View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022703 | AI War 2 | Bug - Other | Jan 24, 2020 7:55 pm | Dec 12, 2020 2:35 pm | |
Reporter | StarKelp | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 1.310 A Smarter Warden | ||||
Summary | 0022703: XML Mod Loader - `Error load bundle item aiwar2goodiebox:` | ||||
Description | Funky little bug if you attempt to make a copy_from ship from an existing copy_from'd ship via xml mod. It doesn't like it. At all. CivRipper.CivRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: <system name="ParalysisBolt" display_name="Paralysis Sprayer" damage_per_shot="8000" shots_per_salvo="1" base_paralysis_seconds_per_shot="4" paralysis_to_ships_mass_tx_less_than="6" rate_of_fire="Normal" /> CivRipper.CivRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: <system name="ParalysisBolt" display_name="Paralysis Sprayer" damage_per_shot="8000" shots_per_salvo="1" base_paralysis_seconds_per_shot="4" paralysis_to_ships_mass_tx_less_than="6" rate_of_fire="Normal" /> | ||||
Tags | No tags attached. | ||||
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Did you add those systems onto your new ship that was copy-from'd? It looks like they are missing the category tag, legitimately. The copy-from chaining definitely works within the main game itself, and there's no difference to loading in a mod from loading something in the main game when it comes to copy-from, so I think this is just a bug in your mod. |
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No changes to systems, all that I've done was the following. <entity name="CivRipper" display_name="Civilian Ripper" skip_export="true" copy_from="CivRipper" tags="CivMobile" multiplier_to_all_costs="0.5" multiplier_to_all_healths="0.5" damage_multiplier_to_all_weapons="0.5" multiplier_to_all_fleet_caps="2" multiplier_to_all_scales="0.5" > </entity> |
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That... is definitely some sort of strange bug! Why this would be happening only in mods, I have no idea. Can you send me a full copy of the mod with the error happening? |
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Heres the entire XML half of the mod. |
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(Forgot you can't edit previous posts, bah.) Heres the C# part, source and compiled. |
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This xml loading stuff all works now, thankfully. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 24, 2020 7:55 pm | StarKelp | New Issue | |
Jan 25, 2020 12:35 pm | Chris_McElligottPark | Note Added: 0055765 | |
Jan 25, 2020 1:44 pm | StarKelp | Note Added: 0055768 | |
Jan 25, 2020 3:29 pm | Chris_McElligottPark | Note Added: 0055770 | |
Jan 25, 2020 5:37 pm | StarKelp | File Added: XML Code.zip | |
Jan 25, 2020 5:37 pm | StarKelp | Note Added: 0055771 | |
Jan 25, 2020 5:40 pm | StarKelp | File Added: Compiled.zip | |
Jan 25, 2020 5:40 pm | StarKelp | File Added: src.zip | |
Jan 25, 2020 5:40 pm | StarKelp | Note Added: 0055772 | |
Dec 12, 2020 2:35 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 12, 2020 2:35 pm | Chris_McElligottPark | Status | new => resolved |
Dec 12, 2020 2:35 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 12, 2020 2:35 pm | Chris_McElligottPark | Note Added: 0059917 |