View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023154 | AI War 2 | Bug - Gameplay | Apr 16, 2020 7:19 pm | Apr 21, 2020 1:35 pm | |
Reporter | Valkyr | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.026 The Faction Duality Problem | ||||
Fixed in Version | Beta 2.029 Journal And Faction Edit Framework | ||||
Summary | 0023154: Minefield Remains | ||||
Description | Minefields do not die to remains, in spite of what their tooltip says. Can replicate by taking minelayer citadel, and spawning waves into your planet. I assume Scrap Turrets may function the same way, due to killing themselves while attacking. | ||||
Tags | No tags attached. | ||||
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Any chance you have a save game with this problem visible? |
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I would forget something. Debugged a couple waves in, the V-wings should cause one of the minefields on the path to the home citadel to finish dying when they path towards it. |
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Just seconding this, Chris was discussing it with somebody in a steam thread, and I'm now starting to see it as well (hadn't been in previous versions). |
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… and now they are dying to remains and being rebuilt. Don't know what changed. |
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Thank you! And I'm guessing that maybe it was decloakers in your most recent game that changed things up, Strategic Sage. But not sure. * Put in some rather substantial changes to things to now have a DamageSource Damage instead of a bool IsSelfDamage/WasFromSelfDamage. ** This now lets us differentiate the following: *** SomeSortOfEnemy: used for any sort of external hostile weapon, attrition, or other bad thing someone else does to this unit. **** All the normal death effects should happen, and things like being able to be regenerated by regenerators to prevent death, etc. This was already working fine. *** SelfDamageFromMyOwnWeapons: used for any sort of self-inflicted damage, such as attrition to myself over time, or using my own health to regenerate someone else or power an explosion (minefields). **** Some death effects should happen, but very few. Basically if I die to remains, I should go ahead and still do that (aka minefields). But beyond that, regenerators can't save me, etc. ** BeingScrapped: used for something that needs to die for some reason, and it really just needs to go. Often this is literally a player scrapping something, either directly or by swapping lines between fleets, or the AI scrapping one set of units to move them into a new stack, etc. **** The absolute minimum case. We're supposed to DIE, so we don't even go to remains if we normally would. This last case was being used for minefields self-damaging themselves in the last few weeks for the game, and is why we had to make this a tri-state thing instead of a boolean self/other damage source. If you scrap a minefield it should not go to remains, but if it damages itself to death it should go to remains. ** Basically minefields were never going to remains recently unless enemies were decloaking them and shooting them in the final shots, or some edge case like that. |
Date Modified | Username | Field | Change |
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Apr 16, 2020 7:19 pm | Valkyr | New Issue | |
Apr 16, 2020 7:19 pm | Valkyr | File Added: Mine1.png | |
Apr 16, 2020 7:19 pm | Valkyr | File Added: Mine2.png | |
Apr 16, 2020 7:26 pm | BadgerBadger | Note Added: 0056871 | |
Apr 16, 2020 7:32 pm | Valkyr | File Added: Mines.save | |
Apr 16, 2020 7:32 pm | Valkyr | Note Added: 0056872 | |
Apr 19, 2020 3:15 pm | Strategic Sage | Note Added: 0056911 | |
Apr 19, 2020 3:25 pm | Strategic Sage | Note Added: 0056912 | |
Apr 21, 2020 1:35 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 21, 2020 1:35 pm | Chris_McElligottPark | Status | new => resolved |
Apr 21, 2020 1:35 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 21, 2020 1:35 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.029 Journal And Faction Edit Framework |
Apr 21, 2020 1:35 pm | Chris_McElligottPark | Note Added: 0056928 |