View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023017 | AI War 2 | Bug - Gameplay | Mar 13, 2020 1:03 pm | Mar 13, 2020 1:06 pm | |
Reporter | ParadoxSong | Assigned To | |||
Status | resolved | Resolution | fixed | ||
Product Version | 2.009 Plenty Of Tuning | ||||
Fixed in Version | 2.012 Populous | ||||
Summary | 0023017: Beacon shows up for Fallen Spire, even if Fallen Spire is already active in your game. | ||||
Description | Title. If there is any benefit to multiple Fallen Spires, a How to Play tip should probably be created, or just stick it in the beacon description. I thought I saw an issue about exactly this already, but couldn't easily find it. | ||||
Tags | No tags attached. | ||||
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"Fix a bug where the Fallen Spire beacon was available even if the Fallen Spire faction was enabled in the game lobby" Was already fixed before report. |
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Note that the fix doesn't affect existing save game, so the beacon can still be present in games started before the fix. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 13, 2020 1:03 pm | ParadoxSong | New Issue | |
Mar 13, 2020 1:03 pm | ParadoxSong | File Added: Fallen Spire is Already Here.save | |
Mar 13, 2020 1:03 pm | ParadoxSong | File Added: Fallen Spire is Already Here.savemet | |
Mar 13, 2020 1:04 pm | RocketAssistedPuffin | Status | new => resolved |
Mar 13, 2020 1:04 pm | RocketAssistedPuffin | Resolution | open => fixed |
Mar 13, 2020 1:04 pm | RocketAssistedPuffin | Fixed in Version | => 2.012 Populous |
Mar 13, 2020 1:04 pm | RocketAssistedPuffin | Note Added: 0056522 | |
Mar 13, 2020 1:06 pm | BadgerBadger | Note Added: 0056523 |