View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022707 | AI War 2 | Gameplay Idea | Jan 25, 2020 10:16 pm | Jan 30, 2020 3:47 am | |
Reporter | DEMOCRACY_DEMOCRACY | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | BETA 1.312 Stop Threatening Me | ||||
Summary | 0022707: Spire unit loadouts | ||||
Description | just some quick thinking concepts, to replace modularization from classic, each class of spire unit should have various weapon load outs. examples below destroyer sniper: infinite range unit, like the sniper lsf. generalist: laser pulse point defense, smaller sniper compliment, Single plasma sieger Beam enthusiast: Simply has more beams. maybe more damage cruiser shield bearer: high strength shield ff. Gatecrasher: has an extended duration "damage amplified when going thru wormhole", and mounts several laser pulse point defenses Knife fighter: Beam weapon has a shorter range than other spire stuff, but it's damage is amped up even further, and has more hp. | ||||
Tags | No tags attached. | ||||
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additional class ideas Battleship Power to shields: no extra guns but a HUGE boost to shields making it much more durable. Implooder: fights with implooder point defense guns. Generalist: same as destroyer but an additional weapon of your choice Dreadnought Constructor: functions as a mobile factory, not sure if it should be considered a spire shipyard, but uses the same principles as Gryn voidhome Battlestar: Has a compliment of spire corvettes/drones. Maximus: There is no such thing as overkill. Only I need more ammo, and Cover me, reloading. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 25, 2020 10:16 pm | DEMOCRACY_DEMOCRACY | New Issue | |
Jan 25, 2020 10:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 25, 2020 10:17 pm | Chris_McElligottPark | Status | new => assigned |
Jan 30, 2020 3:47 am | DEMOCRACY_DEMOCRACY | Note Added: 0055824 |