View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022953 | AI War 2 | Bug - Gameplay | Mar 6, 2020 12:33 pm | Mar 6, 2020 4:06 pm | |
Reporter | Ubifan | Assigned To | |||
Status | resolved | Resolution | fixed | ||
Product Version | 2.008 Transport Loading Hotfix | ||||
Summary | 0022953: Are high-mark ships supposed to cost only as much metal as low-mark ones? | ||||
Description | Under How To Play: Offensive Strategies: Bring Low Mark-Ships As Chaff; it says that low-mark ships would be very cheap to produce compared to high-mark ones. On checking how much a mark VI V-Wing costs in the fleet window, it says that it costs 1800 - the same price as a mark I V-Wing. | ||||
Tags | No tags attached. | ||||
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No. There's a discount on lower Mark units, depending on the difference between them and the highest in a Fleet. So a MK1 unit would be much cheaper to build if there's a MK7 in the same Fleet. The value there is the base cost. See this: https://wiki.arcengames.com/index.php?title=AI_War_2:_The_Arrival_of_Fleets#Player_Economic_Balance_Boom If that How to Play bit is a bit incorrect for that then I'll fix it. I'll check it in a bit, thank you. EDIT: "There's not a reason to intentionally cultivate low-mark ships in your fleets, but if you happen to have some low-mark ships in a fleet with high-mark ships in them, they will be exceedingly cheap to produce." Already in seemingly. |
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I misunderstood that then, thanks for the explanation |
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It does make for some potentially interesting strategies with fleet composition. Expensive low-mark ships are great to throw into the mix with high-mark fleets, so that they cost very little and help support the larger fleet. I don't know if that's a strategy anyone has picked up on, but I like it! |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 6, 2020 12:33 pm | Ubifan | New Issue | |
Mar 6, 2020 1:01 pm | RocketAssistedPuffin | Note Added: 0056362 | |
Mar 6, 2020 1:02 pm | RocketAssistedPuffin | Note Edited: 0056362 | |
Mar 6, 2020 1:03 pm | RocketAssistedPuffin | Note Edited: 0056362 | |
Mar 6, 2020 1:04 pm | RocketAssistedPuffin | Note Edited: 0056362 | |
Mar 6, 2020 1:19 pm | Ubifan | Note Added: 0056363 | |
Mar 6, 2020 1:26 pm | RocketAssistedPuffin | Status | new => resolved |
Mar 6, 2020 1:26 pm | RocketAssistedPuffin | Resolution | open => fixed |
Mar 6, 2020 4:06 pm | Chris_McElligottPark | Note Added: 0056366 |