View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022875 | AI War 2 | Gameplay Issue | Feb 29, 2020 5:50 am | Dec 2, 2020 4:57 pm | |
Reporter | Fluffiest | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.005 Hotfix | ||||
Fixed in Version | 2.644 So Many Good Things All At Once | ||||
Summary | 0022875: Snipers and drones tend to aggro entire planets | ||||
Description | Infinite-range ships like snipers, and drone producers like combat factories, have a tendancy to start shooting at guard posts while there's still mobile threat for them to target. This results in those guard posts releasing their contents, which means I have to fight all the defenders at once rather than getting to pick them off piecemeal. I can mitigate this somewhat by telling snipers to hold fire, but then they don't contribute to the fight at all. Drones, on the other hand, seem to ignore hold-fire orders unless I issued them to the parent ship *before* the drones were released (see the linked ticket). I'm not sure what the best fix is. For snipers, I kind of want them to ignore guard posts and other structure that carry defenders unless explictly told to shoot them. Drones are harder since it seems I can't issue orders to the drones themselves. I guess "tendancy to pull aggro from the entire planet" is a drawback I can live with; I just want some way to make them stand down, but currently they're ignoring both hold-fire and load-into-transport orders. | ||||
Tags | No tags attached. | ||||
related to | 0022670 | resolved | Chris_McElligottPark | Combat factory drones ignore "load into transport" orders. [EDIT] - also hold fire orders. |
related to | 0022888 | resolved | Chris_McElligottPark | Having a combat factory on an enemy planet has spawned drones attacking and triggering Guard Posts |
|
Thanks! (drone changes are incoming) * The new Aggro Invisiblity ability has been given to all of the sniper ship variants, sentinel gunboat variants, sniper frigate variants, sniper guardian variants, and sniper turret variants. ** This prevents them from engaging guard posts and similar unless those guard posts are already aggro'd, and thus not alerting an entire planet just because you bring them along. ** Why have this on the guardians? Mostly for AI Civil Wars, but also in case you capture some. ** Why on turrets? Mainly for purposes of beachheads. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 29, 2020 5:50 am | Fluffiest | New Issue | |
Feb 29, 2020 5:56 am | Fluffiest | Relationship added | related to 0022670 |
Feb 29, 2020 5:59 am | Fluffiest | Description Updated | |
Feb 29, 2020 4:49 pm | Ubifan | Relationship added | related to 0022888 |
Dec 2, 2020 4:57 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 2, 2020 4:57 pm | Chris_McElligottPark | Status | new => resolved |
Dec 2, 2020 4:57 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 2, 2020 4:57 pm | Chris_McElligottPark | Fixed in Version | => 2.644 So Many Good Things All At Once |
Dec 2, 2020 4:57 pm | Chris_McElligottPark | Note Added: 0059831 |