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IDProjectCategoryLast Update
0022466AI War 2Balance IssueFeb 8, 2021 9:43 pm
ReporterDEMOCRACY_DEMOCRACY Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.025 Hotfix 
Fixed in VersionBeta 2.716 The Great Balance Curve 
Summary0022466: Tech Tree reminder/concept
DescriptionTo discourage people from just rushing down one tech category and hull, maybe implement a "tech tree" type system, where you have to unlock certain levels in one (or more) category to unlock other categories. for example, to unlock subterfuge mk4, you have to have generalist 2 and ambush 3. however, this may be circumvented by tech vaults.
TagsNo tags attached.

Activities

Chris_McElligottPark

Jan 1, 2020 9:21 pm

administrator   ~0055242

Not a deep tech tree like that. I'm thinking the requirements are per tech-level. I think the max level of techs is maybe 4? There are 7 mark levels, but no line has all 7 techs in one to my recollection.

I'm thinking that:
1. To unlock ANY level 2 techs you need to have researched ANY 3 level 1 techs of your choosing.
2. To unlock ANY level 3 techs you need to have researched ANY 6 level 1 techs of your choosing AND any 3 level 2 techs of your choosing.
3. To unlock ANY level 4+ techs you need to have researched ANY 9 level 1 techs of your choosing AND any 6 level 2 techs of your choosing AND any 3 level 3 techs of your choosing.

Easy to understand, and lets people truly choose their path without just dumping ALL their points into insta-high numbers.

Chris_McElligottPark

Jan 2, 2020 11:13 am

administrator   ~0055265

Last edited: Jan 2, 2020 12:29 pm

Badger's adjustments, which I like:

level 2 techs require and 3 level 1s
level 3 techs require 4 level 1s and 2 level 2s
level 4 techs require 6 level 1s, 4 level 2s and 4 level 3s (badger modified this to his taste)

Fluffiest

Jan 2, 2020 11:49 am

reporter   ~0055266

Why is this necessary? Is there some gameplay problem with people rushing down one tech tree that is making the game less fun? Genuine question; not trying to snark.

BadgerBadger

Jan 2, 2020 12:33 pm

manager   ~0055267

Forcing a few tech lines leads to less decision making (I invest into Fusion, then only take fusion units or reroll ARS until there are fusion). This should encourage more diversity.

Flypaste

Jan 2, 2020 8:02 pm

reporter   ~0055292

You could make it less viable to do tech rushes by removing the exponential strength increase from teching up, and make the jump from mk 1 to 2 the same as the jump from mk 6 to mk 7...

Chris_McElligottPark

Jan 2, 2020 9:33 pm

administrator   ~0055297

The benefits are linear, not exponential, but the tech costs are actually more-than-linear (but not exponential). People are actually shooting themselves in the foot by over-specializing, aside from having less decision-making. Your total raised strength is more if you spread out moderately but then specialize some.

Chris_McElligottPark

Feb 8, 2021 9:43 pm

administrator   ~0060476

Instead of the tech tree, the balance curves and the tech rebalance are where we're at now. Thanks!

Issue History

Date Modified Username Field Change
Jan 1, 2020 7:04 pm DEMOCRACY_DEMOCRACY New Issue
Jan 1, 2020 9:21 pm Chris_McElligottPark Note Added: 0055242
Jan 2, 2020 11:13 am Chris_McElligottPark Note Added: 0055265
Jan 2, 2020 11:49 am Fluffiest Note Added: 0055266
Jan 2, 2020 12:29 pm BadgerBadger Note Edited: 0055265
Jan 2, 2020 12:33 pm BadgerBadger Note Added: 0055267
Jan 2, 2020 8:02 pm Flypaste Note Added: 0055292
Jan 2, 2020 9:33 pm Chris_McElligottPark Note Added: 0055297
Feb 8, 2021 9:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 8, 2021 9:43 pm Chris_McElligottPark Status new => resolved
Feb 8, 2021 9:43 pm Chris_McElligottPark Resolution open => fixed
Feb 8, 2021 9:43 pm Chris_McElligottPark Fixed in Version => Beta 2.716 The Great Balance Curve
Feb 8, 2021 9:43 pm Chris_McElligottPark Note Added: 0060476