View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022540 | AI War 2 | Bug - Gameplay | Jan 6, 2020 5:07 pm | Jan 9, 2020 1:01 pm | |
Reporter | Admiral | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | BETA 1.102 Fireteam Refinements | ||||
Summary | 0022540: Cannot disable "Pursuit mode" | ||||
Description | I have a fleet 0000002 (in attached save), Strike Sodium on planet S02 Postline, for which selecting it ("2" key) and then hitting V does not disable Pursuit mode. It disables it for a moment, then it re-enables. Not sure what's going on. Was trying to put the fleet into attack move mode, but that also doesn't disable it (even with repeated "X" hits). Very odd. Thanks! | ||||
Tags | No tags attached. | ||||
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I've had this happen too. I thought at the time it was an issue with fleets that are in the process of rebuilding, but I might be wrong. |
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Upon trying, the only units doing this are the Hydra Heads, which are forced into Pursuit because they have a limited time duration. Rest of the units seem fine. |
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Hydra heads are always in pursuit mode. Not a bug. |
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If Hydra Heads are always in pursuit mode, then the bug is different. Either it's: 1. Make Hydra Heads controllable like ordinary units, or 2. Make the UI not reflect the state of selected Hydra Heads in the lower right display (e.g., the Attack-Move/Group-Move/Pursuit/Hold-Fire/Scrap buttons) when grouped with other, controllable units. 0000002 is probably the desired solution. Right now, I am unable to discern the settings of my fleet when I select it and there are Hydra Heads, because I do not know if Pursuit is on or off, or Attack-Move is on but Pursuit stays on, or what. During encounters I often switch between Regular, Group, Attack-Move and Pursuit modes frequently to micromanage the encounter, and this makes it very hard to ensure the fleet is doing the right thing. Thoughts? Thanks! |
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(0000002 -> Number 2 in the previous comment, did not mean to get that turned into a bug ID reference.) |
Date Modified | Username | Field | Change |
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Jan 6, 2020 5:07 pm | Admiral | New Issue | |
Jan 6, 2020 5:07 pm | Admiral | File Added: Debug Fleet2 Pursuit Mode Permanent.save | |
Jan 6, 2020 5:07 pm | Admiral | File Added: Debug Fleet2 Pursuit Mode Permanent.savemet | |
Jan 8, 2020 7:48 pm | Fluffiest | Note Added: 0055452 | |
Jan 8, 2020 8:04 pm | RocketAssistedPuffin | Note Added: 0055454 | |
Jan 9, 2020 11:57 am | BadgerBadger | Note Added: 0055466 | |
Jan 9, 2020 1:00 pm | Admiral | Note Added: 0055472 | |
Jan 9, 2020 1:01 pm | Admiral | Note Added: 0055473 |