View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023108 | AI War 2 | Bug - Gameplay | Apr 6, 2020 4:53 pm | Apr 6, 2020 9:27 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.016 Thunderchild | ||||
Fixed in Version | 2.018 Hotfix | ||||
Summary | 0023108: AI Reserves disabled | ||||
Description | I note that the AI Reserves are no longer turned on by default in the game. Not sure what's up. Their sim code isn't running and when I dump a list of all the enabled factions in game they no longer appear. Reproduction steps: Start a new game and observe the AI Reserves are not enabled. Presumably related to the recent game lobby rework; AI Reserves are enabled in GetDefaultFactionConfigurations() | ||||
Tags | No tags attached. | ||||
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-can't test yet, but should fix the AI reserves not showing up. Both in existing savegames, and new games. |
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Tested a quick bit and it seemed to work. Other stuff is still building, so I'm not positive. |
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Confirmed fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 6, 2020 4:53 pm | BadgerBadger | New Issue | |
Apr 6, 2020 4:53 pm | BadgerBadger | Status | new => assigned |
Apr 6, 2020 4:53 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Apr 6, 2020 6:18 pm | Chris_McElligottPark | Note Added: 0056709 | |
Apr 6, 2020 6:21 pm | Chris_McElligottPark | Note Added: 0056710 | |
Apr 6, 2020 9:27 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 6, 2020 9:27 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 6, 2020 9:27 pm | Chris_McElligottPark | Fixed in Version | => 2.018 Hotfix |
Apr 6, 2020 9:27 pm | Chris_McElligottPark | Note Added: 0056715 |