View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022662 | AI War 2 | Suggestion | Jan 18, 2020 5:02 am | Jan 18, 2020 9:08 am | |
Reporter | Agalyon | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.304 So You Like Combat Engineers? | ||||
Summary | 0022662: Difficulty options for Lone wolves/Officer fleets and the like | ||||
Description | I'd really like to see some more tweaking options similar to AIW1, especially in regards to LW/officers. Something like (Easy) AIP cost, (Medium) high costs, no AIP (Medium 2) no AIP, exo strikes (Hard) AIP + Exo. Or something to that end, you get the idea. The options in AIW1 were always the exemplary "everybody wins" set up, and I miss those fine tuning choices. Thanks! | ||||
Tags | lonewolf, menu, officer, options, suggestion | ||||
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One thing that I noticed this morning while modding lobby option (so I don't have to set them up everytime) is that Flagships don't have the stats multipliers options like the rest. Strikcrafts, starships, turrets, AI guardians all have a tab where you can multiply their stats, but not Lone and Officers. Given the recurring debates on them, maybe the option should be added? |
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That sounds like a great idea actually. I'm always for more options. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 18, 2020 5:02 am | Agalyon | New Issue | |
Jan 18, 2020 5:04 am | Agalyon | Tag Attached: suggestion | |
Jan 18, 2020 5:04 am | Agalyon | Tag Attached: lonewolf | |
Jan 18, 2020 5:04 am | Agalyon | Tag Attached: menu | |
Jan 18, 2020 5:04 am | Agalyon | Tag Attached: officer | |
Jan 18, 2020 5:04 am | Agalyon | Tag Attached: options | |
Jan 18, 2020 7:45 am | ArnaudB | Note Added: 0055649 | |
Jan 18, 2020 9:08 am | Agalyon | Note Added: 0055651 |