PM Replicating Ion Colors (0.0050s) 12/16/2019 7:28:39 PM Investigating Starfields (0.1642s) 12/16/2019 7:28:40 PM Cleaning Distant Planets (0.5919s) 12/16/2019 7:28:40 PM Investigating Map Signatures (0.0111s) 12/16/2019 7:28:40 PM Collating Solar Systems (0.0061s) 12/16/2019 7:28:40 PM Categorizing All Planets (0.0050s) 12/16/2019 7:28:40 PM Organizing Commands (0.0170s) 12/16/2019 7:28:40 PM Calculating Firing Cones (0.0040s) 12/16/2019 7:28:40 PM Declaring Ship Part Sovereignty (0.4181s) 12/16/2019 7:28:42 PM Reformatting Navigation (1.5036s) 12/16/2019 7:28:42 PM Issuing Orders (0.0050s) 12/16/2019 7:28:42 PM Augmenting Infusers (0.0070s) 12/16/2019 7:28:42 PM Infusing (0.0180s) 12/16/2019 7:28:42 PM Post-Proton Surge (0.0040s) 12/16/2019 7:28:42 PM Calibrate Weapons Arrays (0.0140s) 12/16/2019 7:28:42 PM Stimulate Modulation (0.0150s) 12/16/2019 7:28:42 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/16/2019 7:28:42 PM Load Surrogates (0.8242s) 12/16/2019 7:28:42 PM Load Historical Documents (0.0020s) 12/16/2019 7:28:42 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Cleaning Distant Planets (0.6s) Declaring Ship Part Sovereignty (0.4s) Reformatting Navigation (1.5s) Load Surrogates (0.8s) 12/16/2019 7:28:43 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 7:28:46 PM Successfully opened host socket 12/16/2019 8:40:55 PM DoOnPlayerVictory enter 12/16/2019 8:42:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 10:33:55 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2019 10:33:55 PM Boot up FleetOS (0.2818s) 12/16/2019 10:33:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2019 10:33:55 PM Check System Logs For Rogue Intelligence (0.0230s) 12/16/2019 10:33:55 PM Game Version: 1.017 12/16/2019 10:33:55 PM Eject Trash Into Hyperspace (0.0640s) 12/16/2019 10:33:55 PM Expansions: The Spire Rises (NOT INSTALLED) 12/16/2019 10:33:55 PM Check For Extra Modules (0.0080s) 12/16/2019 10:33:55 PM Bring Cloaking Systems Online (0.0290s) 12/16/2019 10:33:55 PM Remembering Alamo (0.0120s) 12/16/2019 10:33:55 PM Generating Framerates (0.0050s) 12/16/2019 10:33:55 PM Recalculate Speed Of Light (0.0140s) 12/16/2019 10:33:55 PM Check Nearby Stellar Masses (0.0150s) 12/16/2019 10:33:55 PM No resolution change was required. 12/16/2019 10:33:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 10:33:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 10:33:55 PM Refresh Optical Lensing (0.0090s) 12/16/2019 10:33:55 PM Revise Fundamental Physical Laws (0.0180s) 12/16/2019 10:33:55 PM Boot Audio Comms (0.0090s) 12/16/2019 10:33:55 PM Establish Individual Audio Links (0.0080s) 12/16/2019 10:33:55 PM Prepare Explosions and Crackles (0.1580s) 12/16/2019 10:33:56 PM Optimize Comfort On Command Decks (0.0720s) 12/16/2019 10:33:56 PM Calculate Odds Of Success (0.0290s) 12/16/2019 10:33:56 PM Briefly Panic (0.1553s) 12/16/2019 10:33:56 PM Install Confidence Routines (0.2070s) 12/16/2019 10:33:56 PM Bring Commander Interface Online (0.0750s) 12/16/2019 10:33:56 PM Motivate All Crews (0.0269s) 12/16/2019 10:33:56 PM Externalizing Patterns (0.0130s) 12/16/2019 10:33:56 PM Disengaging Constants (0.0290s) 12/16/2019 10:33:56 PM Late Axionic Computations (0.0390s) 12/16/2019 10:33:56 PM Connecting to Fleet Command (0.0060s) 12/16/2019 10:33:56 PM Thinking Of Advice (0.0060s) 12/16/2019 10:33:56 PM Degaussing Advice (0.0120s) 12/16/2019 10:33:56 PM Naming All Known Planets (0.0040s) 12/16/2019 10:33:56 PM Remembering Speeds (0.0077s) 12/16/2019 10:33:56 PM Prioritizing Targets (0.0060s) 12/16/2019 10:33:56 PM Rebooting Sensor Arrays (0.0070s) 12/16/2019 10:33:56 PM Unloading Prismatic Grid (0.0080s) 12/16/2019 10:33:56 PM Thinking Of Objectives (0.0070s) 12/16/2019 10:33:56 PM Re-Aligning Objectives (0.0073s) 12/16/2019 10:33:56 PM Inhibiting Visual Scans (0.0098s) 12/16/2019 10:33:56 PM Synthesizing Vocals (0.0050s) 12/16/2019 10:33:56 PM Ventilating Scenarios (0.0070s) 12/16/2019 10:33:56 PM Decontaminating Targeting Systems (0.0070s) 12/16/2019 10:33:56 PM Ejecting Tactical Core (0.0070s) 12/16/2019 10:33:56 PM Calibrating Formations (0.0070s) 12/16/2019 10:33:56 PM Intercepting Galactic Maps (0.0080s) 12/16/2019 10:33:56 PM Sterilizing Test Chamber (0.0090s) 12/16/2019 10:33:56 PM Faction Diagnostics (0.0100s) 12/16/2019 10:33:56 PM Buffering Hackers (0.0130s) 12/16/2019 10:33:56 PM Inverting Death (0.0070s) 12/16/2019 10:33:56 PM Linear Field Variance (0.1080s) 12/16/2019 10:33:56 PM Charging Marks (0.0070s) 12/16/2019 10:33:56 PM Range Manifolds (0.0070s) 12/16/2019 10:33:56 PM Purging ROFs (0.0060s) 12/16/2019 10:33:56 PM Manipulating Speeds (0.0080s) 12/16/2019 10:33:56 PM Detecting Projectiles (0.0060s) 12/16/2019 10:33:56 PM Grouping Flow Fields (0.0080s) 12/16/2019 10:33:56 PM Modulating Flow Field Groups (0.0100s) 12/16/2019 10:33:56 PM Designing Fleets (0.0120s) 12/16/2019 10:33:56 PM Thinking Of Technologies (0.0070s) 12/16/2019 10:33:56 PM Categorizing Starboard Sensors (0.0050s) 12/16/2019 10:33:56 PM Injecting Galactic Variables (0.0101s) 12/16/2019 10:33:56 PM Discharging Colored Ions (0.0200s) 12/16/2019 10:33:56 PM Replicating Ion Colors (0.0050s) 12/16/2019 10:33:57 PM Investigating Starfields (0.1630s) 12/16/2019 10:33:57 PM Scanning Distant Planets (0.5703s) 12/16/2019 10:33:57 PM Investigating Map Signatures (0.0110s) 12/16/2019 10:33:57 PM Collating Solar Systems (0.0070s) 12/16/2019 10:33:57 PM Categorizing All Planets (0.0050s) 12/16/2019 10:33:57 PM Organizing Commands (0.0180s) 12/16/2019 10:33:57 PM Calculating Firing Cones (0.0050s) 12/16/2019 10:33:58 PM Jailbreaking Favorite Ship Parts (0.4441s) 12/16/2019 10:33:59 PM Compensate for Neutrino Variance (1.4715s) 12/16/2019 10:33:59 PM Issuing Orders (0.0040s) 12/16/2019 10:33:59 PM Augmenting Infusers (0.0080s) 12/16/2019 10:33:59 PM Infusing (0.0180s) 12/16/2019 10:33:59 PM Post-Proton Surge (0.0040s) 12/16/2019 10:33:59 PM Calibrate Weapons Arrays (0.0140s) 12/16/2019 10:33:59 PM Stimulate Modulation (0.0150s) 12/16/2019 10:33:59 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/16/2019 10:34:00 PM Load Surrogates (0.8440s) 12/16/2019 10:34:00 PM Load Historical Documents (0.0040s) 12/16/2019 10:34:00 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Scanning Distant Planets (0.6s) Jailbreaking Favorite Ship Parts (0.4s) Compensate for Neutrino Variance (1.5s) Load Surrogates (0.8s) 12/16/2019 10:34:00 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 10:34:07 PM Start Generate Partial Map with Realistic and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:34:07 PM World Created, Launching Server 12/16/2019 10:34:07 PM Successfully opened host socket 12/16/2019 10:34:19 PM Start Generate Partial Map with Simple and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:34:19 PM Generate Partial Map Complete 12/16/2019 10:34:25 PM Start Generate Partial Map with D18Rings and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:34:25 PM Generate Partial Map Complete 12/16/2019 10:34:33 PM Start Generate Partial Map with D18Swirl and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:34:33 PM Generate Partial Map Complete 12/16/2019 10:34:43 PM Start Generate Partial Map with D18Bubbles and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:34:43 PM Generate Partial Map Complete 12/16/2019 10:35:05 PM Start Generate Partial Map with ClustersMicrocosm and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:35:05 PM Generate Partial Map Complete 12/16/2019 10:35:22 PM Start Generate Partial Map with ClustersMicrocosm and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:35:22 PM Generate Partial Map Complete 12/16/2019 10:35:31 PM Start Generate Partial Map with Encapsulated and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:35:31 PM Generate Partial Map Complete 12/16/2019 10:35:42 PM Start Generate Partial Map with Encapsulated and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:35:42 PM Generate Partial Map Complete 12/16/2019 10:35:48 PM Start Generate Partial Map with Encapsulated and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:35:48 PM Generate Partial Map Complete 12/16/2019 10:35:52 PM Start Generate Partial Map with Honeycomb and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:35:52 PM Generate Partial Map Complete 12/16/2019 10:36:03 PM Start Generate Partial Map with Honeycomb and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:36:03 PM Generate Partial Map Complete 12/16/2019 10:36:12 PM Start Generate Partial Map with Honeycomb and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:36:12 PM Generate Partial Map Complete 12/16/2019 10:36:24 PM Start Generate Partial Map with Honeycomb and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:36:24 PM Generate Partial Map Complete 12/16/2019 10:36:40 PM Start Generate Partial Map with Honeycomb and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:36:40 PM Generate Partial Map Complete 12/16/2019 10:37:11 PM Start Generate Partial Map with Wheel and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:37:11 PM Generate Partial Map Complete 12/16/2019 10:37:24 PM Start Generate Partial Map with Clusters and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:37:24 PM Generate Partial Map Complete 12/16/2019 10:37:36 PM Start Generate Partial Map with Maze and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:37:36 PM Generate Partial Map Complete 12/16/2019 10:37:44 PM Start Generate Partial Map with Maze and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:37:44 PM Generate Partial Map Complete 12/16/2019 10:38:09 PM Start Generate Partial Map with Maze and seed 677124190 and planet count 200 and 17 factions 12/16/2019 10:38:09 PM Generate Partial Map Complete 12/16/2019 10:38:23 PM Start Generate Partial Map with Maze and seed 677124190 and planet count 200 and 17 factions 12/16/2019 10:38:23 PM Generate Partial Map Complete 12/16/2019 10:38:24 PM Start Generate Partial Map with Maze and seed 687030224 and planet count 200 and 17 factions 12/16/2019 10:38:24 PM Generate Partial Map Complete 12/16/2019 10:38:27 PM Start Generate Partial Map with Maze and seed 153016071 and planet count 200 and 17 factions 12/16/2019 10:38:27 PM Generate Partial Map Complete 12/16/2019 10:38:29 PM Start Generate Partial Map with Maze and seed 717642222 and planet count 200 and 17 factions 12/16/2019 10:38:29 PM Generate Partial Map Complete 12/16/2019 10:38:31 PM Start Generate Partial Map with Maze and seed 7940445 and planet count 200 and 17 factions 12/16/2019 10:38:31 PM Generate Partial Map Complete 12/16/2019 10:38:33 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/16/2019 10:38:33 PM Generate Partial Map Complete 12/16/2019 10:39:17 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/16/2019 10:39:18 PM Generate Partial Map Complete 12/16/2019 10:39:33 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/16/2019 10:39:33 PM Generate Partial Map Complete 12/16/2019 10:41:07 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/16/2019 10:41:07 PM Generate Partial Map Complete 12/16/2019 10:44:40 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/16/2019 10:44:40 PM Generate Partial Map Complete 12/16/2019 10:49:46 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 18 factions 12/16/2019 10:49:46 PM Generate Partial Map Complete 12/16/2019 11:00:27 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 19 factions 12/16/2019 11:00:28 PM Generate Partial Map Complete 12/16/2019 11:00:35 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 19 factions 12/16/2019 11:00:35 PM Generate Partial Map Complete 12/16/2019 11:00:50 PM Start Generate FULL Map with Maze and seed 473701092 and planet count 200 and 19 factions 12/16/2019 11:00:51 PM Generate FULL Map Complete 12/16/2019 11:06:31 PM No resolution change was required. 12/16/2019 11:06:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 11:06:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 11:06:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 11:06:57 PM Successfully opened host socket 12/16/2019 11:44:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 11:48:44 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2019 11:48:44 PM Boot up FleetOS (0.2641s) 12/16/2019 11:48:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2019 11:48:44 PM Check System Logs For Rogue Intelligence (0.0250s) 12/16/2019 11:48:44 PM Game Version: 1.017 12/16/2019 11:48:44 PM Eject Trash Into Hyperspace (0.1070s) 12/16/2019 11:48:44 PM Expansions: The Spire Rises (NOT INSTALLED) 12/16/2019 11:48:44 PM Check For Extra Modules (0.0080s) 12/16/2019 11:48:44 PM Bring Cloaking Systems Online (0.0110s) 12/16/2019 11:48:44 PM Remembering Alamo (0.0110s) 12/16/2019 11:48:44 PM Generating Framerates (0.0040s) 12/16/2019 11:48:44 PM Recalculate Speed Of Light (0.0120s) 12/16/2019 11:48:44 PM Check Nearby Stellar Masses (0.0150s) 12/16/2019 11:48:44 PM No resolution change was required. 12/16/2019 11:48:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 11:48:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 11:48:44 PM Refresh Optical Lensing (0.0080s) 12/16/2019 11:48:44 PM Revise Fundamental Physical Laws (0.0180s) 12/16/2019 11:48:44 PM Boot Audio Comms (0.0080s) 12/16/2019 11:48:44 PM Establish Individual Audio Links (0.0080s) 12/16/2019 11:48:44 PM Prepare Explosions and Crackles (0.1580s) 12/16/2019 11:48:45 PM Optimize Comfort On Command Decks (0.0690s) 12/16/2019 11:48:45 PM Calculate Odds Of Success (0.0280s) 12/16/2019 11:48:45 PM Briefly Panic (0.1610s) 12/16/2019 11:48:45 PM Install Confidence Routines (0.2111s) 12/16/2019 11:48:45 PM Bring Commander Interface Online (0.0780s) 12/16/2019 11:48:45 PM Motivate All Crews (0.0254s) 12/16/2019 11:48:45 PM Externalizing Patterns (0.0120s) 12/16/2019 11:48:45 PM Disengaging Constants (0.0230s) 12/16/2019 11:48:45 PM Late Axionic Computations (0.0413s) 12/16/2019 11:48:45 PM Connecting to Fleet Command (0.0047s) 12/16/2019 11:48:45 PM Thinking Of Advice (0.0070s) 12/16/2019 11:48:45 PM Degaussing Advice (0.0125s) 12/16/2019 11:48:45 PM Naming All Known Planets (0.0040s) 12/16/2019 11:48:45 PM Remembering Speeds (0.0080s) 12/16/2019 11:48:45 PM Prioritizing Targets (0.0060s) 12/16/2019 11:48:45 PM Rebooting Sensor Arrays (0.0070s) 12/16/2019 11:48:45 PM Unloading Prismatic Grid (0.0080s) 12/16/2019 11:48:45 PM Thinking Of Objectives (0.0070s) 12/16/2019 11:48:45 PM Re-Aligning Objectives (0.0070s) 12/16/2019 11:48:45 PM Inhibiting Visual Scans (0.0100s) 12/16/2019 11:48:45 PM Synthesizing Vocals (0.0050s) 12/16/2019 11:48:45 PM Ventilating Scenarios (0.0070s) 12/16/2019 11:48:45 PM Decontaminating Targeting Systems (0.0072s) 12/16/2019 11:48:45 PM Ejecting Tactical Core (0.0078s) 12/16/2019 11:48:45 PM Calibrating Formations (0.0060s) 12/16/2019 11:48:45 PM Intercepting Galactic Maps (0.0080s) 12/16/2019 11:48:45 PM Sterilizing Test Chamber (0.0082s) 12/16/2019 11:48:45 PM Faction Diagnostics (0.0088s) 12/16/2019 11:48:45 PM Buffering Hackers (0.0130s) 12/16/2019 11:48:45 PM Inverting Death (0.0060s) 12/16/2019 11:48:45 PM Linear Field Variance (0.0970s) 12/16/2019 11:48:45 PM Charging Marks (0.0070s) 12/16/2019 11:48:45 PM Range Manifolds (0.0060s) 12/16/2019 11:48:45 PM Purging ROFs (0.0070s) 12/16/2019 11:48:45 PM Manipulating Speeds (0.0080s) 12/16/2019 11:48:45 PM Detecting Projectiles (0.0060s) 12/16/2019 11:48:45 PM Grouping Flow Fields (0.0090s) 12/16/2019 11:48:45 PM Modulating Flow Field Groups (0.0120s) 12/16/2019 11:48:45 PM Designing Fleets (0.0160s) 12/16/2019 11:48:45 PM Thinking Of Technologies (0.0060s) 12/16/2019 11:48:45 PM Categorizing Starboard Sensors (0.0060s) 12/16/2019 11:48:45 PM Injecting Galactic Variables (0.0100s) 12/16/2019 11:48:45 PM Discharging Colored Ions (0.0200s) 12/16/2019 11:48:45 PM Replicating Ion Colors (0.0050s) 12/16/2019 11:48:46 PM Investigating Starfields (0.1670s) 12/16/2019 11:48:46 PM Combing Distant Planets (0.5659s) 12/16/2019 11:48:46 PM Investigating Map Signatures (0.0150s) 12/16/2019 11:48:46 PM Collating Solar Systems (0.0070s) 12/16/2019 11:48:46 PM Categorizing All Planets (0.0040s) 12/16/2019 11:48:46 PM Organizing Commands (0.0170s) 12/16/2019 11:48:46 PM Calculating Firing Cones (0.0040s) 12/16/2019 11:48:47 PM Holding Ship Parts For Comfort (0.4178s) 12/16/2019 11:48:48 PM Ensure Engines Can Take It (1.4625s) 12/16/2019 11:48:48 PM Issuing Orders (0.0050s) 12/16/2019 11:48:48 PM Augmenting Infusers (0.0070s) 12/16/2019 11:48:48 PM Infusing (0.0180s) 12/16/2019 11:48:48 PM Post-Proton Surge (0.0040s) 12/16/2019 11:48:48 PM Calibrate Weapons Arrays (0.0140s) 12/16/2019 11:48:48 PM Stimulate Modulation (0.0140s) 12/16/2019 11:48:48 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/16/2019 11:48:49 PM Load Surrogates (0.8302s) 12/16/2019 11:48:49 PM Load Historical Documents (0.0030s) 12/16/2019 11:48:49 PM 5.2 seconds total load time. Boot up FleetOS (0.3s) Combing Distant Planets (0.6s) Holding Ship Parts For Comfort (0.4s) Ensure Engines Can Take It (1.5s) Load Surrogates (0.8s) 12/16/2019 11:48:49 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 11:48:53 PM Successfully opened host socket 12/16/2019 11:49:19 PM No resolution change was required. 12/16/2019 11:49:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 11:49:19 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 11:49:20 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:AlliedFactionsGenerateAIP RelatedIntegers(1): 0 12/17/2019 1:12:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/17/2019 9:36:06 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/17/2019 9:36:06 AM Boot up FleetOS (0.2700s) 12/17/2019 9:36:06 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/17/2019 9:36:06 AM Check System Logs For Rogue Intelligence (0.0245s) 12/17/2019 9:36:06 AM Game Version: 1.017 12/17/2019 9:36:06 AM Eject Trash Into Hyperspace (0.0660s) 12/17/2019 9:36:06 AM Expansions: The Spire Rises (NOT INSTALLED) 12/17/2019 9:36:06 AM Check For Extra Modules (0.0080s) 12/17/2019 9:36:06 AM Bring Cloaking Systems Online (0.0350s) 12/17/2019 9:36:06 AM Remembering Alamo (0.0120s) 12/17/2019 9:36:06 AM Generating Framerates (0.0040s) 12/17/2019 9:36:06 AM Recalculate Speed Of Light (0.0130s) 12/17/2019 9:36:06 AM Check Nearby Stellar Masses (0.0150s) 12/17/2019 9:36:06 AM No resolution change was required. 12/17/2019 9:36:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 9:36:06 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 9:36:06 AM Refresh Optical Lensing (0.0090s) 12/17/2019 9:36:06 AM Revise Fundamental Physical Laws (0.0180s) 12/17/2019 9:36:06 AM Boot Audio Comms (0.0080s) 12/17/2019 9:36:06 AM Establish Individual Audio Links (0.0090s) 12/17/2019 9:36:06 AM Prepare Explosions and Crackles (0.1580s) 12/17/2019 9:36:06 AM Optimize Comfort On Command Decks (0.0730s) 12/17/2019 9:36:06 AM Calculate Odds Of Success (0.0300s) 12/17/2019 9:36:06 AM Briefly Panic (0.1490s) 12/17/2019 9:36:06 AM Install Confidence Routines (0.2040s) 12/17/2019 9:36:06 AM Bring Commander Interface Online (0.0750s) 12/17/2019 9:36:06 AM Motivate All Crews (0.0280s) 12/17/2019 9:36:07 AM Externalizing Patterns (0.0130s) 12/17/2019 9:36:07 AM Disengaging Constants (0.0230s) 12/17/2019 9:36:07 AM Late Axionic Computations (0.0400s) 12/17/2019 9:36:07 AM Connecting to Fleet Command (0.0060s) 12/17/2019 9:36:07 AM Thinking Of Advice (0.0070s) 12/17/2019 9:36:07 AM Degaussing Advice (0.0116s) 12/17/2019 9:36:07 AM Naming All Known Planets (0.0050s) 12/17/2019 9:36:07 AM Remembering Speeds (0.0079s) 12/17/2019 9:36:07 AM Prioritizing Targets (0.0070s) 12/17/2019 9:36:07 AM Rebooting Sensor Arrays (0.0060s) 12/17/2019 9:36:07 AM Unloading Prismatic Grid (0.0080s) 12/17/2019 9:36:07 AM Thinking Of Objectives (0.0070s) 12/17/2019 9:36:07 AM Re-Aligning Objectives (0.0070s) 12/17/2019 9:36:07 AM Inhibiting Visual Scans (0.0100s) 12/17/2019 9:36:07 AM Synthesizing Vocals (0.0050s) 12/17/2019 9:36:07 AM Ventilating Scenarios (0.0070s) 12/17/2019 9:36:07 AM Decontaminating Targeting Systems (0.0070s) 12/17/2019 9:36:07 AM Ejecting Tactical Core (0.0080s) 12/17/2019 9:36:07 AM Calibrating Formations (0.0060s) 12/17/2019 9:36:07 AM Intercepting Galactic Maps (0.0080s) 12/17/2019 9:36:07 AM Sterilizing Test Chamber (0.0080s) 12/17/2019 9:36:07 AM Faction Diagnostics (0.0090s) 12/17/2019 9:36:07 AM Buffering Hackers (0.0130s) 12/17/2019 9:36:07 AM Inverting Death (0.0060s) 12/17/2019 9:36:07 AM Linear Field Variance (0.0990s) 12/17/2019 9:36:07 AM Charging Marks (0.0070s) 12/17/2019 9:36:07 AM Range Manifolds (0.0070s) 12/17/2019 9:36:07 AM Purging ROFs (0.0060s) 12/17/2019 9:36:07 AM Manipulating Speeds (0.0080s) 12/17/2019 9:36:07 AM Detecting Projectiles (0.0060s) 12/17/2019 9:36:07 AM Grouping Flow Fields (0.0070s) 12/17/2019 9:36:07 AM Modulating Flow Field Groups (0.0130s) 12/17/2019 9:36:07 AM Designing Fleets (0.0160s) 12/17/2019 9:36:07 AM Thinking Of Technologies (0.0060s) 12/17/2019 9:36:07 AM Categorizing Starboard Sensors (0.0060s) 12/17/2019 9:36:07 AM Injecting Galactic Variables (0.0090s) 12/17/2019 9:36:07 AM Discharging Colored Ions (0.0210s) 12/17/2019 9:36:07 AM Replicating Ion Colors (0.0050s) 12/17/2019 9:36:07 AM Investigating Starfields (0.1680s) 12/17/2019 9:36:08 AM Pillaging Distant Planets (0.5579s) 12/17/2019 9:36:08 AM Investigating Map Signatures (0.0150s) 12/17/2019 9:36:08 AM Collating Solar Systems (0.0070s) 12/17/2019 9:36:08 AM Categorizing All Planets (0.0040s) 12/17/2019 9:36:08 AM Organizing Commands (0.0170s) 12/17/2019 9:36:08 AM Calculating Firing Cones (0.0040s) 12/17/2019 9:36:08 AM Splitting Ship Parts Into Smaller Parts (0.4215s) 12/17/2019 9:36:10 AM Balancing Thermals (1.4760s) 12/17/2019 9:36:10 AM Issuing Orders (0.0040s) 12/17/2019 9:36:10 AM Augmenting Infusers (0.0080s) 12/17/2019 9:36:10 AM Infusing (0.0170s) 12/17/2019 9:36:10 AM Post-Proton Surge (0.0050s) 12/17/2019 9:36:10 AM Calibrate Weapons Arrays (0.0140s) 12/17/2019 9:36:10 AM Stimulate Modulation (0.0150s) 12/17/2019 9:36:10 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/17/2019 9:36:11 AM Load Surrogates (0.8267s) 12/17/2019 9:36:11 AM Load Historical Documents (0.0033s) 12/17/2019 9:36:11 AM 5.2 seconds total load time. Boot up FleetOS (0.3s) Pillaging Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.4s) Balancing Thermals (1.5s) Load Surrogates (0.8s) 12/17/2019 9:36:11 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/17/2019 9:36:19 AM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/17/2019 9:36:19 AM World Created, Launching Server 12/17/2019 9:36:19 AM Successfully opened host socket 12/17/2019 9:43:53 AM Start Generate Partial Map with Maze and seed 185846427 and planet count 100 and 17 factions 12/17/2019 9:43:53 AM Generate Partial Map Complete 12/17/2019 9:44:01 AM Start Generate Partial Map with Maze and seed 209801715 and planet count 100 and 17 factions 12/17/2019 9:44:01 AM Generate Partial Map Complete 12/17/2019 9:44:03 AM Start Generate Partial Map with Maze and seed 247687323 and planet count 100 and 17 factions 12/17/2019 9:44:03 AM Generate Partial Map Complete 12/17/2019 9:44:05 AM Start Generate Partial Map with Maze and seed 268193403 and planet count 100 and 17 factions 12/17/2019 9:44:05 AM Generate Partial Map Complete 12/17/2019 9:44:15 AM Start Generate Partial Map with Maze and seed 776422018 and planet count 100 and 17 factions 12/17/2019 9:44:15 AM Generate Partial Map Complete 12/17/2019 9:44:17 AM Start Generate Partial Map with Maze and seed 409765009 and planet count 100 and 17 factions 12/17/2019 9:44:17 AM Generate Partial Map Complete 12/17/2019 9:44:19 AM Start Generate Partial Map with Maze and seed 870742838 and planet count 100 and 17 factions 12/17/2019 9:44:19 AM Generate Partial Map Complete 12/17/2019 9:44:21 AM Start Generate Partial Map with Maze and seed 450198910 and planet count 100 and 17 factions 12/17/2019 9:44:21 AM Generate Partial Map Complete 12/17/2019 9:44:23 AM Start Generate Partial Map with Maze and seed 632487710 and planet count 100 and 17 factions 12/17/2019 9:44:23 AM Generate Partial Map Complete 12/17/2019 9:44:24 AM Start Generate Partial Map with Maze and seed 871258372 and planet count 100 and 17 factions 12/17/2019 9:44:24 AM Generate Partial Map Complete 12/17/2019 9:44:30 AM Start Generate Partial Map with Maze and seed 233088144 and planet count 100 and 17 factions 12/17/2019 9:44:30 AM Generate Partial Map Complete 12/17/2019 9:44:32 AM Start Generate Partial Map with Maze and seed 120049669 and planet count 100 and 17 factions 12/17/2019 9:44:32 AM Generate Partial Map Complete 12/17/2019 9:44:34 AM Start Generate Partial Map with Maze and seed 209908688 and planet count 100 and 17 factions 12/17/2019 9:44:34 AM Generate Partial Map Complete 12/17/2019 9:44:35 AM Start Generate Partial Map with Maze and seed 48427126 and planet count 100 and 17 factions 12/17/2019 9:44:35 AM Generate Partial Map Complete 12/17/2019 9:44:37 AM Start Generate Partial Map with Maze and seed 827810821 and planet count 100 and 17 factions 12/17/2019 9:44:37 AM Generate Partial Map Complete 12/17/2019 9:44:38 AM Start Generate Partial Map with Maze and seed 501223686 and planet count 100 and 17 factions 12/17/2019 9:44:38 AM Generate Partial Map Complete 12/17/2019 9:44:39 AM Start Generate Partial Map with Maze and seed 745344940 and planet count 100 and 17 factions 12/17/2019 9:44:39 AM Generate Partial Map Complete 12/17/2019 9:44:40 AM Start Generate Partial Map with Maze and seed 481219790 and planet count 100 and 17 factions 12/17/2019 9:44:40 AM Generate Partial Map Complete 12/17/2019 9:44:41 AM Start Generate Partial Map with Maze and seed 415677991 and planet count 100 and 17 factions 12/17/2019 9:44:41 AM Generate Partial Map Complete 12/17/2019 9:44:42 AM Start Generate Partial Map with Maze and seed 800419888 and planet count 100 and 17 factions 12/17/2019 9:44:43 AM Generate Partial Map Complete 12/17/2019 9:44:44 AM Start Generate Partial Map with Maze and seed 713681144 and planet count 100 and 17 factions 12/17/2019 9:44:44 AM Generate Partial Map Complete 12/17/2019 9:44:45 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:44:45 AM Generate Partial Map Complete 12/17/2019 9:45:45 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:45:45 AM Generate Partial Map Complete 12/17/2019 9:45:57 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:45:57 AM Generate Partial Map Complete 12/17/2019 9:53:13 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:53:13 AM Generate Partial Map Complete 12/17/2019 9:53:36 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:53:36 AM Generate Partial Map Complete 12/17/2019 9:53:40 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:53:40 AM Generate Partial Map Complete 12/17/2019 9:55:25 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 18 factions 12/17/2019 9:55:25 AM Generate Partial Map Complete 12/17/2019 9:55:47 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 19 factions 12/17/2019 9:55:47 AM Generate Partial Map Complete 12/17/2019 9:56:34 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 19 factions 12/17/2019 9:56:34 AM Generate Partial Map Complete 12/17/2019 9:57:24 AM Start Generate FULL Map with Maze and seed 118084549 and planet count 100 and 19 factions 12/17/2019 9:57:24 AM Generate FULL Map Complete 12/17/2019 10:15:53 AM Exception in entity tooltip text generation at stage 5461:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength_OutOfConstructionApplied () [0x000f5] in <5e81e4c6b3c2410eb91b17f601c2ae59>:0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength () [0x0001d] in <5e81e4c6b3c2410eb91b17f601c2ae59>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x07fd6] in <175b9388de2344d9a7e58a6946fd3c42>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/17/2019 11:11:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/17/2019 12:24:15 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/17/2019 12:24:15 PM Boot up FleetOS (0.2905s) 12/17/2019 12:24:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/17/2019 12:24:15 PM Check System Logs For Rogue Intelligence (0.0255s) 12/17/2019 12:24:15 PM Game Version: 1.017 12/17/2019 12:24:15 PM Eject Trash Into Hyperspace (0.0847s) 12/17/2019 12:24:15 PM Expansions: The Spire Rises (NOT INSTALLED) 12/17/2019 12:24:15 PM Check For Extra Modules (0.0085s) 12/17/2019 12:24:15 PM Bring Cloaking Systems Online (0.0335s) 12/17/2019 12:24:15 PM Remembering Alamo (0.0165s) 12/17/2019 12:24:15 PM Generating Framerates (0.0055s) 12/17/2019 12:24:15 PM Recalculate Speed Of Light (0.0135s) 12/17/2019 12:24:15 PM Check Nearby Stellar Masses (0.0150s) 12/17/2019 12:24:15 PM No resolution change was required. 12/17/2019 12:24:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 12:24:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 12:24:15 PM Refresh Optical Lensing (0.0080s) 12/17/2019 12:24:15 PM Revise Fundamental Physical Laws (0.0265s) 12/17/2019 12:24:15 PM Boot Audio Comms (0.0095s) 12/17/2019 12:24:15 PM Establish Individual Audio Links (0.0093s) 12/17/2019 12:24:15 PM Prepare Explosions and Crackles (0.1595s) 12/17/2019 12:24:16 PM Optimize Comfort On Command Decks (0.2424s) 12/17/2019 12:24:16 PM Calculate Odds Of Success (0.0355s) 12/17/2019 12:24:16 PM Briefly Panic (0.2873s) 12/17/2019 12:24:16 PM Install Confidence Routines (0.2150s) 12/17/2019 12:24:16 PM Bring Commander Interface Online (0.0845s) 12/17/2019 12:24:16 PM Motivate All Crews (0.0280s) 12/17/2019 12:24:16 PM Externalizing Patterns (0.0130s) 12/17/2019 12:24:16 PM Disengaging Constants (0.0306s) 12/17/2019 12:24:16 PM Late Axionic Computations (0.0984s) 12/17/2019 12:24:17 PM Connecting to Fleet Command (0.0060s) 12/17/2019 12:24:17 PM Thinking Of Advice (0.0070s) 12/17/2019 12:24:17 PM Degaussing Advice (0.0167s) 12/17/2019 12:24:17 PM Naming All Known Planets (0.0044s) 12/17/2019 12:24:17 PM Remembering Speeds (0.0085s) 12/17/2019 12:24:17 PM Prioritizing Targets (0.0058s) 12/17/2019 12:24:17 PM Rebooting Sensor Arrays (0.0074s) 12/17/2019 12:24:17 PM Unloading Prismatic Grid (0.0068s) 12/17/2019 12:24:17 PM Thinking Of Objectives (0.0071s) 12/17/2019 12:24:17 PM Re-Aligning Objectives (0.0072s) 12/17/2019 12:24:17 PM Inhibiting Visual Scans (0.0111s) 12/17/2019 12:24:17 PM Synthesizing Vocals (0.0060s) 12/17/2019 12:24:17 PM Ventilating Scenarios (0.0071s) 12/17/2019 12:24:17 PM Decontaminating Targeting Systems (0.0071s) 12/17/2019 12:24:17 PM Ejecting Tactical Core (0.0076s) 12/17/2019 12:24:17 PM Calibrating Formations (0.0055s) 12/17/2019 12:24:17 PM Intercepting Galactic Maps (0.0090s) 12/17/2019 12:24:17 PM Sterilizing Test Chamber (0.0090s) 12/17/2019 12:24:17 PM Faction Diagnostics (0.0110s) 12/17/2019 12:24:17 PM Buffering Hackers (0.0129s) 12/17/2019 12:24:17 PM Inverting Death (0.0070s) 12/17/2019 12:24:17 PM Linear Field Variance (0.0971s) 12/17/2019 12:24:17 PM Charging Marks (0.0068s) 12/17/2019 12:24:17 PM Range Manifolds (0.0070s) 12/17/2019 12:24:17 PM Purging ROFs (0.0060s) 12/17/2019 12:24:17 PM Manipulating Speeds (0.0080s) 12/17/2019 12:24:17 PM Detecting Projectiles (0.0060s) 12/17/2019 12:24:17 PM Grouping Flow Fields (0.0084s) 12/17/2019 12:24:17 PM Modulating Flow Field Groups (0.0140s) 12/17/2019 12:24:17 PM Designing Fleets (0.0165s) 12/17/2019 12:24:17 PM Thinking Of Technologies (0.0065s) 12/17/2019 12:24:17 PM Categorizing Starboard Sensors (0.0060s) 12/17/2019 12:24:17 PM Injecting Galactic Variables (0.0099s) 12/17/2019 12:24:17 PM Discharging Colored Ions (0.0212s) 12/17/2019 12:24:17 PM Replicating Ion Colors (0.0053s) 12/17/2019 12:24:17 PM Investigating Starfields (0.5216s) 12/17/2019 12:24:19 PM Blowing Up Distant Planets (1.8468s) 12/17/2019 12:24:19 PM Investigating Map Signatures (0.0140s) 12/17/2019 12:24:19 PM Collating Solar Systems (0.0076s) 12/17/2019 12:24:19 PM Categorizing All Planets (0.0070s) 12/17/2019 12:24:19 PM Organizing Commands (0.0166s) 12/17/2019 12:24:19 PM Calculating Firing Cones (0.0035s) 12/17/2019 12:24:20 PM Kicking Ship Parts Down Elevator Shaft (0.6018s) 12/17/2019 12:24:23 PM Broadcasting Peace Message (3.5688s) 12/17/2019 12:24:23 PM Issuing Orders (0.0045s) 12/17/2019 12:24:23 PM Augmenting Infusers (0.0081s) 12/17/2019 12:24:24 PM Infusing (0.0200s) 12/17/2019 12:24:24 PM Post-Proton Surge (0.0045s) 12/17/2019 12:24:24 PM Calibrate Weapons Arrays (0.0145s) 12/17/2019 12:24:24 PM Stimulate Modulation (0.0150s) 12/17/2019 12:24:24 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/17/2019 12:24:24 PM Load Surrogates (0.8602s) 12/17/2019 12:24:24 PM Load Historical Documents (0.0025s) 12/17/2019 12:24:24 PM 9.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.5s) Blowing Up Distant Planets (1.8s) Kicking Ship Parts Down Elevator Shaft (0.6s) Broadcasting Peace Message (3.6s) Load Surrogates (0.9s) 12/17/2019 12:24:25 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/17/2019 12:24:33 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 12:24:33 PM World Created, Launching Server 12/17/2019 12:24:33 PM Successfully opened host socket 12/17/2019 12:28:54 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 12:28:54 PM Generate Partial Map Complete 12/17/2019 12:29:15 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 18 factions 12/17/2019 12:29:15 PM Generate Partial Map Complete 12/17/2019 12:29:38 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 18 factions 12/17/2019 12:29:38 PM Generate Partial Map Complete 12/17/2019 12:30:10 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 18 factions 12/17/2019 12:30:10 PM Generate Partial Map Complete 12/17/2019 12:32:02 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 19 factions 12/17/2019 12:32:02 PM Generate Partial Map Complete 12/17/2019 12:33:06 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 20 factions 12/17/2019 12:33:06 PM Generate Partial Map Complete 12/17/2019 12:33:15 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 20 factions 12/17/2019 12:33:15 PM Generate Partial Map Complete 12/17/2019 12:33:24 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 20 factions 12/17/2019 12:33:24 PM Generate Partial Map Complete 12/17/2019 12:33:38 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 20 factions 12/17/2019 12:33:38 PM Generate Partial Map Complete 12/17/2019 12:33:53 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 20 factions 12/17/2019 12:33:53 PM Generate Partial Map Complete 12/17/2019 12:33:55 PM Start Generate Partial Map with Maze and seed 914005914 and planet count 100 and 20 factions 12/17/2019 12:33:55 PM Generate Partial Map Complete 12/17/2019 12:34:13 PM Start Generate Partial Map with Maze and seed 914005914 and planet count 100 and 20 factions 12/17/2019 12:34:13 PM Generate Partial Map Complete 12/17/2019 12:34:15 PM Start Generate Partial Map with Maze and seed 942514374 and planet count 100 and 20 factions 12/17/2019 12:34:15 PM Generate Partial Map Complete 12/17/2019 12:34:28 PM Start Generate Partial Map with Maze and seed 942514374 and planet count 100 and 20 factions 12/17/2019 12:34:28 PM Generate Partial Map Complete 12/17/2019 12:34:30 PM Start Generate Partial Map with Maze and seed 463454409 and planet count 100 and 20 factions 12/17/2019 12:34:30 PM Generate Partial Map Complete 12/17/2019 12:34:32 PM Start Generate Partial Map with Maze and seed 882865260 and planet count 100 and 20 factions 12/17/2019 12:34:32 PM Generate Partial Map Complete 12/17/2019 12:34:33 PM Start Generate Partial Map with Maze and seed 214479877 and planet count 100 and 20 factions 12/17/2019 12:34:33 PM Generate Partial Map Complete 12/17/2019 12:34:35 PM Start Generate Partial Map with Maze and seed 706524328 and planet count 100 and 20 factions 12/17/2019 12:34:35 PM Generate Partial Map Complete 12/17/2019 12:34:36 PM Start Generate Partial Map with Maze and seed 436245297 and planet count 100 and 20 factions 12/17/2019 12:34:36 PM Generate Partial Map Complete 12/17/2019 12:34:40 PM Start Generate Partial Map with Maze and seed 896137751 and planet count 100 and 20 factions 12/17/2019 12:34:40 PM Generate Partial Map Complete 12/17/2019 12:34:48 PM Start Generate Partial Map with Maze and seed 732743519 and planet count 100 and 20 factions 12/17/2019 12:34:48 PM Generate Partial Map Complete 12/17/2019 12:34:50 PM Start Generate Partial Map with Maze and seed 504529469 and planet count 100 and 20 factions 12/17/2019 12:34:50 PM Generate Partial Map Complete 12/17/2019 12:35:08 PM Start Generate Partial Map with Maze and seed 113763012 and planet count 100 and 20 factions 12/17/2019 12:35:08 PM Generate Partial Map Complete 12/17/2019 12:35:09 PM Start Generate Partial Map with Maze and seed 789640860 and planet count 100 and 20 factions 12/17/2019 12:35:09 PM Generate Partial Map Complete 12/17/2019 12:35:10 PM Start Generate Partial Map with Maze and seed 505347991 and planet count 100 and 20 factions 12/17/2019 12:35:10 PM Generate Partial Map Complete 12/17/2019 12:35:11 PM Start Generate Partial Map with Maze and seed 906872701 and planet count 100 and 20 factions 12/17/2019 12:35:11 PM Generate Partial Map Complete 12/17/2019 12:35:13 PM Start Generate Partial Map with Maze and seed 444769682 and planet count 100 and 20 factions 12/17/2019 12:35:13 PM Generate Partial Map Complete 12/17/2019 12:35:14 PM Start Generate Partial Map with Maze and seed 109543159 and planet count 100 and 20 factions 12/17/2019 12:35:14 PM Generate Partial Map Complete 12/17/2019 12:35:16 PM Start Generate Partial Map with Maze and seed 23254655 and planet count 100 and 20 factions 12/17/2019 12:35:16 PM Generate Partial Map Complete 12/17/2019 12:35:19 PM Start Generate Partial Map with Maze and seed 895968545 and planet count 100 and 20 factions 12/17/2019 12:35:19 PM Generate Partial Map Complete 12/17/2019 12:35:25 PM Start Generate Partial Map with Maze and seed 486653833 and planet count 100 and 20 factions 12/17/2019 12:35:25 PM Generate Partial Map Complete 12/17/2019 12:35:27 PM Start Generate Partial Map with Maze and seed 407488041 and planet count 100 and 20 factions 12/17/2019 12:35:27 PM Generate Partial Map Complete 12/17/2019 12:35:28 PM Start Generate Partial Map with Maze and seed 318352695 and planet count 100 and 20 factions 12/17/2019 12:35:28 PM Generate Partial Map Complete 12/17/2019 12:35:30 PM Start Generate Partial Map with Maze and seed 234715212 and planet count 100 and 20 factions 12/17/2019 12:35:30 PM Generate Partial Map Complete 12/17/2019 12:35:32 PM Start Generate Partial Map with Maze and seed 272578352 and planet count 100 and 20 factions 12/17/2019 12:35:32 PM Generate Partial Map Complete 12/17/2019 12:35:34 PM Start Generate Partial Map with Maze and seed 518921211 and planet count 100 and 20 factions 12/17/2019 12:35:34 PM Generate Partial Map Complete 12/17/2019 12:35:53 PM Start Generate Partial Map with Maze and seed 518921211 and planet count 100 and 20 factions 12/17/2019 12:35:53 PM Generate Partial Map Complete 12/17/2019 12:36:09 PM Start Generate Partial Map with Maze and seed 518921211 and planet count 100 and 20 factions 12/17/2019 12:36:09 PM Generate Partial Map Complete 12/17/2019 12:36:22 PM Start Generate Partial Map with Maze and seed 24059848 and planet count 100 and 20 factions 12/17/2019 12:36:22 PM Generate Partial Map Complete 12/17/2019 12:36:24 PM Start Generate Partial Map with Maze and seed 108532423 and planet count 100 and 20 factions 12/17/2019 12:36:24 PM Generate Partial Map Complete 12/17/2019 12:36:42 PM Start Generate Partial Map with Maze and seed 148486577 and planet count 100 and 20 factions 12/17/2019 12:36:42 PM Generate Partial Map Complete 12/17/2019 12:36:43 PM Start Generate Partial Map with Maze and seed 42580797 and planet count 100 and 20 factions 12/17/2019 12:36:43 PM Generate Partial Map Complete 12/17/2019 12:36:45 PM Start Generate Partial Map with Maze and seed 593505134 and planet count 100 and 20 factions 12/17/2019 12:36:45 PM Generate Partial Map Complete 12/17/2019 12:36:46 PM Start Generate Partial Map with Maze and seed 881333934 and planet count 100 and 20 factions 12/17/2019 12:36:46 PM Generate Partial Map Complete 12/17/2019 12:36:49 PM Start Generate Partial Map with Maze and seed 781732262 and planet count 100 and 20 factions 12/17/2019 12:36:49 PM Generate Partial Map Complete 12/17/2019 12:36:50 PM Start Generate Partial Map with Maze and seed 228726245 and planet count 100 and 20 factions 12/17/2019 12:36:50 PM Generate Partial Map Complete 12/17/2019 12:36:51 PM Start Generate Partial Map with Maze and seed 272177488 and planet count 100 and 20 factions 12/17/2019 12:36:51 PM Generate Partial Map Complete 12/17/2019 12:36:53 PM Start Generate Partial Map with Maze and seed 189214611 and planet count 100 and 20 factions 12/17/2019 12:36:53 PM Generate Partial Map Complete 12/17/2019 12:36:54 PM Start Generate Partial Map with Maze and seed 778810266 and planet count 100 and 20 factions 12/17/2019 12:36:54 PM Generate Partial Map Complete 12/17/2019 12:36:56 PM Start Generate Partial Map with Maze and seed 225595743 and planet count 100 and 20 factions 12/17/2019 12:36:56 PM Generate Partial Map Complete 12/17/2019 12:36:57 PM Start Generate Partial Map with Maze and seed 781978466 and planet count 100 and 20 factions 12/17/2019 12:36:57 PM Generate Partial Map Complete 12/17/2019 12:36:58 PM Start Generate Partial Map with Maze and seed 830893214 and planet count 100 and 20 factions 12/17/2019 12:36:58 PM Generate Partial Map Complete 12/17/2019 12:36:59 PM Start Generate Partial Map with Maze and seed 24012997 and planet count 100 and 20 factions 12/17/2019 12:36:59 PM Generate Partial Map Complete 12/17/2019 12:37:00 PM Start Generate Partial Map with Maze and seed 30242015 and planet count 100 and 20 factions 12/17/2019 12:37:00 PM Generate Partial Map Complete 12/17/2019 12:37:01 PM Start Generate Partial Map with Maze and seed 65033554 and planet count 100 and 20 factions 12/17/2019 12:37:02 PM Generate Partial Map Complete 12/17/2019 12:37:03 PM Start Generate Partial Map with Maze and seed 447354 and planet count 100 and 20 factions 12/17/2019 12:37:03 PM Generate Partial Map Complete 12/17/2019 12:37:04 PM Start Generate Partial Map with Maze and seed 697595630 and planet count 100 and 20 factions 12/17/2019 12:37:04 PM Generate Partial Map Complete 12/17/2019 12:37:05 PM Start Generate Partial Map with Maze and seed 809889328 and planet count 100 and 20 factions 12/17/2019 12:37:05 PM Generate Partial Map Complete 12/17/2019 12:37:07 PM Start Generate Partial Map with Maze and seed 865164341 and planet count 100 and 20 factions 12/17/2019 12:37:07 PM Generate Partial Map Complete 12/17/2019 12:37:09 PM Start Generate Partial Map with Maze and seed 743481906 and planet count 100 and 20 factions 12/17/2019 12:37:09 PM Generate Partial Map Complete 12/17/2019 12:37:10 PM Start Generate Partial Map with Maze and seed 349841077 and planet count 100 and 20 factions 12/17/2019 12:37:10 PM Generate Partial Map Complete 12/17/2019 12:37:11 PM Start Generate Partial Map with Maze and seed 15259205 and planet count 100 and 20 factions 12/17/2019 12:37:11 PM Generate Partial Map Complete 12/17/2019 12:37:12 PM Start Generate Partial Map with Maze and seed 986830040 and planet count 100 and 20 factions 12/17/2019 12:37:12 PM Generate Partial Map Complete 12/17/2019 12:37:13 PM Start Generate Partial Map with Maze and seed 86063131 and planet count 100 and 20 factions 12/17/2019 12:37:13 PM Generate Partial Map Complete 12/17/2019 12:37:14 PM Start Generate Partial Map with Maze and seed 308703119 and planet count 100 and 20 factions 12/17/2019 12:37:14 PM Generate Partial Map Complete 12/17/2019 12:37:15 PM Start Generate Partial Map with Maze and seed 241262596 and planet count 100 and 20 factions 12/17/2019 12:37:15 PM Generate Partial Map Complete 12/17/2019 12:37:17 PM Start Generate Partial Map with Maze and seed 2759476 and planet count 100 and 20 factions 12/17/2019 12:37:17 PM Generate Partial Map Complete 12/17/2019 12:37:23 PM Start Generate Partial Map with Maze and seed 996838675 and planet count 100 and 20 factions 12/17/2019 12:37:23 PM Generate Partial Map Complete 12/17/2019 12:37:26 PM Start Generate Partial Map with Maze and seed 670404126 and planet count 100 and 20 factions 12/17/2019 12:37:26 PM Generate Partial Map Complete 12/17/2019 12:37:27 PM Start Generate Partial Map with Maze and seed 556036920 and planet count 100 and 20 factions 12/17/2019 12:37:27 PM Generate Partial Map Complete 12/17/2019 12:37:28 PM Start Generate Partial Map with Maze and seed 886068830 and planet count 100 and 20 factions 12/17/2019 12:37:28 PM Generate Partial Map Complete 12/17/2019 12:37:29 PM Start Generate Partial Map with Maze and seed 428946440 and planet count 100 and 20 factions 12/17/2019 12:37:29 PM Generate Partial Map Complete 12/17/2019 12:37:31 PM Start Generate Partial Map with Maze and seed 820172009 and planet count 100 and 20 factions 12/17/2019 12:37:31 PM Generate Partial Map Complete 12/17/2019 12:37:57 PM Start Generate Partial Map with Maze and seed 228918881 and planet count 100 and 20 factions 12/17/2019 12:37:57 PM Generate Partial Map Complete 12/17/2019 12:37:59 PM Start Generate Partial Map with Maze and seed 686117231 and planet count 100 and 20 factions 12/17/2019 12:37:59 PM Generate Partial Map Complete 12/17/2019 12:38:00 PM Start Generate Partial Map with Maze and seed 995382823 and planet count 100 and 20 factions 12/17/2019 12:38:00 PM Generate Partial Map Complete 12/17/2019 12:38:01 PM Start Generate Partial Map with Maze and seed 155384484 and planet count 100 and 20 factions 12/17/2019 12:38:01 PM Generate Partial Map Complete 12/17/2019 12:38:02 PM Start Generate Partial Map with Maze and seed 382980529 and planet count 100 and 20 factions 12/17/2019 12:38:02 PM Generate Partial Map Complete 12/17/2019 12:38:04 PM Start Generate Partial Map with Maze and seed 351189738 and planet count 100 and 20 factions 12/17/2019 12:38:04 PM Generate Partial Map Complete 12/17/2019 12:38:05 PM Start Generate Partial Map with Maze and seed 590825321 and planet count 100 and 20 factions 12/17/2019 12:38:05 PM Generate Partial Map Complete 12/17/2019 12:38:06 PM Start Generate Partial Map with Maze and seed 502401522 and planet count 100 and 20 factions 12/17/2019 12:38:06 PM Generate Partial Map Complete 12/17/2019 12:38:08 PM Start Generate Partial Map with Maze and seed 878398807 and planet count 100 and 20 factions 12/17/2019 12:38:08 PM Generate Partial Map Complete 12/17/2019 12:38:09 PM Start Generate Partial Map with Maze and seed 553511594 and planet count 100 and 20 factions 12/17/2019 12:38:09 PM Generate Partial Map Complete 12/17/2019 12:40:00 PM Start Generate FULL Map with Maze and seed 553511594 and planet count 100 and 20 factions 12/17/2019 12:40:00 PM Generate FULL Map Complete 12/17/2019 12:41:41 PM No resolution change was required. 12/17/2019 12:41:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 12:41:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 3:01:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/17/2019 3:29:11 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/17/2019 3:29:12 PM Boot up FleetOS (0.2686s) 12/17/2019 3:29:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/17/2019 3:29:12 PM Check System Logs For Rogue Intelligence (0.0245s) 12/17/2019 3:29:12 PM Game Version: 1.017 12/17/2019 3:29:12 PM Eject Trash Into Hyperspace (0.0625s) 12/17/2019 3:29:12 PM Expansions: The Spire Rises (NOT INSTALLED) 12/17/2019 3:29:12 PM Check For Extra Modules (0.0075s) 12/17/2019 3:29:12 PM Bring Cloaking Systems Online (0.0265s) 12/17/2019 3:29:12 PM Remembering Alamo (0.0125s) 12/17/2019 3:29:12 PM Generating Framerates (0.0045s) 12/17/2019 3:29:12 PM Recalculate Speed Of Light (0.0120s) 12/17/2019 3:29:12 PM Check Nearby Stellar Masses (0.0150s) 12/17/2019 3:29:12 PM No resolution change was required. 12/17/2019 3:29:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 3:29:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 3:29:12 PM Refresh Optical Lensing (0.0080s) 12/17/2019 3:29:12 PM Revise Fundamental Physical Laws (0.0175s) 12/17/2019 3:29:12 PM Boot Audio Comms (0.0085s) 12/17/2019 3:29:12 PM Establish Individual Audio Links (0.0090s) 12/17/2019 3:29:12 PM Prepare Explosions and Crackles (0.1585s) 12/17/2019 3:29:12 PM Optimize Comfort On Command Decks (0.0665s) 12/17/2019 3:29:12 PM Calculate Odds Of Success (0.0300s) 12/17/2019 3:29:12 PM Briefly Panic (0.1570s) 12/17/2019 3:29:12 PM Install Confidence Routines (0.2075s) 12/17/2019 3:29:12 PM Bring Commander Interface Online (0.0745s) 12/17/2019 3:29:12 PM Motivate All Crews (0.0245s) 12/17/2019 3:29:12 PM Externalizing Patterns (0.0150s) 12/17/2019 3:29:12 PM Disengaging Constants (0.0265s) 12/17/2019 3:29:13 PM Late Axionic Computations (0.0390s) 12/17/2019 3:29:13 PM Connecting to Fleet Command (0.0060s) 12/17/2019 3:29:13 PM Thinking Of Advice (0.0060s) 12/17/2019 3:29:13 PM Degaussing Advice (0.0125s) 12/17/2019 3:29:13 PM Naming All Known Planets (0.0045s) 12/17/2019 3:29:13 PM Remembering Speeds (0.0077s) 12/17/2019 3:29:13 PM Prioritizing Targets (0.0063s) 12/17/2019 3:29:13 PM Rebooting Sensor Arrays (0.0069s) 12/17/2019 3:29:13 PM Unloading Prismatic Grid (0.0073s) 12/17/2019 3:29:13 PM Thinking Of Objectives (0.0065s) 12/17/2019 3:29:13 PM Re-Aligning Objectives (0.0082s) 12/17/2019 3:29:13 PM Inhibiting Visual Scans (0.0092s) 12/17/2019 3:29:13 PM Synthesizing Vocals (0.0055s) 12/17/2019 3:29:13 PM Ventilating Scenarios (0.0065s) 12/17/2019 3:29:13 PM Decontaminating Targeting Systems (0.0075s) 12/17/2019 3:29:13 PM Ejecting Tactical Core (0.0075s) 12/17/2019 3:29:13 PM Calibrating Formations (0.0060s) 12/17/2019 3:29:13 PM Intercepting Galactic Maps (0.0076s) 12/17/2019 3:29:13 PM Sterilizing Test Chamber (0.0083s) 12/17/2019 3:29:13 PM Faction Diagnostics (0.0095s) 12/17/2019 3:29:13 PM Buffering Hackers (0.0120s) 12/17/2019 3:29:13 PM Inverting Death (0.0065s) 12/17/2019 3:29:13 PM Linear Field Variance (0.0980s) 12/17/2019 3:29:13 PM Charging Marks (0.0075s) 12/17/2019 3:29:13 PM Range Manifolds (0.0070s) 12/17/2019 3:29:13 PM Purging ROFs (0.0068s) 12/17/2019 3:29:13 PM Manipulating Speeds (0.0082s) 12/17/2019 3:29:13 PM Detecting Projectiles (0.0060s) 12/17/2019 3:29:13 PM Grouping Flow Fields (0.0075s) 12/17/2019 3:29:13 PM Modulating Flow Field Groups (0.0135s) 12/17/2019 3:29:13 PM Designing Fleets (0.0125s) 12/17/2019 3:29:13 PM Thinking Of Technologies (0.0065s) 12/17/2019 3:29:13 PM Categorizing Starboard Sensors (0.0055s) 12/17/2019 3:29:13 PM Injecting Galactic Variables (0.0102s) 12/17/2019 3:29:13 PM Discharging Colored Ions (0.0203s) 12/17/2019 3:29:13 PM Replicating Ion Colors (0.0050s) 12/17/2019 3:29:13 PM Investigating Starfields (0.1630s) 12/17/2019 3:29:14 PM Browsing Distant Planets (0.5418s) 12/17/2019 3:29:14 PM Investigating Map Signatures (0.0115s) 12/17/2019 3:29:14 PM Collating Solar Systems (0.0065s) 12/17/2019 3:29:14 PM Categorizing All Planets (0.0040s) 12/17/2019 3:29:14 PM Organizing Commands (0.0175s) 12/17/2019 3:29:14 PM Calculating Firing Cones (0.0035s) 12/17/2019 3:29:14 PM Offending Sentient Ship Parts (0.4230s) 12/17/2019 3:29:15 PM Reticulate Splines (1.4423s) 12/17/2019 3:29:16 PM Issuing Orders (0.0040s) 12/17/2019 3:29:16 PM Augmenting Infusers (0.0078s) 12/17/2019 3:29:16 PM Infusing (0.0172s) 12/17/2019 3:29:16 PM Post-Proton Surge (0.0040s) 12/17/2019 3:29:16 PM Calibrate Weapons Arrays (0.0145s) 12/17/2019 3:29:16 PM Stimulate Modulation (0.0145s) 12/17/2019 3:29:16 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/17/2019 3:29:16 PM Load Surrogates (0.8281s) 12/17/2019 3:29:16 PM Load Historical Documents (0.0030s) 12/17/2019 3:29:16 PM 5.2 seconds total load time. Boot up FleetOS (0.3s) Browsing Distant Planets (0.5s) Offending Sentient Ship Parts (0.4s) Reticulate Splines (1.4s) Load Surrogates (0.8s) 12/17/2019 3:29:17 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <d5465a2bbc634f44a09eea2ca5018113>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/17/2019 3:29:20 PM Start Generate Partial Map with Maze and seed 553511594 and planet count 100 and 17 factions 12/17/2019 3:29:20 PM World Created, Launching Server 12/17/2019 3:29:20 PM Successfully opened host socket 12/17/2019 3:29:27 PM Start Generate Partial Map with Maze and seed 103392680 and planet count 100 and 17 factions 12/17/2019 3:29:27 PM Generate Partial Map Complete 12/17/2019 3:29:31 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:29:31 PM Generate Partial Map Complete 12/17/2019 3:29:46 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:29:46 PM Generate Partial Map Complete 12/17/2019 3:30:15 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:30:15 PM Generate Partial Map Complete 12/17/2019 3:30:19 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:30:19 PM Generate Partial Map Complete 12/17/2019 3:32:45 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:32:45 PM Generate Partial Map Complete 12/17/2019 3:33:17 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:33:17 PM Generate Partial Map Complete 12/17/2019 3:33:59 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:33:59 PM Generate Partial Map Complete 12/17/2019 3:34:06 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 19 factions 12/17/2019 3:34:06 PM Generate Partial Map Complete 12/17/2019 3:35:00 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:35:00 PM Generate Partial Map Complete 12/17/2019 3:35:18 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:35:18 PM Generate Partial Map Complete 12/17/2019 3:36:18 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:36:18 PM Generate Partial Map Complete 12/17/2019 3:37:01 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 21 factions 12/17/2019 3:37:01 PM Generate Partial Map Complete 12/17/2019 3:41:48 PM Start Generate FULL Map with Maze and seed 765031347 and planet count 100 and 21 factions 12/17/2019 3:41:48 PM Generate FULL Map Complete 12/17/2019 3:42:04 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:42:04 PM World Created, Launching Server 12/17/2019 3:44:48 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:44:48 PM Generate Partial Map Complete 12/17/2019 3:45:54 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:45:54 PM Generate Partial Map Complete 12/17/2019 3:46:11 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:46:11 PM Generate Partial Map Complete 12/17/2019 3:47:09 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:47:09 PM Generate Partial Map Complete 12/17/2019 3:47:17 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:47:18 PM Generate Partial Map Complete 12/17/2019 3:47:25 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:47:25 PM Generate Partial Map Complete 12/17/2019 3:47:47 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 19 factions 12/17/2019 3:47:47 PM Generate Partial Map Complete 12/17/2019 3:47:58 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:47:58 PM Generate Partial Map Complete 12/17/2019 3:48:05 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:48:05 PM Generate Partial Map Complete 12/17/2019 3:48:12 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:48:12 PM Generate Partial Map Complete 12/17/2019 3:48:17 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:48:17 PM Generate Partial Map Complete 12/17/2019 3:48:29 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:48:29 PM Generate Partial Map Complete 12/17/2019 3:48:38 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:48:38 PM Generate Partial Map Complete 12/17/2019 3:49:53 PM Start Generate FULL Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:49:53 PM Generate FULL Map Complete 12/17/2019 4:45:16 PM specialFactionContext_37_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.PurgeDeadUnits () [0x00050] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x0003b] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.IdentifyCurrentPlanet () [0x00003] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.AssignUnitToFireteam (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00178] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0120c] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <175b9388de2344d9a7e58a6946fd3c42>:0 12/17/2019 4:45:30 PM specialFactionContext_37_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.PurgeDeadUnits () [0x00050] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x0003b] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.IdentifyCurrentPlanet () [0x00003] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.AssignUnitToFireteam (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00178] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0120c] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <175b9388de2344d9a7e58a6946fd3c42>:0 12/17/2019 4:45:44 PM specialFactionContext_37_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.PurgeDeadUnits () [0x00050] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x0003b] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.IdentifyCurrentPlanet () [0x00003] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.AssignUnitToFireteam (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00178] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0120c] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <175b9388de2344d9a7e58a6946fd3c42>:0 12/17/2019 4:46:54 PM specialFactionContext_37_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.PurgeDeadUnits () [0x00050] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x0003b] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.IdentifyCurrentPlanet () [0x00003] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.AssignUnitToFireteam (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00178] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0120c] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <175b9388de2344d9a7e58a6946fd3c42>:0 12/17/2019 4:51:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 |
|
Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 17, 2019 8:19 pm | Endovior | New Issue | |
Dec 17, 2019 8:19 pm | Endovior | File Added: screenshot.192.jpg | |
Dec 17, 2019 8:19 pm | Endovior | File Added: ArcenDebugLog.txt | |
Dec 18, 2019 12:15 am | BadgerBadger | Assigned To | => BadgerBadger |
Dec 18, 2019 12:15 am | BadgerBadger | Status | new => resolved |
Dec 18, 2019 12:15 am | BadgerBadger | Resolution | open => fixed |
Dec 18, 2019 12:15 am | BadgerBadger | Fixed in Version | => 1.018-1.021 Methodical Achievement |
Dec 18, 2019 12:15 am | BadgerBadger | Note Added: 0055035 |