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IDProjectCategoryLast Update
0002285AI War 1 / ClassicSuggestion - Balance TweaksJan 7, 2011 9:05 pm
ReporterTechSY730 Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Summary0002285: Remove Armor (rebalance HP and armor bonuses accordingly)
DescriptionI do not actually want this, but it seems many other players would like this.

I can sort of see why. It is MUCH easier to balance "toughness" with only 2 major parameters rather than 3. Also, this is how most other RTSs I've seen do it. (you have armor type and HP. This combined with an opponents attack strength and armor bonus/penalty gives how "tough" you are).

Can you explain why you decided to make it this way, and why you think you can get it balanced?
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Chris_McElligottPark

Jan 7, 2011 8:54 pm

administrator   ~0007824

I'd suggest reading forum archives.

TechSY730

Jan 7, 2011 8:55 pm

reporter   ~0007825

And maybe put your reasoning in the wiki FAQ, so you can tell other players why you like this level of complexity for defense?

TechSY730

Jan 7, 2011 8:56 pm

reporter   ~0007827

Oh, thanks. I really didn't keep up with the forums very much when the game was just ported to Unity but still in beta.

Chris_McElligottPark

Jan 7, 2011 8:56 pm

administrator   ~0007828

The short answer is that the hull types are viewed as being far simpler by most players, and players had been agitating for it since AI War 1.0 or around.

TechSY730

Jan 7, 2011 8:58 pm

reporter   ~0007830

Last edited: Jan 7, 2011 8:58 pm

Not the hull type, the numerical armor stat. That is what I am asking about.

Chris_McElligottPark

Jan 7, 2011 9:01 pm

administrator   ~0007833

Ah. Well, that was a replacement to the shot-damage-reduction-with-greater-range thing. That was way more complex, but the fact is most players didn't even realize it was going on. That effected percent chance of hits, whereas this does not effect percent change, it just reduces the damage an equivalent amount.

In short: something like this has always been there, you just didn't know to even account for it before (and so every calculation you did before, if you didn't know about chances to miss, would have been wrong). It's actually incredibly simpler.

TechSY730

Jan 7, 2011 9:03 pm

reporter   ~0007834

Ah, okay. That is sort of what I was looking for. Thanks; I'll shut up now. :)

Chris_McElligottPark

Jan 7, 2011 9:05 pm

administrator   ~0007835

No worries -- glad to help. Some of these are just the topics I cringe about, as they sucked away what seems like weeks of my life in stupid forum arguments. There are some cans of worms I just refuse to really discuss anymore. ;)

Issue History

Date Modified Username Field Change
Jan 7, 2011 8:52 pm TechSY730 New Issue
Jan 7, 2011 8:54 pm Chris_McElligottPark Note Added: 0007824
Jan 7, 2011 8:54 pm Chris_McElligottPark Status new => closed
Jan 7, 2011 8:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 7, 2011 8:54 pm Chris_McElligottPark Resolution open => won't fix
Jan 7, 2011 8:55 pm TechSY730 Note Added: 0007825
Jan 7, 2011 8:56 pm TechSY730 Note Added: 0007827
Jan 7, 2011 8:56 pm Chris_McElligottPark Note Added: 0007828
Jan 7, 2011 8:58 pm TechSY730 Note Added: 0007830
Jan 7, 2011 8:58 pm TechSY730 Note Edited: 0007830
Jan 7, 2011 9:01 pm Chris_McElligottPark Note Added: 0007833
Jan 7, 2011 9:03 pm TechSY730 Note Added: 0007834
Jan 7, 2011 9:05 pm Chris_McElligottPark Note Added: 0007835