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IDProjectCategoryLast Update
0022540AI War 2Bug - GameplayJan 9, 2020 1:01 pm
ReporterAdmiral Assigned To 
Status newResolutionopen 
Product VersionBETA 1.102 Fireteam Refinements 
Summary0022540: Cannot disable "Pursuit mode"
DescriptionI have a fleet 0000002 (in attached save), Strike Sodium on planet S02 Postline, for which selecting it ("2" key) and then hitting V does not disable Pursuit mode. It disables it for a moment, then it re-enables. Not sure what's going on. Was trying to put the fleet into attack move mode, but that also doesn't disable it (even with repeated "X" hits). Very odd.

Thanks!
TagsNo tags attached.

Activities

Admiral

Jan 6, 2020 5:07 pm

reporter  

Fluffiest

Jan 8, 2020 7:48 pm

reporter   ~0055452

I've had this happen too. I thought at the time it was an issue with fleets that are in the process of rebuilding, but I might be wrong.

RocketAssistedPuffin

Jan 8, 2020 8:04 pm

reporter   ~0055454

Upon trying, the only units doing this are the Hydra Heads, which are forced into Pursuit because they have a limited time duration. Rest of the units seem fine.

BadgerBadger

Jan 9, 2020 11:57 am

manager   ~0055466

Hydra heads are always in pursuit mode. Not a bug.

Admiral

Jan 9, 2020 1:00 pm

reporter   ~0055472

If Hydra Heads are always in pursuit mode, then the bug is different. Either it's:

1. Make Hydra Heads controllable like ordinary units, or
2. Make the UI not reflect the state of selected Hydra Heads in the lower right display (e.g., the Attack-Move/Group-Move/Pursuit/Hold-Fire/Scrap buttons) when grouped with other, controllable units.

0000002 is probably the desired solution. Right now, I am unable to discern the settings of my fleet when I select it and there are Hydra Heads, because I do not know if Pursuit is on or off, or Attack-Move is on but Pursuit stays on, or what. During encounters I often switch between Regular, Group, Attack-Move and Pursuit modes frequently to micromanage the encounter, and this makes it very hard to ensure the fleet is doing the right thing.

Thoughts? Thanks!

Admiral

Jan 9, 2020 1:01 pm

reporter   ~0055473

(0000002 -> Number 2 in the previous comment, did not mean to get that turned into a bug ID reference.)

Issue History

Date Modified Username Field Change
Jan 6, 2020 5:07 pm Admiral New Issue
Jan 6, 2020 5:07 pm Admiral File Added: Debug Fleet2 Pursuit Mode Permanent.save
Jan 6, 2020 5:07 pm Admiral File Added: Debug Fleet2 Pursuit Mode Permanent.savemet
Jan 8, 2020 7:48 pm Fluffiest Note Added: 0055452
Jan 8, 2020 8:04 pm RocketAssistedPuffin Note Added: 0055454
Jan 9, 2020 11:57 am BadgerBadger Note Added: 0055466
Jan 9, 2020 1:00 pm Admiral Note Added: 0055472
Jan 9, 2020 1:01 pm Admiral Note Added: 0055473