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IDProjectCategoryLast Update
0022707AI War 2Gameplay IdeaJan 30, 2020 3:47 am
ReporterDEMOCRACY_DEMOCRACY Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product VersionBETA 1.312 Stop Threatening Me 
Summary0022707: Spire unit loadouts
Descriptionjust some quick thinking concepts, to replace modularization from classic, each class of spire unit should have various weapon load outs. examples below

destroyer
 sniper: infinite range unit, like the sniper lsf.
generalist: laser pulse point defense, smaller sniper compliment, Single plasma sieger
Beam enthusiast: Simply has more beams. maybe more damage

cruiser
shield bearer: high strength shield ff.
Gatecrasher: has an extended duration "damage amplified when going thru wormhole", and mounts several laser pulse point defenses
Knife fighter: Beam weapon has a shorter range than other spire stuff, but it's damage is amped up even further, and has more hp.
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DEMOCRACY_DEMOCRACY

Jan 30, 2020 3:47 am

reporter   ~0055824

additional class ideas

Battleship
Power to shields: no extra guns but a HUGE boost to shields making it much more durable.
Implooder: fights with implooder point defense guns.
Generalist: same as destroyer but an additional weapon of your choice

Dreadnought
Constructor: functions as a mobile factory, not sure if it should be considered a spire shipyard, but uses the same principles as Gryn voidhome
Battlestar: Has a compliment of spire corvettes/drones.
Maximus: There is no such thing as overkill. Only I need more ammo, and Cover me, reloading.

Issue History

Date Modified Username Field Change
Jan 25, 2020 10:16 pm DEMOCRACY_DEMOCRACY New Issue
Jan 25, 2020 10:17 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 25, 2020 10:17 pm Chris_McElligottPark Status new => assigned
Jan 30, 2020 3:47 am DEMOCRACY_DEMOCRACY Note Added: 0055824