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IDProjectCategoryLast Update
0022875AI War 2Gameplay IssueDec 2, 2020 4:57 pm
ReporterFluffiest Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.005 Hotfix 
Fixed in Version2.644 So Many Good Things All At Once 
Summary0022875: Snipers and drones tend to aggro entire planets
DescriptionInfinite-range ships like snipers, and drone producers like combat factories, have a tendancy to start shooting at guard posts while there's still mobile threat for them to target. This results in those guard posts releasing their contents, which means I have to fight all the defenders at once rather than getting to pick them off piecemeal.

I can mitigate this somewhat by telling snipers to hold fire, but then they don't contribute to the fight at all. Drones, on the other hand, seem to ignore hold-fire orders unless I issued them to the parent ship *before* the drones were released (see the linked ticket).

I'm not sure what the best fix is. For snipers, I kind of want them to ignore guard posts and other structure that carry defenders unless explictly told to shoot them.

Drones are harder since it seems I can't issue orders to the drones themselves. I guess "tendancy to pull aggro from the entire planet" is a drawback I can live with; I just want some way to make them stand down, but currently they're ignoring both hold-fire and load-into-transport orders.
TagsNo tags attached.

Relationships

related to 0022670 resolvedChris_McElligottPark Combat factory drones ignore "load into transport" orders. [EDIT] - also hold fire orders. 
related to 0022888 resolvedChris_McElligottPark Having a combat factory on an enemy planet has spawned drones attacking and triggering Guard Posts 

Activities

Chris_McElligottPark

Dec 2, 2020 4:57 pm

administrator   ~0059831

Thanks!

(drone changes are incoming)

* The new Aggro Invisiblity ability has been given to all of the sniper ship variants, sentinel gunboat variants, sniper frigate variants, sniper guardian variants, and sniper turret variants.
** This prevents them from engaging guard posts and similar unless those guard posts are already aggro'd, and thus not alerting an entire planet just because you bring them along.
** Why have this on the guardians? Mostly for AI Civil Wars, but also in case you capture some.
** Why on turrets? Mainly for purposes of beachheads.

Issue History

Date Modified Username Field Change
Feb 29, 2020 5:50 am Fluffiest New Issue
Feb 29, 2020 5:56 am Fluffiest Relationship added related to 0022670
Feb 29, 2020 5:59 am Fluffiest Description Updated
Feb 29, 2020 4:49 pm Ubifan Relationship added related to 0022888
Dec 2, 2020 4:57 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 2, 2020 4:57 pm Chris_McElligottPark Status new => resolved
Dec 2, 2020 4:57 pm Chris_McElligottPark Resolution open => fixed
Dec 2, 2020 4:57 pm Chris_McElligottPark Fixed in Version => 2.644 So Many Good Things All At Once
Dec 2, 2020 4:57 pm Chris_McElligottPark Note Added: 0059831