View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022567 | AI War 2 | Bug - Audio | Jan 10, 2020 6:27 am | Jan 10, 2020 9:09 am | |
Reporter | Fluffiest | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | BETA 1.104 The Speed We Need | ||||
Summary | 0022567: Audio notifications instigators fire when waves are announced | ||||
Description | 1) AI builds an Instigator. Instigator warning plays correctly. 2) I destroy the Instigator. 3) The next time the advisor tries to announce something such as a wave or the Marauders spawning in, it plays a different "instigator warning" voice clip instead. 4) This happens the next 3-4 times the advisor tries to announce something, then announcements go back to normal. | ||||
Tags | No tags attached. | ||||
related to | 0022406 | resolved | Chris_McElligottPark | Audio notifications about train depots and instigators fire multiple times and fire delayed |
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Do you have a savegame where I could easily reproduce this? This is going to be some code instrumentation for me to find it, and being able to repeatedly cause this to happen is kind of crucial for me to be able to find this in any timely fashion. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 10, 2020 6:27 am | Fluffiest | New Issue | |
Jan 10, 2020 6:27 am | Fluffiest | Relationship added | related to 0022406 |
Jan 10, 2020 8:21 am | Fluffiest | Category | Audio Work => Bug - Audio |
Jan 10, 2020 9:09 am | Chris_McElligottPark | Note Added: 0055486 |