View Issue Details

IDProjectCategoryLast Update
0022476AI War 2GUIJan 3, 2020 5:37 am
ReporterFluffiest Assigned Todonblas  
Status closedResolutionfixed 
Product Version1.025 Hotfix 
Fixed in VersionBETA 1.101 Ship Cap Reversions 
Summary0022476: ARS unlocks should state clearly whether a ship line is small, medium, or large for that ship type
DescriptionCurrently, when I look at an ARS, I see something like:
Huge Frigate 2x
Tiny Swarmer 72x
Not An X-Wing, Honest 25x

And I have no idea if those numbers are good or bad. I'm on my first run through the game; I don't have the experience to know whether or not 72 tiny swarmers is a decently-sized fleet or if it's the lowest that the ARS could possibly have rolled. In fact, until someone mentioned it on Discord, I had no idea that ARSs actually randomized the ship line size! I thought a "tiny swarmer" line unlock was *always* 72 ships!

Sure, I could ask on Discord, or I could dig through the game files, or I could painstakingly go over every line of the ship's stats to try to work out if 72 swarmers is equivalent in strength to 25 x-wings... but I shouldn't have to. I'm making an important decision, I want to feel that all of the information I need to make that decision is actually available, in the game, without being needlessly obfuscated. Otherwise I'm just cluelessly fumbling, and clueless fumbling feels really bad for the player.

Please, change the ARS detailed tooltips and the hacking menu to display something more like this:
Huge Frigate 2x (strong line)
Tiny Swarmer 72x (medium line)
Not An X-Wing, Honest 25x (very weak line)

Or just list the approximate Strength value for each ship line. That way, I can make an intelligent, informed decision whether to take the strongest line in the ARS, or whether to take a weaker line that complements my current unlocks. Making intelligent, informed decisions feels good!
TagsNo tags attached.

Relationships

related to 0022478 closedChris_McElligottPark Bay sizes to replace random ship number variation 

Activities

Iocaine

Jan 2, 2020 7:38 am

reporter   ~0055244

By preference, I would prefer a solution that removes this arbitrary variation altogether, but if it's here to stay then I would absolutely approve of this suggestion. The current interface simply doesn't provide important information required for a new player to do more than guess.

donblas

Jan 2, 2020 4:04 pm

developer   ~0055282

I think adding the range as something that pops up with you hit ctrl (x - y) would be better, but small/medium/large is fine if we don't want to show exact numbers.

donblas

Jan 2, 2020 9:23 pm

developer   ~0055296

Give that we have a new fixed range option, this is lower priority now.

BadgerBadger

Jan 2, 2020 11:39 pm

manager   ~0055304

There's now a game lobby options to avoid this problem.

Fluffiest

Jan 3, 2020 5:37 am

reporter   ~0055307

The "Remove Unlock Variance in Capturables" option is nice, but when variance is turned on, I still think the ARS hacking menus and tooltips should display whether a given roll is high, low, or medium. I don't see any benefit to obfuscating that information.

Issue History

Date Modified Username Field Change
Jan 2, 2020 7:33 am Fluffiest New Issue
Jan 2, 2020 7:38 am Iocaine Note Added: 0055244
Jan 2, 2020 2:19 pm BadgerBadger Relationship added related to 0022478
Jan 2, 2020 4:04 pm donblas Note Added: 0055282
Jan 2, 2020 4:45 pm donblas Assigned To => donblas
Jan 2, 2020 4:45 pm donblas Status new => assigned
Jan 2, 2020 9:23 pm donblas Assigned To donblas =>
Jan 2, 2020 9:23 pm donblas Note Added: 0055296
Jan 2, 2020 11:39 pm BadgerBadger Assigned To => BadgerBadger
Jan 2, 2020 11:39 pm BadgerBadger Status assigned => closed
Jan 2, 2020 11:39 pm BadgerBadger Resolution open => fixed
Jan 2, 2020 11:39 pm BadgerBadger Fixed in Version => BETA 1.101 Ship Cap Reversions
Jan 2, 2020 11:39 pm BadgerBadger Note Added: 0055304
Jan 2, 2020 11:39 pm BadgerBadger Assigned To BadgerBadger => donblas
Jan 3, 2020 5:37 am Fluffiest Note Added: 0055307