View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022735 | AI War 2 | Suggestion | Feb 1, 2020 2:43 am | Feb 1, 2020 1:04 pm | |
Reporter | Strategic Sage | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.321 Enjoy Your Break, Voice Lady | ||||
Fixed in Version | BETA 1.323 Everybody Buff Now | ||||
Summary | 0022735: Communication Nodes | ||||
Description | If Civil War is already on, these are basically just a free -5 AIP with no drawbacks. I think it might be better to have them not spawn if Civil War is set to on in the lobby, and then autodestruct(for no AIP effect) if Civil War is triggered by other means during the game. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 1, 2020 2:43 am | Strategic Sage | New Issue | |
Feb 1, 2020 1:04 pm | BadgerBadger | Assigned To | => BadgerBadger |
Feb 1, 2020 1:04 pm | BadgerBadger | Status | new => resolved |
Feb 1, 2020 1:04 pm | BadgerBadger | Resolution | open => fixed |
Feb 1, 2020 1:04 pm | BadgerBadger | Fixed in Version | => BETA 1.323 Everybody Buff Now |
Feb 1, 2020 1:04 pm | BadgerBadger | Note Added: 0055858 |