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IDProjectCategoryLast Update
0022485AI War 2Gameplay IdeaJan 2, 2020 6:16 pm
ReporterNRSirLimbo Assigned ToBadgerBadger  
Status closedResolutionwon't fix 
Product VersionBETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming 
Summary0022485: Fireteams for Players
DescriptionI think there would be some benefit to creating fireteams for the player, based off some simple rules:

When unloading ships of a fleet each ship type (mostly ship lines for themselves, unless there's 2 or more of the same ship line present) enter a fireteam.
When the player orders a selected number of ships to do a certain action all of these leave their original fireteam and get into a new one that executes the player's orders. When finished they return to their respective ship type fireteams.

This would I imagine greatly improve the way player ships like to spread out and do whatever on their own in FRD.
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BadgerBadger

Jan 2, 2020 6:14 pm

manager   ~0055288

Last edited: Jan 2, 2020 6:16 pm

Fireteams don't really do much for tactical battles; that's handled by the generic targeting/pursuit mode code. Fireteams are primarily a mechanism for strategic decision making and coordination for non-player factions.

If you'd like to turn the game over to fireteams to play for you then player-allied marauders (or scourge for DLC) can do it. It's actually really fun to be the facilitator for your powerful allies.

Issue History

Date Modified Username Field Change
Jan 2, 2020 5:56 pm NRSirLimbo New Issue
Jan 2, 2020 6:14 pm BadgerBadger Note Added: 0055288
Jan 2, 2020 6:15 pm BadgerBadger Assigned To => BadgerBadger
Jan 2, 2020 6:15 pm BadgerBadger Status new => closed
Jan 2, 2020 6:15 pm BadgerBadger Resolution open => won't fix
Jan 2, 2020 6:16 pm BadgerBadger Note Edited: 0055288