View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022466 | AI War 2 | Balance Issue | Jan 1, 2020 7:04 pm | Feb 8, 2021 9:43 pm | |
Reporter | DEMOCRACY_DEMOCRACY | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.025 Hotfix | ||||
Fixed in Version | Beta 2.716 The Great Balance Curve | ||||
Summary | 0022466: Tech Tree reminder/concept | ||||
Description | To discourage people from just rushing down one tech category and hull, maybe implement a "tech tree" type system, where you have to unlock certain levels in one (or more) category to unlock other categories. for example, to unlock subterfuge mk4, you have to have generalist 2 and ambush 3. however, this may be circumvented by tech vaults. | ||||
Tags | No tags attached. | ||||
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Not a deep tech tree like that. I'm thinking the requirements are per tech-level. I think the max level of techs is maybe 4? There are 7 mark levels, but no line has all 7 techs in one to my recollection. I'm thinking that: 1. To unlock ANY level 2 techs you need to have researched ANY 3 level 1 techs of your choosing. 2. To unlock ANY level 3 techs you need to have researched ANY 6 level 1 techs of your choosing AND any 3 level 2 techs of your choosing. 3. To unlock ANY level 4+ techs you need to have researched ANY 9 level 1 techs of your choosing AND any 6 level 2 techs of your choosing AND any 3 level 3 techs of your choosing. Easy to understand, and lets people truly choose their path without just dumping ALL their points into insta-high numbers. |
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Badger's adjustments, which I like: level 2 techs require and 3 level 1s level 3 techs require 4 level 1s and 2 level 2s level 4 techs require 6 level 1s, 4 level 2s and 4 level 3s (badger modified this to his taste) |
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Why is this necessary? Is there some gameplay problem with people rushing down one tech tree that is making the game less fun? Genuine question; not trying to snark. |
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Forcing a few tech lines leads to less decision making (I invest into Fusion, then only take fusion units or reroll ARS until there are fusion). This should encourage more diversity. |
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You could make it less viable to do tech rushes by removing the exponential strength increase from teching up, and make the jump from mk 1 to 2 the same as the jump from mk 6 to mk 7... |
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The benefits are linear, not exponential, but the tech costs are actually more-than-linear (but not exponential). People are actually shooting themselves in the foot by over-specializing, aside from having less decision-making. Your total raised strength is more if you spread out moderately but then specialize some. |
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Instead of the tech tree, the balance curves and the tech rebalance are where we're at now. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 1, 2020 7:04 pm | DEMOCRACY_DEMOCRACY | New Issue | |
Jan 1, 2020 9:21 pm | Chris_McElligottPark | Note Added: 0055242 | |
Jan 2, 2020 11:13 am | Chris_McElligottPark | Note Added: 0055265 | |
Jan 2, 2020 11:49 am | Fluffiest | Note Added: 0055266 | |
Jan 2, 2020 12:29 pm | BadgerBadger | Note Edited: 0055265 | |
Jan 2, 2020 12:33 pm | BadgerBadger | Note Added: 0055267 | |
Jan 2, 2020 8:02 pm | Flypaste | Note Added: 0055292 | |
Jan 2, 2020 9:33 pm | Chris_McElligottPark | Note Added: 0055297 | |
Feb 8, 2021 9:43 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 8, 2021 9:43 pm | Chris_McElligottPark | Status | new => resolved |
Feb 8, 2021 9:43 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 8, 2021 9:43 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.716 The Great Balance Curve |
Feb 8, 2021 9:43 pm | Chris_McElligottPark | Note Added: 0060476 |