View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022916 | AI War 2 | Suggestion | Mar 2, 2020 4:02 pm | Mar 3, 2020 8:09 pm | |
Reporter | Ovalcircle | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.006 Hotfix | ||||
Fixed in Version | 2.007 Speed Boost | ||||
Summary | 0022916: DLC page has some misinformation | ||||
Description | Originally reported by SCUD on Steam The description for the Fallen Spire on the DLC page says they can be activated via beacon. This is false. | ||||
Tags | No tags attached. | ||||
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Eh? I'm pretty sure there's a faction beacon for them, too. Is that not accurate, Badger? |
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Nope, no beacon for the fallen spire. I could add one if you like. |
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I've added a Spire Beacon. Unfortunately it's missing the ability to seed AI Spire Citadels or Research Labs at the moment. |
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Idea for midgame spawning of citadels and labs: Sometimes instead of the Relic Train taking its relic back to the AI homeworld to make a ship, it finds another AI planet and builds a (weaker version?) citadel/lab there. |
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Fixed |
Date Modified | Username | Field | Change |
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Mar 2, 2020 4:02 pm | Ovalcircle | New Issue | |
Mar 2, 2020 4:02 pm | Ovalcircle | File Added: EDBAD6FB-562A-4BE6-9B90-332F1FC3887D.jpeg | |
Mar 2, 2020 4:03 pm | Ovalcircle | Description Updated | |
Mar 2, 2020 5:10 pm | Chris_McElligottPark | Note Added: 0056271 | |
Mar 2, 2020 5:11 pm | Chris_McElligottPark | Assigned To | => BadgerBadger |
Mar 2, 2020 5:11 pm | Chris_McElligottPark | Status | new => assigned |
Mar 2, 2020 5:26 pm | BadgerBadger | Note Added: 0056272 | |
Mar 3, 2020 1:01 am | BadgerBadger | Note Added: 0056276 | |
Mar 3, 2020 7:40 pm | Histidine | Note Added: 0056291 | |
Mar 3, 2020 8:09 pm | BadgerBadger | Status | assigned => resolved |
Mar 3, 2020 8:09 pm | BadgerBadger | Resolution | open => fixed |
Mar 3, 2020 8:09 pm | BadgerBadger | Fixed in Version | => 2.007 Speed Boost |
Mar 3, 2020 8:09 pm | BadgerBadger | Note Added: 0056292 |