View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022761 | AI War 2 | GUI | Feb 9, 2020 12:57 am | Feb 10, 2020 12:26 pm | |
Reporter | Ovalcircle | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | BETA 1.324 Forcefield Beautification | ||||
Summary | 0022761: AI Taunt text color does not reflect the Actual AI color in-game | ||||
Description | I made the AI green, but the taunt text is orange. In the save, a reconquest wave will show up in 10 seconds (click the notification because I saved on the wrong planet). | ||||
Tags | No tags attached. | ||||
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It's not using the faction color, just some different colors for the severity of who is talking. Is that feeling confusing? |
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The default AI taunt colour and the default colour for the AI are very similar, so it's a reasonable assumption to make. Also I've been adding faction colour to a lot of log messages (for example, Marauders now print most of their messages with their faction colour for readability and clarity since there can be multiple marauders). |
Date Modified | Username | Field | Change |
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Feb 9, 2020 12:57 am | Ovalcircle | New Issue | |
Feb 9, 2020 12:57 am | Ovalcircle | File Added: reconquest waves arrives.savemet | |
Feb 9, 2020 12:57 am | Ovalcircle | File Added: reconquest waves arrives.save | |
Feb 9, 2020 12:57 am | Ovalcircle | File Added: 20200209005219_1.jpg | |
Feb 10, 2020 12:07 pm | Chris_McElligottPark | Note Added: 0055949 | |
Feb 10, 2020 12:26 pm | BadgerBadger | Note Added: 0055951 |