View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022490 | AI War 2 | Bug - Gameplay | Jan 2, 2020 8:13 pm | Jan 2, 2020 11:25 pm | |
Reporter | Flypaste | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.023 Cloaking Variagation | ||||
Summary | 0022490: Eyes don't activate on minor factions | ||||
Description | This is an especially egregious problem with nanocaust, since worlds with an eye that would otherwise be walls to the nanocaust's fleetballing progress require me to send a couple empty flagships over there to activate the eye. I haven't played the newest patch yet, but this was present a few patches ago and I don't see it in the change notes so I'll toss it up here in case it hasn't been stealth fixed. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 2, 2020 8:13 pm | Flypaste | New Issue | |
Jan 2, 2020 8:23 pm | Flypaste | Product Version | BETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming => 1.023 Cloaking Variagation |
Jan 2, 2020 8:23 pm | Flypaste | Description Updated | |
Jan 2, 2020 11:25 pm | BadgerBadger | Note Added: 0055302 |