View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023030 | AI War 2 | Balance Issue | Mar 14, 2020 8:30 am | Mar 14, 2020 9:48 am | |
Reporter | Fluffiest | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.009 Plenty Of Tuning | ||||
Summary | 0023030: Suggested solutions to the player out-attritioning the AI | ||||
Description | As Flypaste mentions in 0022683, it's currently a bit too easy for the player to capture planets by attrition. A mobile factory or two parked on a previously-neutered planet can replenish the human fleet fast enough that much larger AI forces can be effectively ground down. There have been suggestions to make mobile factories slower or less metal-efficient in enemy territory, but this introduces a second problem by making fleet replenishment outside of combat slow and tedious. One possibility is to penalize fleet replenishments while there's active combat happening on the planet. This would let you replenish fleets in hostile territory, but only while on neutered worlds or while keeping them away from guard posts. A second possibility is to reduce the range at which mobile factories can replenish fleets, so they have to be on the same planet as the fleet. This would ensure that in order to fight a battle of attrition, you need to put the mobile factories in harm's way. This could also involve AI defenders prioritizing mobile factories. | ||||
Tags | No tags attached. | ||||