View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022531 | AI War 2 | Gameplay Issue | Jan 6, 2020 1:50 pm | Jan 28, 2020 10:23 am | |
Reporter | Daniexpert | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 1.102 Fireteam Refinements | ||||
Fixed in Version | BETA 1.314 Achieve Those | ||||
Summary | 0022531: Yellow Jacket dissapearing when entering Golem Ark | ||||
Description | I noticed today that a few times, when I press the Load button, so the Jackets get into the Golem, they start moving, they load, and disappear, as usual, but their counter resets to 0, so the Arks start building them again. Is this intended? | ||||
Tags | No tags attached. | ||||
related to | 0022665 | resolved | Chris_McElligottPark | Destroyed units in stacks are not properly removed from the game |
related to | 0022404 | resolved | Chris_McElligottPark | Possible race condition involving Hive golem (and other drone carriers) when reloading drones |
related to | 0022581 | resolved | Chris_McElligottPark | Automatic Ships/Drones disappear sometimes when entering or leaving their flagship |
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No, there's a bug with them that we're not certain of the nature of. It appears to be some cross-threading thing. There's a related issue that has a savegame for me to repro it with. |
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If you need some saves or other stuff, I now have a game with 2 Hive Golem Arks, so maybe it can be helpful to try reproducing the bug. |
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Thanks! * For both stacks and drones, put in some code to prevent cross-threading race conditions where they could in theory cause incorrect and confusing fluctuations. ** With stacks it seems like this only happened with very low stack count targets. ** With drones it seems this was not actually the problem. * For all of the non-planetary fleets, it no longer tries to clear excess ships above the cap that you have. ** This was potentially causing some problems with drones in particular where it was killing excess ships as they went back into the drone controller. This may also have affected ships going into transports. ** Essentially it was counting some stuff that was queued for death but not yet dead. And in general with these we frankly don't care if they are over cap, as they wll die soon enough anyhow and it's unlikely that they would be over cap in the first place. ** The big thing with caps needing to clear excess ships is the command station fleets, since you can change command station types which massively adjusts your caps for things, and not handling these would be an exploit. *** If a command station is ever given drones, then it's likely to be buggy like the hive golem and similar was in the past, and there's no simple solution for that. Don't give command stations drones. ;) ** This is confirmed to fix the hive golem bug and bug with drones in general. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 6, 2020 1:50 pm | Daniexpert | New Issue | |
Jan 6, 2020 3:54 pm | Chris_McElligottPark | Note Added: 0055355 | |
Jan 6, 2020 6:06 pm | Daniexpert | Note Added: 0055375 | |
Jan 11, 2020 6:15 pm | RocketAssistedPuffin | Relationship added | related to 0022581 |
Jan 28, 2020 10:19 am | Chris_McElligottPark | Relationship added | related to 0022665 |
Jan 28, 2020 10:19 am | Chris_McElligottPark | Relationship added | related to 0022404 |
Jan 28, 2020 10:23 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 28, 2020 10:23 am | Chris_McElligottPark | Status | new => resolved |
Jan 28, 2020 10:23 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 28, 2020 10:23 am | Chris_McElligottPark | Fixed in Version | => BETA 1.314 Achieve Those |
Jan 28, 2020 10:23 am | Chris_McElligottPark | Note Added: 0055798 |